zichenwang01 / relaxed-boundaryLinks
This is the official implementation of "A Simple Approach to Differentiable Rendering of SDFs"
☆65Updated last year
Alternatives and similar repositories for relaxed-boundary
Users that are interested in relaxed-boundary are comparing it to the libraries listed below
Sorting:
- [3DV 2025] MaterialFusion: Enhancing Inverse Rendering with Material Diffusion Priors☆86Updated last year
- Source code for the SIGGRAPH 2024 conference paper "Neural Geometry Fields for Meshes"☆150Updated 11 months ago
- Flatten Anything: Unsupervised Neural Surface Parameterization☆50Updated 9 months ago
- ☆44Updated 2 years ago
- Subsurface Scattering for Gaussian Splatting☆161Updated 6 months ago
- Atom3d, atomising geometry, is a mesh processing toolbox specifically designed for 3D learning.☆135Updated 2 weeks ago
- Official implementation for "DMesh++: An Efficient Differentiable Mesh for Complex Shapes".☆81Updated 9 months ago
- Our method takes as input a collection of images (100 in our experiments) with known cameras, and outputs the volumetric density and norm…☆58Updated 2 months ago
- The official repository for GStex: Per-Primitive Texturing of 2D Gaussian Splatting for Decoupled Appearance and Geometry Modeling☆103Updated 9 months ago
- Official Repository of the Stanford-ORB dataset☆95Updated last year
- [CVPR 2025] Volumetric Surfaces: Representing Fuzzy Geometries with Layered Meshes☆30Updated 8 months ago
- UV-free Texture Diffusion (UV3-TeD) is a denoising diffusion probabilistic model constrained to operate on the surface of 3D objects and …☆54Updated last year
- Cuda mesh utils.☆159Updated last month
- ☆64Updated last year
- [NeurIPS 2024] Official implementation of "RobIR: Robust Inverse Rendering for High-Illumination Scenes"☆85Updated last year
- Repository for TetWeave: Isosurface Extraction using On-The-Fly Delaunay Tetrahedral Grids for Gradient-Based Mesh Optimization (SIGGRAPH…☆120Updated 8 months ago
- Official implementation of 3Doodle: Compact Abstraction of Objects with 3D Strokes (SIGGRAPH 24', Journal track)☆115Updated last year
- Original reference implementation of the CUDA rasterizer from the paper "StopThePop: Sorted Gaussian Splatting for View-Consistent Real-t…☆54Updated last year
- Official implementation of Occupancy-Based Dual Contouring (SIGGRAPH Asia 2024).☆156Updated last year
- ☆59Updated last year
- Code of Radiance Field Loss paper☆86Updated 5 months ago
- Dynamic Point Fields: Towards Efficient and Scalable Dynamic Surface Representations (ICCV 2023)☆90Updated last year
- Official implementation of IBL-NeRF: Image-Based Lighting Formulation of Neural Radiance Fields (Computer Graphics Forum, Pacific Graphic…☆43Updated 2 years ago
- ☆43Updated 5 months ago
- Differentiable Shadow Mapping for Efficient Inverse Graphics (CVPR 2023)☆57Updated 4 months ago
- Proof-of-concept surface reconstruction experiments to explore the design space for volumetric opaque solids.☆77Updated last year
- [NeurIPS 2024 Spotlight] Tetrahedron Splatting for 3D Generation☆176Updated 10 months ago
- Implicit Differentiable Render with Neural Environment Lighting☆81Updated 2 years ago
- [SIGGRAPH 2024] TensoSDF: Roughness-aware Tensorial Representation for Robust Geometry and Material Reconstruction☆82Updated last year
- ☆99Updated 3 months ago