zichenwang01 / relaxed-boundaryLinks
This is the official implementation of "A Simple Approach to Differentiable Rendering of SDFs"
☆61Updated 8 months ago
Alternatives and similar repositories for relaxed-boundary
Users that are interested in relaxed-boundary are comparing it to the libraries listed below
Sorting:
- [3DV 2025] MaterialFusion: Enhancing Inverse Rendering with Material Diffusion Priors☆80Updated 8 months ago
- Official implementation for "DMesh++: An Efficient Differentiable Mesh for Complex Shapes".☆65Updated 4 months ago
- [CVPR 2025] Volumetric Surfaces: Representing Fuzzy Geometries with Layered Meshes☆30Updated 3 months ago
- Subsurface Scattering for Gaussian Splatting☆151Updated 3 weeks ago
- ☆43Updated last year
- UV-free Texture Diffusion (UV3-TeD) is a denoising diffusion probabilistic model constrained to operate on the surface of 3D objects and …☆54Updated 7 months ago
- Source code for the SIGGRAPH 2024 conference paper "Neural Geometry Fields for Meshes"☆146Updated 6 months ago
- Official implementation of Occupancy-Based Dual Contouring (SIGGRAPH Asia 2024).☆129Updated 9 months ago
- Repository for TetWeave: Isosurface Extraction using On-The-Fly Delaunay Tetrahedral Grids for Gradient-Based Mesh Optimization (SIGGRAPH…☆93Updated 3 months ago
- [NeurIPS 2024] Official implementation of "RobIR: Robust Inverse Rendering for High-Illumination Scenes"☆83Updated 9 months ago
- The official repository for GStex: Per-Primitive Texturing of 2D Gaussian Splatting for Decoupled Appearance and Geometry Modeling☆94Updated 4 months ago
- Our method takes as input a collection of images (100 in our experiments) with known cameras, and outputs the volumetric density and norm…☆59Updated last year
- [SIGGRAPH 2024] TensoSDF: Roughness-aware Tensorial Representation for Robust Geometry and Material Reconstruction☆78Updated 11 months ago
- Implicit Differentiable Render with Neural Environment Lighting☆80Updated last year
- ☆61Updated 10 months ago
- Official Code Release for SIGGRAPH Asia 2024 Paper: GS^3: Efficient Relighting with Triple Gaussian Splatting☆155Updated 9 months ago
- Original reference implementation of the CUDA rasterizer from the paper "StopThePop: Sorted Gaussian Splatting for View-Consistent Real-t…☆48Updated last year
- Official Repository of the Stanford-ORB dataset☆88Updated 8 months ago
- [NeurIPS 2024 Spotlight] Tetrahedron Splatting for 3D Generation☆177Updated 5 months ago
- GeoMaster: Advanced Geometry Enhancement for High-Resolution 3D Modeling☆86Updated 3 months ago
- ☆19Updated 2 weeks ago
- My Modification to vanilla 3D Gaussians☆126Updated last year
- Dynamic Point Fields: Towards Efficient and Scalable Dynamic Surface Representations (ICCV 2023)☆83Updated last year
- ☆85Updated last year
- ☆52Updated 8 months ago
- Code of Radiance Field Loss paper☆71Updated 2 weeks ago
- [ECCV 2024] BlenderAlchemy: Editing 3D Graphics with Vision-Language Models☆76Updated 8 months ago
- [CVPR2024] Inverse Rendering of Glossy Objects via the Neural Plenoptic Function and Radiance Fields☆34Updated 9 months ago
- A 3D mesh viewer for vscode☆63Updated last month
- (CVPR 2024) Accelerating Neural Field Training via Soft Mining☆42Updated last year