pmbittner / PolypropyleneLinks
EDSL for Polymorphism-Aware Entity Component Systems
☆19Updated 6 months ago
Alternatives and similar repositories for Polypropylene
Users that are interested in Polypropylene are comparing it to the libraries listed below
Sorting:
- C++20 Vulkan and GLes rendering engine☆17Updated 6 months ago
- Game Engine focused on finding expressive but simple ways to build any game☆20Updated 2 years ago
- Global illumination rendering engine☆28Updated last week
- A command line tool that converts game assets into a simple binary format for fast loading.☆19Updated 3 years ago
- Cranberry Game Engine is my Personal hobby game engine☆11Updated 11 months ago
- An open source, cross platform game engine written in C++ with Vulkan API rendering backend☆13Updated this week
- Automatically exported from code.google.com/p/eight☆12Updated 8 years ago
- A vectorized software rasterization pipeline optimized for rendering a sparse set of pixels with 16x MSAA.☆16Updated 8 years ago
- Sample code for the Gemcutter game framework.☆13Updated last month
- A game engine. That breathes fire and awesomeness☆14Updated 6 years ago
- Runtime environment map prefiltering and spherical harmonics computation with OpenGL.☆16Updated 5 years ago
- Lambda Game Engine☆24Updated 4 years ago
- Visual shader editor for Lumix Engine☆13Updated 6 months ago
- Nabla's Tests and Examples source code☆37Updated this week
- A comparison of typical real-time and offline illumination methods. (SSAO, HBO, VXGI, and Ray Traced Global Illumination)☆34Updated 7 years ago
- Very barebones CPU Voxel Raycaster☆34Updated 5 years ago
- Little Game Engine that aims to be Physically Based for the lighting part☆23Updated 7 years ago
- Vulkan debug layer to visualize synchronization dependencies☆44Updated 5 years ago
- An experiment on creating an animation system similar to Unreal Engine 4 from scratch.☆47Updated 4 years ago
- Simple framework built from the ground up used for experimenting and learning different aspects of game engine architecture☆42Updated 5 years ago
- Archived!☆27Updated 3 years ago
- Confetti-FX's The-Forge Lite Edition☆27Updated 5 years ago
- A flexible rendering engine for real-time graphics R&D☆23Updated this week
- Ravine is a graphics framework built with Vulkan, GLFW, ImGUI and GLM.☆10Updated 2 years ago
- Auto-generated maths library for C and C++ based on HLSL/Cg☆25Updated 10 months ago
- This repo demonstrates 3 rendering algorithms: Forward Rendering Deferred Shading Forward+ (Tiled Forward Rendering)☆20Updated last year
- Small C++ workstealing task scheduler meant for gamedev.☆33Updated 4 years ago
- A scalable pipeline tool for graphics applications to build assets.☆26Updated last year
- ☆41Updated 5 years ago
- Library for shader debugging and profiling for Vulkan and OpenGL☆35Updated last year