sunny8751 / BurstLibNoiseLinks
Unity Burst Job support for LibNoise.
☆17Updated 5 years ago
Alternatives and similar repositories for BurstLibNoise
Users that are interested in BurstLibNoise are comparing it to the libraries listed below
Sorting:
- A decal system designed for FPS games for use within the Unity3D game engine.☆49Updated 6 years ago
- Extended version of the Unity Terrain Stamp Tool☆53Updated 2 years ago
- A job-based tween library for Unity☆49Updated 6 years ago
- Library for generating sharp shadow volumes in Unity3D.☆59Updated 3 years ago
- ☆90Updated 5 years ago
- Unity Shadow Dithering, filter for hiding low resolution shadow maps☆65Updated 7 years ago
- A minimal solution for selecting entities in the unity sceneview. Useful for users using older versions of the Unity entities package.☆74Updated 2 years ago
- GC free (non alloc) voronoi diagram for Unity☆58Updated 5 years ago
- Solid Texturing Shader Graph Extensions for Unity☆59Updated 7 years ago
- A Unity Package which provides ECS IComponentData types for storing point cloud data and a ComponentSystem for writing that data to a ren…☆46Updated 5 years ago
- Bake Legacy Animations into Textures. Targeting ECS☆47Updated 6 years ago
- A periodical texturing in Unity☆72Updated 3 years ago
- A system for packaging up shaders for different render pipelines/versions of unity, and making them act as if they are a single shader☆93Updated 2 years ago
- Unity post effect that calculates world space☆28Updated 7 years ago
- Container class that helps work with NativeArray<T> as a 2D data. Adds few utilities and QOL improvements.☆54Updated last year
- Some Unity utilities (UV tools, resource checker etc) packaged for Unity's Package Manager☆76Updated 9 months ago
- Utilities and samples that don't warrant their own repo☆51Updated 5 years ago
- Allows Unity to start a drag and drop operation from an object field☆61Updated 4 years ago
- All the ways to efficiently render 1 Million cubes in Unity3d (I could think of).☆56Updated 5 years ago
- Scripting functionality to efficiently read terrain layer weights. Can be used to drive physics, VFX and/or SFX.☆65Updated 3 years ago
- An editor extension for the Unity game engine.☆43Updated 3 years ago
- Extending DOTS☆60Updated 4 years ago
- Wrappers for all the .NET collections in System.Collections.Generic that allow them to be used with the Unity editor and its serializatio…☆33Updated 3 years ago
- Tools for working with Unity's NavMeshComponents and generating navmesh: link generation, mesh cleanup, etc☆62Updated 4 years ago
- a Unity plugin to place objects along ProBuilder meshes based on rules from tileset. Heavily inspired by the tooling in Source 2.☆79Updated 4 years ago
- i wanted to more easily visualize what the various noise functions do in the Mathematics.noise class☆35Updated 4 years ago
- Rendering vector graphics in Unity with the power of GPU.☆49Updated 2 years ago
- Burst Compatible Linq Implementations☆24Updated 11 months ago
- Custom post processing effects for Post Processing Stack V2☆14Updated 4 years ago
- Burst friendly (special) native collections for Unity☆81Updated last year