marialarsson / procedural_knotsLinks
This is the repository for Procedural Knots - a research project about modelling the annual ring pattern around knots in solid wood. It is implemented as a shader program in PyOpenGL and GLSL.
☆45Updated 2 years ago
Alternatives and similar repositories for procedural_knots
Users that are interested in procedural_knots are comparing it to the libraries listed below
Sorting:
- The code accompanying the paper "Developability of Triangle Meshes" by Oded Stein, Eitan Grinspun and Keenan Crane☆111Updated 7 years ago
- An introductory course intrinsic triangulations for powerful & robust geometry processing --- tutorial code and links.☆141Updated 3 years ago
- ☆81Updated 4 years ago
- QMVC - Mean value coordinates for quad cages in 3D, reference implementation (J.-M. Thiery, P. Memari & T. Boubekeur, ACM SIGGRAPH Asia 2…☆77Updated 3 years ago
- ☆112Updated 5 years ago
- The official implementation of the research paper "DAG Amendment for Inverse Control of Parametric Shapes"☆173Updated 2 years ago
- C++ implementation of the Surface Winding Numbers algorithm, which computes inside-outside on general surfaces.☆55Updated 11 months ago
- A tiny version of VBD, focused on mass spring strand simulation.☆128Updated last year
- C++ demo of the Vector Heat Method & Affine Heat Method. Interpolate scalars and vectors on surfaces, compute log maps, and more.☆66Updated 5 months ago
- Implementation of 2D-parametrization algorithm introduced by the paper "Scalable Locally Injective Mappings". Currently support only the …☆94Updated 6 years ago
- ☆31Updated 2 months ago
- Corresponding Code for the SIGGRAPH Asia paper "Nested Cages"☆87Updated 4 months ago
- Discrete Conformal Equivalence of Polyhedral Surfaces☆109Updated 2 years ago
- Computer Graphics Assignment – Mass Spring Systems☆56Updated 3 years ago
- Code for the Siggraph 2023 Paper: Shortest Path to Boundary for Self-Intersecting Meshes☆93Updated last year
- Source code for "Constraint Bubbles and Affine Regions: Reduced Fluid Models for Efficient Immersed Bubbles and Flexible Spatial Coarseni…☆49Updated last year
- A collection of common mesh subdivision algorithms☆99Updated 7 years ago
- Isotropic Remeshing of Triangulated Surface☆94Updated 3 years ago
- List of some useful databases and resources for Computer Graphics☆100Updated 2 years ago
- Implementation of our paper "Polygon Laplacian Made Simple", Eurographics 2020.☆38Updated 4 years ago
- ☆66Updated 2 years ago
- Code for "The Layer Laboratory: A Calculus for Additive and Subtractive Composition of Anisotropic Surface Reflectance" (SIGGRAPH 2018) b…☆10Updated 4 years ago
- Mirror of the reference code for "Stripe Patterns on Surfaces" (SIGGRAPH 2015)☆21Updated 5 years ago
- Codebase for "Variational Surface Cutting" by Sharp & Crane, SIGGRAPH 2018☆106Updated 4 years ago
- ☆79Updated last year
- Source code for the Computer Graphics Forum paper: Desertscapes Simulation. Presented at Pacific Graphics 2019.☆27Updated 3 years ago
- ☆183Updated last year
- [SIGGRAPH'24] The code of paper "Adaptive grid generation for discretizing implicit complexes"☆20Updated last year
- QuadWild extended with BiMDF solver☆108Updated last year
- Partial source code of Siggraph 2018 paper "Stitch meshing"☆114Updated last year