sinisterchipmunk / bvhLinks
A library for loading, modifying and saving BVH motion capture files.
☆12Updated 14 years ago
Alternatives and similar repositories for bvh
Users that are interested in bvh are comparing it to the libraries listed below
Sorting:
- A inverse kinematics library☆13Updated 10 years ago
- A webpage for the papers "Skeleton-Aware Networks for Deep Motion Retargeting" and "Unpaired Motion Style Transfer from Video to Animatio…☆16Updated 5 years ago
- This codes implement the algoirhtm of Functionality-Driven Musculature Retargeting. You can get musculoskeletal model with simple user in…☆30Updated 4 years ago
- Keyframe-based motion editing system using numerical optimization [CHI 2018]☆35Updated 2 years ago
- Code for 3DV 2019 paper "Predicting Animation Skeletons for 3D Articulated Models via Volumetric Nets"☆88Updated 8 months ago
- C++ library to parsing and interpreting a .bvh file☆29Updated 6 years ago
- This repository contains the gesture generation model from the paper "Moving Fast and Slow" (https://www.tandfonline.com/doi/full/10.1080…☆25Updated 2 years ago
- Cmake build of http://gfx.cs.princeton.edu/proj/trimesh2/☆13Updated 6 years ago
- Batch converter of .dae and .fbx files to .bvh with help of Blender.☆24Updated 6 years ago
- Motion classes, based on Holden's code http://theorangeduck.com/page/deep-learning-framework-character-motion-synthesis-and-editing☆25Updated last year
- Digital paint mixing program based on the Kubelka-Munk equations. Implementation of : T. Lindemeier, J. M. Gülzow, and O. Deussen. 2018…☆13Updated 4 years ago
- Source code and data for "Correspondence-Free Material Reconstruction using Sparse Surface Constraints", CVPR 2020☆24Updated 5 years ago
- VirtualRig: an interactive 3D tool for rigging and skinning 3D characters from motion capture data, where the resulting animation and sk…☆24Updated 3 years ago
- Deep motion generator collections☆50Updated 2 years ago
- Deep motion generator collections☆24Updated 3 years ago
- Deep Multitask Architecture for Integrated 2D and 3D Human Sensing (CVPR 2017)☆28Updated 7 years ago
- A tiny C++11 library for reading BVH motion capture data☆40Updated 3 years ago
- ☆63Updated 6 years ago
- NeuroSkinning: Automatic Skin Binding for Production Characters with Deep Graph Networks, Siggraph 2019☆74Updated 5 years ago
- Interactive Character Animiation by Learning Multi-Objective Control☆17Updated 3 years ago
- Preprocessing for the construction of statistical motion models. Provides a skeleton animation viewer and an interface to a motion databa…☆18Updated 2 weeks ago
- Character Animation in Unity 3D using Deep Learning and Artificial Intelligence☆40Updated 6 years ago
- An interactive webgl demo for real-time character animation and control using Motion VAEs [SIGGRAPH 2020]☆40Updated 4 years ago
- PiGraphs: Learning Interaction Snapshots from Observations☆47Updated 5 years ago
- Python 2&3 compatible inverse kinematic solver for 2D&3D n-link serial chains☆16Updated 3 months ago
- Training data and trained model for "Online Optical Marker-based Hand Tracking With Deep Labels"☆35Updated 6 years ago
- CPU inference version of VisemeNet-tensorflow☆14Updated 5 years ago
- code for *Learning and Exploring Motor Skills with Spacetime Bounds*☆22Updated 4 years ago
- SMASH: Physics-guided Reconstruction of Collisions from Videos, SIGGRAPH Asia 2016☆11Updated 7 years ago
- Keras version of Realtime Multi-Person Pose Estimation project☆15Updated 6 years ago