Implementations of Binary Space Parititoning and Sort Tile Recursive Partitioning algorithm.
☆21Dec 20, 2017Updated 8 years ago
Alternatives and similar repositories for Space-Partitioning-Algorithms
Users that are interested in Space-Partitioning-Algorithms are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- a c++ bsp-tree for 3d triangle meshes that can handle arbitrary vertex types☆25Mar 21, 2019Updated 7 years ago
- Port of Quake on Quake III engine☆22Jul 14, 2022Updated 4 years ago
- ☆17Jun 26, 2015Updated 11 years ago
- My own framework on which I try things (mostly rendering-related)☆19Jun 29, 2025Updated last year
- Blender to standalone Cycles exporter.☆11Jan 26, 2016Updated 10 years ago
- Serverless GPU API endpoints on Runpod - Get Bonus Credits • AdSkip the infrastructure headaches. Auto-scaling, pay-as-you-go, no-ops approach lets you focus on innovating your application.
- Nimble is a header-only utility library.☆10Mar 8, 2017Updated 9 years ago
- Public domain single-file libraries - stb style☆21Jan 13, 2025Updated last year
- Header-only base C++ library.☆20Mar 1, 2017Updated 9 years ago
- A tool to convert Polynomial Texture Maps into regular bitmaps☆17Apr 28, 2016Updated 10 years ago
- Game engine with geometry virtualization similar to UE5's Nanite☆11Dec 11, 2022Updated 3 years ago
- A lightweight LISP/Scheme interpreter with core functionalities. Written in C++.☆12Apr 2, 2018Updated 8 years ago
- C library for exposing global menus in Wayland and X11 sessions☆15Sep 12, 2026Updated 2 weeks ago
- Lua binding for entityx☆10Aug 23, 2014Updated 12 years ago
- http://gdev.tv/uemgithub☆11Jul 27, 2017Updated 9 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- An implementation for buoyancy based on volume of body. My aim is to make it work with dynamic water.☆13Oct 27, 2016Updated 9 years ago
- ☆14Oct 29, 2022Updated 3 years ago
- C++ implementation of multi-layer feed forward neural networks with back propagation algorithm.☆10Mar 30, 2016Updated 10 years ago
- MyGUI render system for OpenGL ES 2.0☆20Nov 23, 2013Updated 12 years ago
- A simple Cookie Clicker clone for the Game Boy with a twist, written in Nim.