yizhouzhao / GenMotionLinks
Deep motion generator collections
☆50Updated 2 years ago
Alternatives and similar repositories for GenMotion
Users that are interested in GenMotion are comparing it to the libraries listed below
Sorting:
- PyTorch implementation of the EG 2020 paper: Motion Retargetting based on Dilated Convolutions and Skeleton-specific Loss Functions☆22Updated 5 years ago
- EM-POSE 3D Human Pose Estimation from Sparse Electromagnetic Trackers. This repository contains the code to our paper published at ICCV 2…☆78Updated 3 years ago
- Official implementation of dual quaternion transformations as described in the paper "Pose Representations for Deep Skeletal Animation".☆34Updated 2 years ago
- [WACV 2020] Reducing Footskate in Human Motion Reconstruction with Ground Contact Constraints☆44Updated 5 years ago
- ☆92Updated 2 years ago
- Deep motion generator collections☆24Updated 3 years ago
- CVPR 2021 - Official code repository for the paper: On Self-Contact and Human Pose.☆91Updated 3 years ago
- Demo code for "Neural PhysCap" Neural Monocular 3D Human Motion Capture with Physical Awareness [SIGGRAPH 2021]☆64Updated 2 years ago
- MoCaNet: Motion Retargeting in-the-wild via Canonicalization Networks (AAAI 2022)☆33Updated 2 years ago
- ☆49Updated 2 years ago
- [3DV 2021 Oral] Estimating two strongly interacting hand poses using Probabilistic Per-pixel Part Segmentation.☆55Updated 9 months ago
- A very simple baseline to estimate 2D & 3D SMPL-compatible keypoints from a single color image.☆57Updated 3 years ago
- Motion classes, based on Holden's code http://theorangeduck.com/page/deep-learning-framework-character-motion-synthesis-and-editing☆25Updated last year
- 🕹️ Official Implementation of Conditional Motion In-betweening (CMIB) 🏃☆124Updated last year
- Talking with Hands☆92Updated 3 years ago
- ☆67Updated 2 years ago
- The official code for BSTRO in paper: Capturing and Inferring Dense Full-Body Human-Scene Contact, CVPR2022☆90Updated 2 years ago
- A method to estimate 3D hand gestures from 3D body motion input in body languages.☆109Updated 3 years ago
- An interactive webgl demo for real-time character animation and control using Motion VAEs [SIGGRAPH 2020]☆40Updated 4 years ago
- Official implementation of NeurIPS 2022 paper: "Embodied Scene-aware Human Pose Estimation".☆76Updated last year
- Human POSEitioning System (HPS): 3D Human Pose Estimation and Self-localization in Large Scenes from Body-Mounted Sensors, CVPR 2021☆81Updated 4 years ago
- A Python library for working with motion data in numpy or PyTorch☆46Updated 3 months ago
- Official implementation of our ECCV 2022 paper, "UnrealEgo: A New Dataset for Robust Egocentric 3D Human Motion Capture".☆65Updated 8 months ago
- ☆83Updated 3 years ago
- Towards Robust 3D Body Mesh Inference of Partially-observed Humans: semester project at ETH Zurich☆63Updated last year
- Stochastic Scene-Aware Motion Prediction https://samp.is.tue.mpg.de/☆141Updated 3 years ago
- Reviatalizing Optimization for 3D Human Pose and Shape Estimation: A Sparse Constrained Formulation☆60Updated 3 years ago
- Reproduce the work of the paper "Skeleton-Aware Networks for Deep Motion Retargeting" in Pytorch☆61Updated 5 years ago
- Data structures and utilities for skeleton animations.☆43Updated 2 weeks ago
- Implementation of "Human Body Model Fitting by Learned Gradient Descent" (ECCV 2020)☆32Updated 3 years ago