zichenwang01 / relaxed-boundaryLinks
This is the official implementation of "A Simple Approach to Differentiable Rendering of SDFs"
☆61Updated 7 months ago
Alternatives and similar repositories for relaxed-boundary
Users that are interested in relaxed-boundary are comparing it to the libraries listed below
Sorting:
- ☆80Updated 8 months ago
- Subsurface Scattering for Gaussian Splatting☆148Updated last week
- ☆43Updated last year
- Source code for the SIGGRAPH 2024 conference paper "Neural Geometry Fields for Meshes"☆146Updated 5 months ago
- Official implementation of Occupancy-Based Dual Contouring (SIGGRAPH Asia 2024).☆124Updated 8 months ago
- Original reference implementation of the CUDA rasterizer from the paper "StopThePop: Sorted Gaussian Splatting for View-Consistent Real-t…☆48Updated last year
- UV-free Texture Diffusion (UV3-TeD) is a denoising diffusion probabilistic model constrained to operate on the surface of 3D objects and …☆53Updated 6 months ago
- ☆60Updated 9 months ago
- The official repository for GStex: Per-Primitive Texturing of 2D Gaussian Splatting for Decoupled Appearance and Geometry Modeling☆95Updated 3 months ago
- [CVPR 2025] Volumetric Surfaces: Representing Fuzzy Geometries with Layered Meshes☆29Updated 2 months ago
- Official implementation for "DMesh++: An Efficient Differentiable Mesh for Complex Shapes".☆64Updated 3 months ago
- Flatten Anything: Unsupervised Neural Surface Parameterization☆39Updated 3 months ago
- [NeurIPS 2024] Official implementation of "RobIR: Robust Inverse Rendering for High-Illumination Scenes"☆83Updated 9 months ago
- ☆83Updated last year
- Official Repository of the Stanford-ORB dataset☆87Updated 7 months ago
- Repository for TetWeave: Isosurface Extraction using On-The-Fly Delaunay Tetrahedral Grids for Gradient-Based Mesh Optimization (SIGGRAPH…☆89Updated 2 months ago
- Our method takes as input a collection of images (100 in our experiments) with known cameras, and outputs the volumetric density and norm…☆59Updated last year
- Differentiable Shadow Mapping for Efficient Inverse Graphics (CVPR 2023)☆59Updated 3 months ago
- PSDR-Room: Single Photo to Scene using Differentiable Rendering (Siggraph Asia 2023)☆31Updated last year
- Official implementation of 3Doodle: Compact Abstraction of Objects with 3D Strokes (SIGGRAPH 24', Journal track)☆109Updated 11 months ago
- [NeurIPS 2024 Spotlight] Tetrahedron Splatting for 3D Generation☆177Updated 4 months ago
- Dynamic Point Fields: Towards Efficient and Scalable Dynamic Surface Representations (ICCV 2023)☆83Updated last year
- Implicit Differentiable Render with Neural Environment Lighting☆80Updated last year
- [SIGGRAPH 2024] TensoSDF: Roughness-aware Tensorial Representation for Robust Geometry and Material Reconstruction☆78Updated 10 months ago
- Proof-of-concept surface reconstruction experiments to explore the design space for volumetric opaque solids.☆74Updated 10 months ago
- Official Implementation of "A Diffusion Approach to Radiance Field Relighting using Multi-Illumination Synthesis", EGSR 2024☆108Updated 6 months ago
- Environment light tools.☆68Updated last year
- Official Code Release for SIGGRAPH Asia 2024 Paper: GS^3: Efficient Relighting with Triple Gaussian Splatting☆149Updated 8 months ago
- ☆49Updated last week
- GeoMaster: Advanced Geometry Enhancement for High-Resolution 3D Modeling☆86Updated 3 months ago