sinisterchipmunk / bvhLinks
A library for loading, modifying and saving BVH motion capture files.
☆12Updated 14 years ago
Alternatives and similar repositories for bvh
Users that are interested in bvh are comparing it to the libraries listed below
Sorting:
- A webpage for the papers "Skeleton-Aware Networks for Deep Motion Retargeting" and "Unpaired Motion Style Transfer from Video to Animatio…☆16Updated 5 years ago
- This codes implement the algoirhtm of Functionality-Driven Musculature Retargeting. You can get musculoskeletal model with simple user in…☆30Updated 5 years ago
- This repository contains the gesture generation model from the paper "Moving Fast and Slow" (https://www.tandfonline.com/doi/full/10.1080…☆25Updated 2 years ago
- A tiny C++11 library for reading BVH motion capture data☆40Updated 4 years ago
- Keyframe-based motion editing system using numerical optimization [CHI 2018]☆36Updated 2 years ago
- C++ library to parsing and interpreting a .bvh file☆29Updated 6 years ago
- Code for 3DV 2019 paper "Predicting Animation Skeletons for 3D Articulated Models via Volumetric Nets"☆89Updated last year
- VirtualRig: an interactive 3D tool for rigging and skinning 3D characters from motion capture data, where the resulting animation and sk…☆24Updated 3 years ago
- BVH animation viewer.☆10Updated 13 years ago
- SMASH: Physics-guided Reconstruction of Collisions from Videos, SIGGRAPH Asia 2016☆11Updated 7 years ago
- Deep motion generator collections☆26Updated 3 years ago
- Deep Multitask Architecture for Integrated 2D and 3D Human Sensing (CVPR 2017)☆28Updated 7 years ago
- Simple BVH viewer, open-source python clone of BVHacker☆28Updated 8 years ago
- Motion classes, based on Holden's code http://theorangeduck.com/page/deep-learning-framework-character-motion-synthesis-and-editing☆26Updated 2 years ago
- ☆63Updated 7 years ago
- CPU inference version of VisemeNet-tensorflow☆14Updated 6 years ago
- Deep motion generator collections☆54Updated 2 years ago
- Source code for the article "Joint Limits"☆84Updated last year
- NeuroSkinning: Automatic Skin Binding for Production Characters with Deep Graph Networks, Siggraph 2019☆76Updated 5 years ago
- Adopting https://github.com/zhan-xu/RigNet neural network we created an addon in blender for an intuitive and easy rigging of their templ…☆57Updated 4 years ago
- ☆34Updated last year
- This is OpenGL-based renderer for visualizing results of neural nets for skinning weights☆13Updated 5 years ago
- C++ tools for Motion Builder☆12Updated 5 years ago
- Keras version of Realtime Multi-Person Pose Estimation project☆15Updated 7 years ago
- ☆13Updated 7 years ago
- Code for SIGGRAPH 2020 paper "RigNet: Neural Rigging for Articulated Characters"☆11Updated 4 years ago
- ☆11Updated 6 years ago
- A inverse kinematics library☆13Updated 10 years ago
- A virtual musical instrument built using Google MediaPipe.☆12Updated 3 years ago
- Enhanced version of blender's bvh add-on with more settings supported. The bvh's rest pose should have the same handedness as the armatur…☆37Updated 4 years ago