wolfgangfengel / GPU-Zen-3Links
Source code repository for GPU Zen 3
☆17Updated 5 months ago
Alternatives and similar repositories for GPU-Zen-3
Users that are interested in GPU-Zen-3 are comparing it to the libraries listed below
Sorting:
- Repo for KickstartRT demo application☆52Updated 2 years ago
- Toy engine written in C++ and DirectX 12☆19Updated last year
- Small library for D3D12. Provides assert-like macro for HLSL that crashes the GPU.☆52Updated 2 years ago
- Importance-sampled FAST Noise☆39Updated 2 months ago
- Single file DDS header encoder and decoder☆78Updated 2 months ago
- OpenGL rendering pipeline with a parallax mapping shader made in the course Advanced Computer Graphics (TNCG14) at Linköpings University.☆34Updated 12 years ago
- Tiny DDS file loader☆47Updated 6 years ago
- Misc repository for certain GPU algorithms.☆41Updated last year
- Graphics demo (DirectX 12, PBR, IBL, C++20 modules).☆67Updated 4 years ago
- Assets used during the creation of SEED's Project PICA PICA☆76Updated 5 years ago
- A small dx12 base program I use to test shaders and techniques☆49Updated 3 years ago
- ☆134Updated 2 years ago
- Demo associata alla conferenza DevGames 2024 (https://devgames.org/) "Astrazioni per Vulkan/DirectX"☆29Updated last year
- A flexible rendering engine for real-time graphics R&D☆26Updated 2 weeks ago
- An indexed compendium of graphics programming papers, articles, blog posts, presentations, and more☆95Updated 3 years ago
- Vulkan framework for Windows☆88Updated 5 years ago
- Yet another pet engine☆72Updated 6 months ago
- ☆83Updated 7 years ago
- Single header DDS image utility☆45Updated 4 months ago
- Sample for cluster-based continuous level of detail rasterization or ray tracing☆83Updated last week
- A small dx11 base program I use to test shaders and techniques☆87Updated 4 years ago
- Directx 12 toy engine☆38Updated 5 years ago
- A collection of various Sky Model implementations in OpenGL suitable for real-time rendering.☆82Updated 6 years ago
- Graphics experiments for fun☆67Updated last week
- A collection of primarily graphics programming focused blog posts.☆68Updated 9 months ago
- Source code for the EON rough diffuse BRDF model☆38Updated last month
- physically based renderer written in DX12 with image-based lighting, classic deffered and tiled lighting approaches☆37Updated 4 years ago
- AMD GPU particles sample based on DirectX 11☆115Updated 8 years ago
- Render engine with Vulkan API backend and RTX support☆27Updated last month
- Mini Spin-X Library☆51Updated last month