sinisterchipmunk / bvh
A library for loading, modifying and saving BVH motion capture files.
☆12Updated 13 years ago
Related projects: ⓘ
- This codes implement the algoirhtm of Functionality-Driven Musculature Retargeting. You can get musculoskeletal model with simple user in…☆29Updated 3 years ago
- A webpage for the papers "Skeleton-Aware Networks for Deep Motion Retargeting" and "Unpaired Motion Style Transfer from Video to Animatio…☆16Updated 4 years ago
- Motion classes, based on Holden's code http://theorangeduck.com/page/deep-learning-framework-character-motion-synthesis-and-editing☆24Updated last year
- Keyframe-based motion editing system using numerical optimization [CHI 2018]☆34Updated last year
- Triangle Deformations. Based on [Freifeld and Black, ECCV '12]☆9Updated 9 years ago
- A inverse kinematics library☆13Updated 9 years ago
- Automatic motion generator from existing amc and asf files or bvh file☆17Updated 3 years ago
- Preprocessing for the construction of statistical motion models. Provides a skeleton animation viewer and an interface to a motion databa…☆17Updated last year
- SMASH: Physics-guided Reconstruction of Collisions from Videos, SIGGRAPH Asia 2016☆11Updated 6 years ago
- A tiny C++11 library for reading BVH motion capture data☆40Updated 3 years ago
- NeuroSkinning: Automatic Skin Binding for Production Characters with Deep Graph Networks, Siggraph 2019☆64Updated 4 years ago
- This repository contains the gesture generation model from the paper "Moving Fast and Slow" (https://www.tandfonline.com/doi/full/10.1080…☆25Updated last year
- CPU inference version of VisemeNet-tensorflow☆13Updated 4 years ago
- Deep motion generator collections☆25Updated 2 years ago
- Semantic logger plugin for Unreal Engine☆13Updated last year
- Online Motion Retargeting☆14Updated 11 years ago
- An interactive webgl demo for real-time character animation and control using Motion VAEs [SIGGRAPH 2020]☆38Updated 3 years ago
- This is OpenGL-based renderer for visualizing results of neural nets for skinning weights☆10Updated 4 years ago
- A Data Driven IK solver in Blender based on VAE☆28Updated 4 years ago
- Source code and data for "Correspondence-Free Material Reconstruction using Sparse Surface Constraints", CVPR 2020☆24Updated 4 years ago
- Facial auto-rig. A description and video on web site:☆12Updated 5 years ago
- Project code for "Direct Fitting of Gaussian Mixture Models"☆18Updated 2 years ago
- code for *Learning and Exploring Motor Skills with Spacetime Bounds*☆22Updated 3 years ago
- ☆26Updated last month
- C++ tools for Motion Builder☆11Updated 4 years ago
- Deep motion generator collections☆44Updated last year
- VirtualRig: an interactive 3D tool for rigging and skinning 3D characters from motion capture data, where the resulting animation and sk…☆23Updated 2 years ago
- C++ library to parsing and interpreting a .bvh file☆27Updated 5 years ago
- Code for 3DV 2019 paper "Predicting Animation Skeletons for 3D Articulated Models via Volumetric Nets"☆80Updated last year
- AvatarGo: Plug and Play self-avatars for VR☆19Updated last year