Research shading language IR
β320May 18, 2026Updated last month
Alternatives and similar repositories for shady
Users that are interested in shady are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- vuk - A rendergraph-based abstraction for Vulkanβ574May 12, 2026Updated last month
- SPIR-πΉ: shader-focused IR to target, transform and translate from π¦β103Feb 10, 2024Updated 2 years ago
- Making it easier to work with shadersβ5,392Updated this week
- C Compiler to SPIR-Vβ478Jun 6, 2025Updated last year
- Vulkan, OptiX and CUDA Interoperation Modular Rendering Library and Framework for PC/Linux/Androidβ701Updated this week
- Wordpress hosting with auto-scaling - Free Trial Offer β’ AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- SpvGenTwo is a SPIR-V building and parsing library written in plain C++17 without any dependencies. No STL or other 3rd-Party library neeβ¦β173Oct 14, 2023Updated 2 years ago
- Clspv is a compiler for OpenCL C to Vulkan compute shadersβ718Jun 19, 2026Updated last week
- Daxa is a convenient, simple and modern gpu api built on vulkanβ591Jun 17, 2026Updated last week
- My personal Vulkan rendererβ1,899Updated this week
- VectorVisor is a vectorizing binary translator for GPUs, designed to make it easy to run many copies of a single-threaded WebAssembly proβ¦β158Sep 26, 2024Updated last year
- Vulkan abstraction library for Rustβ26Oct 7, 2023Updated 2 years ago
- Render Pipeline Shaders SDKβ361May 17, 2024Updated 2 years ago
- NZSL (Nazara Shading Language) repository - A shader language inspired by Rust and C++ which compiles to GLSL or SPIRV (without any additβ¦β92Jun 22, 2026Updated last week
- Implementation of OpenCL 3.0 on Vulkanβ441Jun 22, 2026Updated last week
- GPU virtual machines on DigitalOcean Gradient AI β’ AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- SH for HLSL 2021β243Mar 1, 2025Updated last year
- π§ A work-in-progress GLSL compiler targeting SPIR-V mlir π§β22Oct 18, 2024Updated last year
- β1,324Updated this week
- A snapshot of our vulkan backend codeβ329Nov 19, 2024Updated last year
- A cool-headed display transformβ446Feb 22, 2023Updated 3 years ago
- Lightweight and fast SPIR-V re-optimizer designed around spec constant usage.β54May 25, 2026Updated last month
- A tool and a library for bi-directional translation between SPIR-V and LLVM IRβ614Updated this week
- Implementation of "Efficiency-Aware Russian Roulette and Splitting" (SIGGRAPH 2022)β50Jun 6, 2023Updated 3 years ago
- Single-header minimalistic pragmatic GPU font rendering library.β379May 28, 2026Updated last month
- Deploy on Railway without the complexity - Free Credits Offer β’ AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- Fast O(1) offset allocator with minimal fragmentationβ1,047Apr 30, 2024Updated 2 years ago
- Gameboy emulator written in Rustβ12Jun 27, 2021Updated 5 years ago
- evaluating cpu overhead of vulkan driversβ106Jun 2, 2026Updated 3 weeks ago
- Math library using HLSL syntax with multiplatform SIMD supportβ1,113May 23, 2026Updated last month
- Afterburner for Vulkan development; Auto-Vk is a modern C++ low-level convenience and productivity layer atop Vulkan-Hpp.β300Oct 17, 2025Updated 8 months ago
- GLSL Shading Language Specification and Extensionsβ440Updated this week
- Meta loader for Vulkan APIβ1,865Updated this week
- A powerful data-driven game engine built in C++β263Updated this week
- Specification and reference implementation for the OpenPBR Surface shading modelβ721Apr 22, 2026Updated 2 months ago
- Deploy on Railway without the complexity - Free Credits Offer β’ AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- continuous level of detail mesh libraryβ324Nov 11, 2025Updated 7 months ago
- chipStar is a tool for compiling and running HIP/CUDA on SPIR-V via OpenCL or Level Zero APIs.β355Updated this week
- Compile your WebAssembly programs into SPIR-V shadersβ59Oct 26, 2023Updated 2 years ago
- Implementation of the Eurographics 2021 paper: "Correlation-Aware MIS for Bidirectional Rendering Algorithms"β14Mar 9, 2021Updated 5 years ago
- A serialization format for various persistent Vulkan object types.β761May 5, 2026Updated last month
- β143Apr 15, 2026Updated 2 months ago
- Talvos is a dynamic-analysis framework and debugger for Vulkan/SPIR-V programs.β76Jun 18, 2019Updated 7 years ago