☆312Oct 9, 2025Updated last year
Alternatives and similar repositories for triangle-splatting2
Users that are interested in triangle-splatting2 are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- ☆1,211Nov 24, 2025Updated 11 months ago
- ☆736Jun 23, 2026Updated 4 months ago
- Training code for "Radiance Meshes for Volumetric Reconstruction".☆322Oct 11, 2026Updated 3 weeks ago
- [SIGGRAPH Asia 2025 - TOG] Official implementation of MILo: Mesh-In-the-Loop Gaussian Splatting for Detailed and Efficient Surface Recons…☆538Apr 3, 2026Updated 7 months ago
- [SIGGRAPH'25] Official implementation for the paper "Deformable Beta Splatting"☆309Aug 5, 2026Updated 2 months ago
- Simple, predictable pricing with DigitalOcean hosting • AdAlways know what you'll pay with monthly caps and flat pricing. Enterprise-grade infrastructure trusted by 600k+ customers.
- RayGaussX: Accelerating Gaussian-Based Ray Marching for Real-Time and High-Quality Novel View Synthesis☆58Dec 5, 2025Updated 10 months ago
- [CVPR 2025 - Highlight] Original implementation of "3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes"☆382Apr 8, 2025Updated last year
- Official Implementation of UTrice: Unifying Primitives in Differentiable Ray Tracing and Rasterization via Triangles for Particle-Based 3…☆31Jan 13, 2026Updated 9 months ago
- Code for the EGSR 2025 Paper "Content-Aware Texturing for Gaussian Splatting"☆99Jun 16, 2026Updated 4 months ago
- Official code for paper "InstantSfM: Towards GPU-Native SfM for the Deep Learning Era"☆510Aug 8, 2026Updated 2 months ago
- Official implementation of On-the-fly Reconstruction for Large-Scale Novel View Synthesis from Unposed Images. A. Meuleman, I. Shah, A. L…☆586Sep 12, 2025Updated last year
- [ICCV 2025 Hightlight] Implementation of paper: AAA-Gaussians: Anti-Aliased and Artifact-Free 3D Gaussian Rendering☆63Nov 6, 2025Updated 11 months ago
- [CVPR 2025] Sparse Voxels Rasterization: Real-time High-fidelity Radiance Field Rendering☆951Jul 25, 2025Updated last year
- Python package to compress Gaussian Splats with Self-Organizing Gaussians☆43May 8, 2025Updated last year
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- This repo contains the official authors implementation associated with the MeshSplats paper☆191Aug 1, 2025Updated last year
- Ray tracing and hybrid rasterization of Gaussian particles☆2,484Updated this week
- Physically-Plausible Image Signal Processing (PPISP) for Radiance Field Reconstruction☆470Sep 29, 2026Updated last month
- [NeurIPS 2026 - Oral] Official implementation of Surflo: Consistent 3D Surface Flow Model with Global State.☆459Sep 30, 2026Updated last month
- ☆22Jun 3, 2025Updated last year
- [ECCV 2026] Official implementation of "From Blobs to Spokes: High-Fidelity Surface Reconstruction via Oriented Gaussians"☆306Aug 29, 2026Updated 2 months ago
- [ECCV '24] Compressing 3D Gaussian Splats by placing their parameters into a 2D grid with local smoothness☆398Jan 31, 2025Updated last year
- DiffSoup: Direct Differentiable Rasterization of Triangle Soup for Extreme Radiance Field Simplification (CVPR 2026)☆83Mar 31, 2026Updated 7 months ago
- Original reference implementation of "EVER: Exact Volumetric Ellipsoid Rendering for Real-time View Synthesis"☆310Dec 17, 2025Updated 10 months ago
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- Official implementation for "DMesh++: An Efficient Differentiable Mesh for Complex Shapes".☆102Apr 21, 2025Updated last year
- Official implementation for the paper "CoMe: Confidence-Based Mesh Extraction from 3D Gaussians"☆134Jun 30, 2026Updated 4 months ago
- Neural Harmonic Textures for High-Quality Primitive Based Neural Reconstruction☆157Jul 30, 2026Updated 3 months ago
- The official repository for Nexels: Neurally-Textured Surfels for Real-Time Novel View Synthesis with Sparse Geometries☆132Dec 18, 2025Updated 10 months ago
- Official PyTorch implementation of QUEEN: QUantized Efficient ENcoding of Dynamic Gaussians for Streaming Free-viewpoint Videos (NeurIPS …☆187Feb 11, 2026Updated 8 months ago
- Fast mesh to 3D gaussian splat conversion☆958Apr 22, 2026Updated 6 months ago
- Official implementation of 2D Triangle Splatting for Direct Differentiable Mesh Training☆161Apr 19, 2026Updated 6 months ago
- [ECCV'26 Spotlight] ReSplat: Learning Recurrent Gaussian Splatting☆382Aug 21, 2026Updated 2 months ago
- Tool to decimate Gaussian Splat Models☆83Aug 22, 2025Updated last year
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- ☆35Feb 9, 2026Updated 8 months ago
- [CVPR 2026] A PyTorch implementation of the paper "EDGS: Eliminating Densification for Efficient Convergence of 3DGS"☆751Jul 4, 2026Updated 3 months ago
- Train, inspect, edit, automate, and export 3D Gaussian Splatting scenes from a single native application.☆3,948Updated this week
- The code for the paper "Editable Physically-based Reflections in Raytraced Gaussian Radiance Fields"☆69Dec 3, 2025Updated 10 months ago
- Official code release for "Efficient Perspective-Correct 3D Gaussian Splatting Using Hybrid Transparency"☆153Feb 18, 2026Updated 8 months ago
- 3D Gaussian Flats: Hybrid 2D/3D Photometric Scene Reconstruction☆69Nov 26, 2025Updated 11 months ago
- A fast and simple structure from motion pipeline written in Pytorch.☆292Mar 13, 2026Updated 7 months ago