liwench4o / Mesh-Skeleton-ToolLinks
A Qt-based tool for manually generating mesh skeleton.
☆17Updated 9 years ago
Alternatives and similar repositories for Mesh-Skeleton-Tool
Users that are interested in Mesh-Skeleton-Tool are comparing it to the libraries listed below
Sorting:
- An OpenGL mesh viewer with a GUI menu implemented with Qt based on C++.☆33Updated 3 years ago
- Implement Linear Blend Skinning in C++ and OpenGL to achieve the ability to move bones on a character model and have the mesh move realis…☆20Updated 8 years ago
- A 3D modeling software allowing free-form blending and topology changes☆22Updated 6 years ago
- Procedural 3D mesh generation tool☆20Updated 7 years ago
- 3D topology blending tool☆26Updated 10 years ago
- Implementation of Least Squares Conformal Maps for Automatic Texture Atlas Generation by Levy et al.☆41Updated 5 years ago
- ☆27Updated 6 years ago
- A Constrained Resampling Strategy for Mesh Improvement - SGP 2017☆58Updated 3 years ago
- Point Cloud Rendering Engine with Octree Generation, Splat Blending, Phong Lighting and Neural Network Evaluation☆12Updated 2 years ago
- code for simple OpenGL point-based (surfels) rendering of point clouds.☆21Updated 11 years ago
- auto UV mapping for triangular mesh☆41Updated 9 years ago
- ☆63Updated 7 years ago
- As-Rigid-As-Possible 2D Shape Manipulation☆30Updated 7 years ago
- Isotropic Remeshing of Triangulated Surface☆94Updated 2 years ago
- A collection of common mesh subdivision algorithms☆99Updated 7 years ago
- This is an implementation of the progressive meshes based on the mesh simplification algorithm proposed by Garland and Heckbert.☆25Updated 11 years ago
- Reference Implementation of Automatic UV Mapping with Harmonic Maps.☆25Updated 8 years ago
- Instanced rendering of massive CAD models using shape matching☆19Updated 2 months ago
- Signed Distance Function from triangle mesh.☆94Updated 6 years ago
- A cloth and soft body simulation library, using position based dynamics.☆42Updated 7 years ago
- ☆43Updated 3 years ago
- A mass-spring system simulator that animates realistic hanging, pinned, falling, colliding, and folding cloth behaviors.☆11Updated 4 years ago
- An Interactive Tool for Cage-Based Deformations☆34Updated 7 years ago
- Tutorials for the geometry-central geometry processing library.☆15Updated 5 years ago
- OpenMesh的源码学习和资源☆35Updated 3 years ago
- TinyMesh is a light-weight mesh processing library in C/C++.☆97Updated 2 years ago
- Automatic topology repair and editing of 3D models.☆35Updated 2 years ago
- A framework for real-time deformations with coupled skinning cages and skeletons☆31Updated 4 years ago
- Simple 3D mesh processing framework with a GUI☆32Updated 8 years ago
- ☆37Updated 7 years ago