shady-gang / shadyLinks
Research shading language IR
☆284Updated last week
Alternatives and similar repositories for shady
Users that are interested in shady are comparing it to the libraries listed below
Sorting:
- C Compiler to SPIR-V☆473Updated 5 months ago
- One stop shop for getting started with SPIR-V.☆221Updated last month
- Virtual machine for executing SPIR-V☆310Updated last year
- Layer providing Vulkan features when native support is unavailable☆153Updated last week
- Vulkan Layer for Live Introspection & Debugging. Allows to view all vulkan state live inside your application.☆119Updated 3 weeks ago
- DXC built using Zig☆69Updated 9 months ago
- ☆78Updated 3 years ago
- A snapshot of our vulkan backend code☆325Updated last year
- A collection of innocent cubes, to freak out your engine, or not. If not you may receive the "deccer-cubes-approval" role on our discord.…☆52Updated 10 months ago
- A minimal, self-contained example demonstrating best practices for Vulkan development in a single file—no frameworks required.☆305Updated 2 months ago
- Fast O(1) offset allocator with minimal fragmentation☆965Updated last year
- Three new associative container classes☆217Updated last year
- vuk - A rendergraph-based abstraction for Vulkan☆539Updated 3 weeks ago
- SPIR-V specs☆132Updated 2 weeks ago
- An abstraction layer for graphics APIs.☆211Updated last week
- SMOL-V: like Vulkan/Khronos SPIR-V, but smaller.☆347Updated last year
- GPU font rendering from vector outlines demonstration☆236Updated 3 years ago
- revisiting a known normal transformation in computer graphics☆320Updated 6 years ago
- Circle C++ shaders☆492Updated 3 years ago
- single source shaders for opengl☆100Updated 11 months ago
- Better Vulkan Documentation starts here☆40Updated last year
- webgpu.h - C version of the JS API, for both native and Wasm. A multi-vendor standard between Dawn/Emdawnwebgpu and wgpu-native. Designed…☆504Updated last week
- A modern C++17 glTF 2.0 library focused on speed, correctness, and usability☆441Updated 2 weeks ago
- A minimal implementation of Vulkan ray tracing.☆95Updated last year
- LightweightVK is a deeply refactored bindless-only fork of https://github.com/facebook/igl. It provides a lean cross-platform graphics AP…☆337Updated last week
- Afterburner for Vulkan development; Auto-Vk is a modern C++ low-level convenience and productivity layer atop Vulkan-Hpp.☆297Updated last month
- Supplanting matrices with PGA in a forward 3D renderer.☆211Updated last year
- ☆135Updated 3 weeks ago
- Excalibur Hash is a high-speed hash map and hash set, ideal for performance-critical uses like video games☆333Updated 3 months ago
- Daxa is a convenient, simple and modern gpu api built on vulkan☆494Updated this week