nmoehrle / rayintLinks
Simple ray intersection library similar to coldet - succedeed by libacc
☆39Updated 4 months ago
Alternatives and similar repositories for rayint
Users that are interested in rayint are comparing it to the libraries listed below
Sorting:
- A high-performance general-purpose MRF MAP solver, heavily exploiting SIMD instructions.☆107Updated last month
- A seamless, static, multi-view texturing system for 3D meshes☆106Updated 5 years ago
- ☆19Updated 5 years ago
- Multi-View Environment☆33Updated 9 months ago
- A project about texture mapping to 3D mesh models☆23Updated 9 years ago
- Offers several algorithms to triangulate 3d scattered points☆46Updated 5 years ago
- Mepp2 - 3D MEsh Processing Platform☆81Updated 3 years ago
- Multi-view 3D Reconstruction via Depth Map Fusion☆49Updated 8 years ago
- Reconstruction of triangulated surfaces from range-scanned point clouds☆36Updated 7 years ago
- Gradient-Domain Processing within a Texture Atlas☆75Updated 3 months ago
- Automatic Surface Reconstruction from Point Cloud Data☆83Updated 6 years ago
- Multi-label optimization library by Olga Veksler and Andrew Delong☆64Updated 7 years ago
- UGU: Unclearness Geometry Utility☆40Updated last week
- ☆19Updated 11 years ago
- Point Cloud Rendering Engine with Octree Generation, Splat Blending, Phong Lighting and Neural Network Evaluation☆12Updated 2 years ago
- EMVS (Efficient Large Scale Multi-View Stereo for Ultra High Resolution Image Sets)☆25Updated 2 years ago
- ☆67Updated 4 years ago
- code from ICCV paper: Network Principles for SfM: Disambiguating Repeated Structures with Local Context☆47Updated 8 years ago
- Large octree map construction and rendering with CUDA and OpenGL☆56Updated 10 years ago
- A simple benchmark comparing various libraries for ply file i/o☆27Updated last year
- Fills holes in organized point clouds☆18Updated 13 years ago
- Uniform, Explicit and Implicit Laplacian Mesh Smoothing☆37Updated 7 years ago
- A fast surface reconstruction method from Hermite points☆34Updated 9 years ago
- Vacancy: A Voxel Carving implementation in C++☆73Updated 4 years ago
- RAPter: Rebuilding Man-made Scenes with Regular Arrangements of Planes, SIGGRAPH 2015☆45Updated 6 years ago
- ☆167Updated 5 years ago
- Implementation of The Ball Pivoting Algorithm based on PCL☆68Updated 8 years ago
- Guided Mesh Normal Filtering☆197Updated 5 years ago
- Patch-Based Optimization for Image-Based Texture Mapping☆112Updated 2 years ago
- ☆96Updated 4 years ago