marialarsson / procedural_knots
This is the repository for Procedural Knots - a research project about modelling the annual ring pattern around knots in solid wood. It is implemented as a shader program in PyOpenGL and GLSL.
☆45Updated 2 years ago
Alternatives and similar repositories for procedural_knots
Users that are interested in procedural_knots are comparing it to the libraries listed below
Sorting:
- C++ demo of the Vector Heat Method (Sharp, Soliman, and Crane. 2019.)☆62Updated 4 years ago
- The code accompanying the paper "Developability of Triangle Meshes" by Oded Stein, Eitan Grinspun and Keenan Crane☆107Updated 6 years ago
- ☆81Updated 3 years ago
- Code for the Siggraph 2023 Paper: Shortest Path to Boundary for Self-Intersecting Meshes☆89Updated last year
- Isotropic Remeshing of Triangulated Surface☆89Updated 2 years ago
- Public code release for "Developability of Heightfields via Rank Minimization", presented at SIGGRAPH 2020 and authored by Silvia Sellán,…☆17Updated 3 years ago
- ☆30Updated last year
- Code for the paper "Developable Approximation via Gauss Image Thinning"☆13Updated 3 years ago
- Discrete Conformal Equivalence of Polyhedral Surfaces☆103Updated last year
- QMVC - Mean value coordinates for quad cages in 3D, reference implementation (J.-M. Thiery, P. Memari & T. Boubekeur, ACM SIGGRAPH Asia 2…☆73Updated 2 years ago
- Implementation of our paper "Polygon Laplacian Made Simple", Eurographics 2020.☆35Updated 4 years ago
- An introductory course intrinsic triangulations for powerful & robust geometry processing --- tutorial code and links.☆133Updated 2 years ago
- Source code for "Constraint Bubbles and Affine Regions: Reduced Fluid Models for Efficient Immersed Bubbles and Flexible Spatial Coarseni…☆48Updated 10 months ago
- Material for the short course on libigl☆27Updated 6 years ago
- Standalone Spherical Quadric Error Metric implementation, introduced with Sphere-Meshes (Jean-Marc Theiry, Emilie Guy and Tamy Boubekeur,…☆43Updated 2 years ago
- Corresponding Code for the SIGGRAPH Asia paper "Nested Cages"☆82Updated 2 years ago
- Demo code for "Navigating Intrinsic Triangulations". Sharp, Soliman, and Crane. 2019☆51Updated 11 months ago
- Guaranteed-robust intrinsic triangulations for surface mesh processing! (C++ demo app)☆29Updated last year
- Exact and approximate solvers for minimum-cost-flow problems in bi-directed graphs.☆34Updated 4 months ago
- An open source, header only, blazing fast mesh processing library; supporting both triangular mesh and tetrahedral mesh.☆35Updated last year
- ☆54Updated 5 months ago
- implementation of SIGGRAPH 2020 paper 'A class of C2 interpolating Splines - cem yuksel'☆18Updated last year
- The official implementation of MesoGen: Designing Procedural On-Surface Stranded Mesostructures (Siggraph 2023)☆25Updated last year
- Code for "The Layer Laboratory: A Calculus for Additive and Subtractive Composition of Anisotropic Surface Reflectance" (SIGGRAPH 2018) b…☆9Updated 4 years ago
- Robust, efficient and low distortion bijective mapping in 2D and 3D☆60Updated 3 years ago
- The author's Implementation of "Surface-Only Dynamic Deformables using a Boundary Element Method."☆37Updated 2 years ago
- The code of paper "Adaptive grid generation for discretizing implicit complexes" (Proc. SIGGRAPH 2024)☆17Updated 7 months ago
- Source code for the Computer Graphics Forum paper: Desertscapes Simulation. Presented at Pacific Graphics 2019.☆27Updated 2 years ago
- Semi-procedural textures using PPTBF (Point Process Texture Basis Functions).☆42Updated 4 years ago
- A contact solver for physics-based simulations involving 👚 shells, 🪵 solids and 🪢 rods.☆107Updated this week