paulaceccon / KdTree4TriangularMeshesLinks
☆13Updated 9 years ago
Alternatives and similar repositories for KdTree4TriangularMeshes
Users that are interested in KdTree4TriangularMeshes are comparing it to the libraries listed below
Sorting:
- Acceleration structure library (BVH-, KD-Tree) with basic parallel construction☆56Updated 7 years ago
- Computer Graphics Assignment about Bounding Volume Hierarchies☆132Updated 4 years ago
- Dual Marching Cubes Implementation in C++☆65Updated 5 years ago
- TinyMesh is a light-weight mesh processing library in C/C++.☆100Updated 2 years ago
- Generating Trees with a Space Colonization Algorithm☆46Updated 7 years ago
- A GPU-based ray tracer using CUDA☆57Updated 8 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆82Updated 8 years ago
- ☆46Updated 3 years ago
- Dual Contouring Implementation in C++, by Tao Ju, from http://sourceforge.net/projects/dualcontouring/☆71Updated 11 years ago
- Source Code for HPG 2022 Paper "Virtual Blue Noise Lighting"☆52Updated 3 years ago
- found and rescued from code.google.com☆75Updated 9 years ago
- A C++ half-edge data structure for a triangle mesh with no external dependencies whatsoever. Public domain.☆117Updated 14 years ago
- Seamlessly erase seams from your favorite 3D models.☆124Updated last year
- ☆83Updated last year
- Bounding Proxies for Shape Approximation (SIGGRAPH 2017) - Reference Implementation☆71Updated 5 years ago
- A light-weighted, efficient and header-only mesh processing frame work.☆57Updated 3 years ago
- Code for fast approximate generalized winding number (solid angle) computation for triangle soups☆143Updated 4 years ago
- KD tree optimization for path tracing☆44Updated 9 years ago
- ☆43Updated 6 years ago
- Rendering framework with rasterizers & path tracers implemented using Vulkan, OptiX & OpenGL☆98Updated 4 years ago
- Single file, header-only, no-dependencies C library for Poisson disk sampling in arbitrary dimensions.☆121Updated last year
- A collection of common mesh subdivision algorithms☆99Updated 7 years ago
- pbrt-v4 render engine/exporter for Blender☆41Updated 7 months ago
- CIS565: CUDA Rasterizer☆18Updated 7 years ago
- Different mesh shading techniques using the NVIDIA RTX (Turing) technology.☆96Updated 5 years ago
- C++ math / geometry / mesh processing library☆63Updated 7 years ago
- ☆65Updated 2 years ago
- A fast and easy-to-use PLY parsing library in a single c++11 header and cpp file☆85Updated 2 years ago
- Supplemental source code for "A Halfedge Refinement Rule for Catmull Clark Subdivision"☆40Updated last year
- Implementation of the Separable Subsurface Scattering technique from http://www.iryoku.com/separable-sss/ in C++ and Vulkan 1.0☆44Updated 4 years ago