liwench4o / Mesh-Skeleton-ToolLinks
A Qt-based tool for manually generating mesh skeleton.
☆17Updated 9 years ago
Alternatives and similar repositories for Mesh-Skeleton-Tool
Users that are interested in Mesh-Skeleton-Tool are comparing it to the libraries listed below
Sorting:
- An OpenGL mesh viewer with a GUI menu implemented with Qt based on C++.☆33Updated 3 years ago
- A 3D modeling software allowing free-form blending and topology changes☆21Updated 5 years ago
- Implement Linear Blend Skinning in C++ and OpenGL to achieve the ability to move bones on a character model and have the mesh move realis…☆19Updated 7 years ago
- 3D topology blending tool☆27Updated 10 years ago
- Dual Quaternion and Dual Quaternion Skinning tutorial☆68Updated 6 years ago
- A Constrained Resampling Strategy for Mesh Improvement - SGP 2017☆58Updated 3 years ago
- An Interactive Tool for Cage-Based Deformations☆33Updated 6 years ago
- ☆11Updated 8 years ago
- This repository contains examples applications that use libigl. They only work on MacOSX and they should be converted to tutorials.☆27Updated 2 years ago
- ☆63Updated 6 years ago
- Signed Distance Function from triangle mesh.☆93Updated 6 years ago
- Implementation of Least Squares Conformal Maps for Automatic Texture Atlas Generation by Levy et al.☆38Updated 4 years ago
- auto UV mapping for triangular mesh☆40Updated 9 years ago
- Robust, efficient and low distortion bijective mapping in 2D and 3D☆61Updated 4 years ago
- A framework for real-time deformations with coupled skinning cages and skeletons☆30Updated 4 years ago
- Automatic topology repair and editing of 3D models.☆37Updated 2 years ago
- Procedural 3D mesh generation tool☆20Updated 7 years ago
- Isotropic Remeshing of Triangulated Surface☆92Updated 2 years ago
- A collection of common mesh subdivision algorithms☆98Updated 7 years ago
- TinyMesh is a light-weight mesh processing library in C/C++.☆97Updated last year
- Smoothing assignment for Geometry Processing course☆44Updated 2 years ago
- ☆62Updated 10 years ago
- C++/OpenGL tool for cage-based deformation, including functionality for cage generation. Originally developed as a fall 2019 term project…☆10Updated 4 years ago
- A mass-spring system simulator that animates realistic hanging, pinned, falling, colliding, and folding cloth behaviors.☆11Updated 4 years ago
- ☆25Updated 6 years ago
- Reference Implementation of Automatic UV Mapping with Harmonic Maps.☆25Updated 8 years ago
- Keyframe-based motion editing system using numerical optimization [CHI 2018]☆35Updated 2 years ago
- Tutorials for the geometry-central geometry processing library.☆13Updated 5 years ago
- 3D scanners produce sets of 3D data points, sampled from the surface of a 3D object. These points are frequently unorganized, and to use …☆22Updated 3 years ago
- code for simple OpenGL point-based (surfels) rendering of point clouds.☆21Updated 11 years ago