sunny8751 / BurstLibNoiseLinks
Unity Burst Job support for LibNoise.
☆17Updated 5 years ago
Alternatives and similar repositories for BurstLibNoise
Users that are interested in BurstLibNoise are comparing it to the libraries listed below
Sorting:
- Library for generating sharp shadow volumes in Unity3D.☆65Updated 3 years ago
- Solid Texturing Shader Graph Extensions for Unity☆61Updated 7 years ago
- Node library for ShaderGraph☆35Updated 4 years ago
- Tools for working with Unity's NavMeshComponents and generating navmesh: link generation, mesh cleanup, etc☆66Updated last month
- A periodical texturing in Unity☆71Updated 3 years ago
- Extended version of the Unity Terrain Stamp Tool☆55Updated 3 years ago
- Burst friendly (special) native collections for Unity☆83Updated last year
- A system for packaging up shaders for different render pipelines/versions of unity, and making them act as if they are a single shader☆93Updated 2 years ago
- ☆94Updated 5 years ago
- Unity QuadSphere with Level of Detail subdivision☆104Updated 2 years ago
- Scripting functionality to efficiently read terrain layer weights. Can be used to drive physics, VFX and/or SFX.☆71Updated 3 years ago
- Collection of shader graph nodes from around the net.☆36Updated 7 years ago
- Custom Nodes for Shader Graph. Updated for Unity 2019.4 - 2021.2☆62Updated 4 years ago
- All the ways to efficiently render 1 Million cubes in Unity3d (I could think of).☆58Updated 6 years ago
- ☆34Updated 2 years ago
- i wanted to more easily visualize what the various noise functions do in the Mathematics.noise class☆35Updated 4 years ago
- Unity Shadow Dithering, filter for hiding low resolution shadow maps☆66Updated 7 years ago
- Geometry grass shader for unity.☆90Updated 4 years ago
- Container class that helps work with NativeArray<T> as a 2D data. Adds few utilities and QOL improvements.☆54Updated last year
- Collection of various Unity Utility classes/functions☆34Updated last year
- Unity post effect that calculates world space☆28Updated 7 years ago
- A tiny vertex color baker for Unity that runs on the GPU, implemented as an AssetPostprocessor☆114Updated 3 years ago
- a Unity plugin to place objects along ProBuilder meshes based on rules from tileset. Heavily inspired by the tooling in Source 2.☆80Updated 4 years ago
- Evaluate signed-distance-fields with speed using Unity Jobs and Burst☆110Updated 3 years ago
- A URP port of Unity's classic Standard Assets Effects package's Sun Shaft effect☆53Updated 2 years ago
- Mixer for Unity's Terrain Tools 3☆59Updated 3 years ago
- A minimal solution for selecting entities in the unity sceneview. Useful for users using older versions of the Unity entities package.☆74Updated 2 years ago
- A job-based tween library for Unity☆49Updated 6 years ago
- GC free (non alloc) voronoi diagram for Unity☆58Updated 6 years ago
- Wrappers for all the .NET collections in System.Collections.Generic that allow them to be used with the Unity editor and its serializatio…☆33Updated 3 years ago