zichenwang01 / relaxed-boundaryLinks
This is the official implementation of "A Simple Approach to Differentiable Rendering of SDFs"
☆62Updated 9 months ago
Alternatives and similar repositories for relaxed-boundary
Users that are interested in relaxed-boundary are comparing it to the libraries listed below
Sorting:
- [3DV 2025] MaterialFusion: Enhancing Inverse Rendering with Material Diffusion Priors☆83Updated 10 months ago
- Subsurface Scattering for Gaussian Splatting☆151Updated 2 months ago
- Source code for the SIGGRAPH 2024 conference paper "Neural Geometry Fields for Meshes"☆147Updated 7 months ago
- Official implementation for "DMesh++: An Efficient Differentiable Mesh for Complex Shapes".☆70Updated 5 months ago
- [CVPR 2025] Volumetric Surfaces: Representing Fuzzy Geometries with Layered Meshes☆29Updated 4 months ago
- Official Repository of the Stanford-ORB dataset☆88Updated 9 months ago
- ☆43Updated last year
- Code of Radiance Field Loss paper☆77Updated last month
- Flatten Anything: Unsupervised Neural Surface Parameterization☆45Updated 5 months ago
- Repository for TetWeave: Isosurface Extraction using On-The-Fly Delaunay Tetrahedral Grids for Gradient-Based Mesh Optimization (SIGGRAPH…☆103Updated 4 months ago
- Official implementation of Occupancy-Based Dual Contouring (SIGGRAPH Asia 2024).☆133Updated 10 months ago
- UV-free Texture Diffusion (UV3-TeD) is a denoising diffusion probabilistic model constrained to operate on the surface of 3D objects and …☆54Updated 8 months ago
- ☆62Updated 11 months ago
- Original reference implementation of the CUDA rasterizer from the paper "StopThePop: Sorted Gaussian Splatting for View-Consistent Real-t…☆49Updated last year
- Official implementation of IBL-NeRF: Image-Based Lighting Formulation of Neural Radiance Fields (Computer Graphics Forum, Pacific Graphic…☆44Updated 2 years ago
- Our method takes as input a collection of images (100 in our experiments) with known cameras, and outputs the volumetric density and norm…☆59Updated last year
- The official repository for GStex: Per-Primitive Texturing of 2D Gaussian Splatting for Decoupled Appearance and Geometry Modeling☆98Updated 5 months ago
- [NeurIPS 2024] Official implementation of "RobIR: Robust Inverse Rendering for High-Illumination Scenes"☆83Updated 11 months ago
- [PG2025] PaMO: Parallel Mesh Optimization for Intersection-Free Low-Poly Modeling on the GPU☆64Updated 3 weeks ago
- [NeurIPS 2024 Spotlight] Tetrahedron Splatting for 3D Generation☆177Updated 6 months ago
- Official Code Release for SIGGRAPH Asia 2024 Paper: GS^3: Efficient Relighting with Triple Gaussian Splatting☆158Updated 10 months ago
- Repo for baseline codes of Digital Twin Catalog project.☆65Updated last week
- Implicit Differentiable Render with Neural Environment Lighting☆80Updated 2 years ago
- [SIGGRAPH 2024] TensoSDF: Roughness-aware Tensorial Representation for Robust Geometry and Material Reconstruction☆79Updated last year
- Dynamic Point Fields: Towards Efficient and Scalable Dynamic Surface Representations (ICCV 2023)☆86Updated last year
- ☆85Updated last year
- 3D Gaussian Ray Tracer☆87Updated 10 months ago
- Official implementation of 3Doodle: Compact Abstraction of Objects with 3D Strokes (SIGGRAPH 24', Journal track)☆110Updated last year
- Proof-of-concept surface reconstruction experiments to explore the design space for volumetric opaque solids.☆75Updated last year
- Differentiable Shadow Mapping for Efficient Inverse Graphics (CVPR 2023)☆59Updated 3 weeks ago