medialab-ku / SuperpixelGuidedSamplingForCompact3DGaussianSplattingLinks
Superpixel-guided Sampling for Compact 3d Gaussian Splatting
☆21Updated last year
Alternatives and similar repositories for SuperpixelGuidedSamplingForCompact3DGaussianSplatting
Users that are interested in SuperpixelGuidedSamplingForCompact3DGaussianSplatting are comparing it to the libraries listed below
Sorting:
- The real-time viewer and offline renderer for the HPG'24 paper "Frustum Volume Caching for Accelerated NeRF Rendering"☆36Updated last year
- GSFix3D: Diffusion-Guided Repair of Novel Views in Gaussian Splatting☆123Updated last month
- The official repo of paper: HDGS: Textured 2D Gaussian Splatting for Enhanced Scene Rendering☆41Updated last year
- ☆41Updated 8 months ago
- Optmized Fused-SSIM☆70Updated 10 months ago
- Original implementation of "FLoD: Integrating Flexible Level of Detail into 3D Gaussian Splatting for Customizable Rendering"☆25Updated 3 months ago
- Code release for BiGS: Bidirectional Primitives for Relightable 3D Gaussian Splatting☆24Updated 9 months ago
- The official repository for GStex: Per-Primitive Texturing of 2D Gaussian Splatting for Decoupled Appearance and Geometry Modeling☆102Updated 8 months ago
- [Just 4 Fun] Deformable-GS with less storage, 150+FPS, and sota quality.☆45Updated last year
- [NeurIPS 2023] GenS: Generalizable Neural Surface Reconstruction from Multi-View Images☆38Updated last year
- RayGaussX: Accelerating Gaussian-Based Ray Marching for Real-Time and High-Quality Novel View Synthesis☆51Updated 3 weeks ago
- Code for "Few-shot Novel View Synthesis using Depth Aware 3D Gaussian Splatting" (ECCV 24 workshops)☆61Updated 6 months ago
- A simple nerfstudio implementation of 3D Gaussian rendering via Fuzzy Metaball equations☆12Updated 2 years ago
- StableRecon: Making Video to 3D easy☆76Updated last year
- SPaGS: Fast and Accurate 3D Gaussian Splatting for Spherical Panoramas☆54Updated 5 months ago
- ☆61Updated 5 months ago
- Official code repository for the paper "Neural Light Spheres for Implicit Image Stitching and View Synthesis"☆79Updated 7 months ago
- Official code implementation for "BoostMVSNeRFs: Boosting MVS-based NeRFs to Generalizable View Synthesis in Large-scale Scenes" [SIGGRAP…☆30Updated last year
- [CVPR 2025] Volumetric Surfaces: Representing Fuzzy Geometries with Layered Meshes☆30Updated 7 months ago
- [ICCV 2025] RI3D: Few-Shot Gaussian Splatting With Repair and Inpainting Diffusion Priors☆55Updated 9 months ago
- [ICCV 2025] Official implementation of "ResGS: Residual Densification of 3D Gaussian for Efficient Detail Recovery"☆27Updated 2 months ago
- ☆30Updated last year
- ☆70Updated last year
- iLRM: An Iterative Large 3D Reconstruction Model☆87Updated 2 months ago
- Ray Tracing 3D Gaussians in WebGL using Depth Testing☆39Updated 5 months ago
- Official implementation of "E3D-Bench: A Benchmark for End-to-End 3D Geometric Foundation Models"☆103Updated 6 months ago
- Original reference implementation of the CUDA rasterizer from the paper "StopThePop: Sorted Gaussian Splatting for View-Consistent Real-t…☆52Updated last year
- [ICCV 2025 Hightlight] Implementation of paper: AAA-Gaussians: Anti-Aliased and Artifact-Free 3D Gaussian Rendering☆50Updated last month
- Original reference implementation of "Analyzing the Internals of Neural Radiance Fields"☆11Updated last year
- [3DV 2026] VideoLifter: Lifting Videos to 3D with Fast Hierarchical Stereo Alignment☆139Updated 11 months ago