paulaceccon / KdTree4TriangularMeshes
☆13Updated 8 years ago
Alternatives and similar repositories for KdTree4TriangularMeshes:
Users that are interested in KdTree4TriangularMeshes are comparing it to the libraries listed below
- Work-in-progress CPU renderer using Embree☆18Updated 6 years ago
- Tiny Mesh utilities(e.g. compute half-edge data structure) in C++11☆38Updated 5 years ago
- "Guided Visibility Sampling++", an aggressive from-region visibility algorithm. The implementation is based on the Vulkan graphics API.☆20Updated 3 years ago
- Source Code for HPG 2022 Paper "Virtual Blue Noise Lighting"☆47Updated 2 years ago
- Efficient Multiple Scattering in Participating Media using Shortest Path Finding☆19Updated 4 years ago
- Acceleration structure library (BVH-, KD-Tree) with basic parallel construction☆53Updated 6 years ago
- A repository for personal experimental purpose☆11Updated 6 years ago
- Hybrid raytracing and filtering playground.☆27Updated 5 years ago
- TinyVDBIO header-only C++ OpenVDB IO library☆37Updated 2 years ago
- pbrt-v4 render engine/exporter for Blender☆31Updated 9 months ago
- ☆14Updated 7 years ago
- A fluid simulator featuring FLIP/PIC and narrow-band level set.☆33Updated 6 years ago
- ☆39Updated 2 years ago
- ☆18Updated 6 years ago
- Implement some RTR and PBR papers☆48Updated 7 years ago
- NanoPM, single header only PatchMatch☆71Updated 4 years ago
- Derivation and numerical validation for the paper "Microsurface Transformations" (EGSR 2022) by Asen Atanasov, Vladimir Koylazov, Rossen …☆22Updated 2 years ago
- Library for BSDF, BRDF, and BTDF☆29Updated 2 months ago
- Source code of my master thesis on occlusion culling for (out-of-core) path tracing☆15Updated 3 years ago
- This project implements style functions for volume rendering, producing cheap but quality visuals with the use of litspheres. Style trans…☆28Updated 7 years ago
- Gradient-domain Volumetric Photon Density Estimation, SIGGRAPH 2018☆40Updated last year
- Skinning Catmull-Clark Subdivision Surfaces☆25Updated 9 years ago
- ☆25Updated 5 years ago
- Implementation of "Fast Global Illumination Approximations on Deep G-Buffers" (Mara et. al, 2016) using C++, OpenGL, and GLSL☆40Updated 7 years ago
- Simple, quick'n dirty, pathtracer☆38Updated 3 years ago
- spherical harmonics coefficients sampler & viewer☆20Updated 8 years ago
- Integrating Clipped Spherical Harmonics Expansions☆44Updated 4 years ago
- Authors' implementation of our SIGGRAPH Asia 2021 Technical Communications (Viewport-Resolution Independent Anti-Aliased Ray Marching on …☆32Updated last month
- Demonstrates order independent transparency on Vulkan using depth peeling.☆20Updated 7 years ago
- Implementation of the paper: `GPU Ray Tracing using Irregular Grids`☆52Updated 6 years ago