rustgd / rhusics
A cgmath physics library that can be used with Specs
☆109Updated 4 years ago
Alternatives and similar repositories for rhusics:
Users that are interested in rhusics are comparing it to the libraries listed below
- A collision extension to cgmath☆129Updated 8 months ago
- [ABANDONED] General-purpose data processing library. Mirror of https://gitlab.com/nitric/nitric☆85Updated 4 years ago
- Shred based event handler☆59Updated 2 years ago
- nphysics integration for the Specs entity component system☆95Updated 4 years ago
- Math Interoperability Types☆263Updated last year
- Modular and lightweight spritesheet packer 🐑☆89Updated last year
- A small, portable and extensible game framework written in Rust.☆183Updated 2 years ago
- Colorful blobs that might one day resemble planets☆73Updated 5 years ago
- microprofile for rust☆121Updated 5 years ago
- Tutorials and examples for rendy☆37Updated 5 years ago
- Hot-reloading loadable and reloadable resources☆217Updated 4 years ago
- Idiomatic Rust bindings for OpenAL 1.1 and extensions (including EFX).☆81Updated 5 years ago
- ☆88Updated 6 years ago
- A parser written in rust for the wavefront .obj file format.☆28Updated last month
- Shared resource dispatcher☆242Updated this week
- A linear Entity Component System☆137Updated 5 years ago
- Easing functions for Rust☆53Updated 6 years ago
- Benchmarks of various Entity Component Systems in Rust☆73Updated 7 years ago
- A generic scene graph extension for Specs☆36Updated 4 years ago
- Software Renderer in Rust☆86Updated 6 years ago
- GLSL parser for Rust☆192Updated 3 weeks ago
- A dynamic texture atlas allocator with fast deallocation and rectangle coalescing.☆161Updated last year
- Crate that allows an Amethyst game to communicate with an editor.☆45Updated 5 years ago
- A Rust crate for abstracted, decoupled modulation sources☆200Updated last week
- Rust-language binding for the NanoVG vector graphics library☆118Updated last year
- Matt's Game Framework☆65Updated 4 years ago
- Demo game using the Amethyst engine☆31Updated 5 years ago
- Glium-based 3D rendering pipeline☆62Updated last year
- A library of mesh generation utilities.☆128Updated last year
- Useful modules for the ggez Rust game framework.☆64Updated last year