ebadier / MotionBuilder-ToolsLinks
C++ tools for Motion Builder
☆12Updated 5 years ago
Alternatives and similar repositories for MotionBuilder-Tools
Users that are interested in MotionBuilder-Tools are comparing it to the libraries listed below
Sorting:
- solving Inverse kinematic of whole human body chain with FABRIK☆55Updated 3 years ago
- The pinocchio auto-rigging / weighting tool - modification☆208Updated 10 years ago
- Fabric Engine Canvas tool for full-body IK system, based on FABRIK (Forward And Backward Reaching Inverse Kinematics)☆126Updated 5 years ago
- A plugin for maya tracking a face using markers and animating a 3D face-mesh based on marker positions. A C++ program using OpenCV will f…☆65Updated 6 years ago
- Real-time markerless facial motion capture into Maya.☆69Updated 4 years ago
- Importer script for BVH☆74Updated 2 years ago
- This is the official implementation of the paper "A Neural Network Approach to Missing Marker Reconstruction in Human Motion Capture"☆38Updated 4 years ago
- Transfer deformations from source mesh to target mesh, keeping the identity of target intact.☆126Updated 10 years ago
- bvhacker is the notepad equivalent for bvh animation files. Please see http://bvhacker.com for more details☆190Updated 5 years ago
- Online Motion Retargeting☆14Updated 12 years ago
- Sample project for live streaming animation pose data from Radical Studio to Unreal Engine.☆23Updated 4 years ago
- Code for 3DV 2019 paper "Predicting Animation Skeletons for 3D Articulated Models via Volumetric Nets"☆88Updated 11 months ago
- Implementation of our paper: Komaritzan and Botsch, Fast Projective Skinning, ACM MIG 2019.☆56Updated last year
- Implementation of Le, Hodgins 2016 paper "Real-time Skeletal Skinning with Optimized Centers of Rotation"☆44Updated 8 years ago
- NeuroSkinning: Automatic Skin Binding for Production Characters with Deep Graph Networks, Siggraph 2019☆75Updated 5 years ago
- A clean Python reimplementation of "Fast and Efficient Skinning of Animated Meshes."☆95Updated 5 years ago
- Keyframe-based motion editing system using numerical optimization [CHI 2018]☆36Updated 2 years ago
- Skeleton Approximated Offline Cloth Simulation☆27Updated 6 years ago
- FaceCap iOS capture data text format import scripts (Maya/Blender/etc).☆15Updated 5 years ago
- This is an improvement on the original FaceMapping code sample. This sample uses Intel RealSense to scan the user's face, and map it onto…☆75Updated 8 years ago
- Ava Capture is a distributed system to control and record several cameras from a central UI. This system would typically be used for a ph…☆80Updated last month
- An implementation of components of the IK Rig as described by Alexander Bereznyak☆125Updated 6 years ago
- A cloth and soft body simulation library, using position based dynamics.☆42Updated 7 years ago
- Library to Compute Centres of Rotation for Optimised Centres of Rotation Skinning by Le and Hodgins 2016 "Real-time Skeletal Skinning wit…☆59Updated 5 months ago
- A plugin created for Maya for the transfer of motion capture data onto 3D facial models using RBF algorithms☆39Updated 6 years ago
- Fast and Deep Facial Deformations☆86Updated 2 years ago
- Moiton Capture IO for Autodesk maya☆17Updated 8 years ago
- This project is based on the official Kinect SDK example, it will automatically save many skeleton animation clips to bvh files.☆39Updated 9 years ago
- This repository contains the gesture generation model from the paper "Moving Fast and Slow" (https://www.tandfonline.com/doi/full/10.1080…☆25Updated 2 years ago
- Code for SIGGRAPH 2020 paper "RigNet: Neural Rigging for Articulated Characters"☆11Updated 4 years ago