IngInx747 / xengineLinks
An experimental real-time render engine
☆12Updated 5 years ago
Alternatives and similar repositories for xengine
Users that are interested in xengine are comparing it to the libraries listed below
Sorting:
- An OpenGL demo implementing the FFT ocean wave simulation from Jerry Tessendorf's famous paper.☆32Updated 5 years ago
- Voxel Cone Tracing☆16Updated 6 years ago
- Tiny Global Illumination OpenGL Renderer☆53Updated 10 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆82Updated 8 years ago
- A voxel cone traced realtime Global Illumination rendering engine in dx12, wip☆61Updated 4 years ago
- ☆43Updated 5 years ago
- An OpenGL sample that demonstrates baking SDFs and using them to add Soft Shadows and Ambient Occlusion to a rasterized scene.☆57Updated 4 years ago
- 🥧 An OpenGL 4.x example of GPU Zen 2's ray casting techniques for baked texture generation chapter.☆45Updated 6 years ago
- Experimental Physically Based Renderer☆92Updated 5 years ago
- Rendering framework with rasterizers & path tracers implemented using Vulkan, OptiX & OpenGL☆98Updated 4 years ago
- RT-RSM is a real-time Global Illumination technique using GPU ray tracing☆64Updated 6 years ago
- An OpenGL sample demonstrating path traced lightmap baking on the CPU with Embree.☆67Updated 6 years ago
- A Volume renderer that utilizes ray casting and ray marching through a 3D voxel grid to generate puffy clouds☆52Updated 8 months ago
- A simple OpenGL sample of Percentage Closer Soft Shadows with directional and spot lights.☆20Updated 5 years ago
- Hybrid raytracing and filtering playground.☆27Updated 6 years ago
- Global Illumination using Spherical Harmonics☆88Updated 5 years ago
- DX12 Path Tracer with ShaderToy interop☆45Updated last year
- A demo of ambient occlusion map baking using DXR☆66Updated 3 years ago
- Global illumination technical demo - a continuation of the Synesthesia3D (ex-LibRenderer) graphics engine used in https://github.com/ifto…☆57Updated 2 months ago
- a C++ ray tracing code with photon mapping for global illumination and caustic☆17Updated 9 years ago
- Easy, simple path trace renderer.☆57Updated 3 weeks ago
- ☆12Updated 5 years ago
- Renderer using C++, Embree and USD to achieve Path Tracing techniques on the CPU☆56Updated 2 years ago
- GPU occlusion culling using compute shader with Vulkan☆58Updated 7 years ago
- Implementation of "Real-time Global Illumination using Precomputed Light Field Probes"☆15Updated 6 years ago
- Physically based Monte Carlo renderer written in C++☆32Updated 4 years ago
- Screen space reflections as easy as possible☆24Updated 4 years ago
- A real-time interactive progressive path tracer on the GPU.☆32Updated 4 years ago
- ☆41Updated 3 years ago
- ☆27Updated 5 years ago