google / spirv-tutorLinks
☆77Updated 3 years ago
Alternatives and similar repositories for spirv-tutor
Users that are interested in spirv-tutor are comparing it to the libraries listed below
Sorting:
- One stop shop for getting started with SPIR-V.☆219Updated 3 weeks ago
- Client side only Javascript to visualize a SPIR-V Module binary☆38Updated 2 weeks ago
- SPIR-V specs☆132Updated this week
- Research shading language IR☆282Updated last week
- Virtual machine for executing SPIR-V☆310Updated last year
- A micro Vulkan compute pipeline and a collection of benchmarking compute shaders☆255Updated 7 months ago
- Vulkan Memory Model☆110Updated 4 months ago
- Sample benchmark demonstrating the VK_KHR_cooperative_matrix extension☆102Updated 5 months ago
- An LLVM backend generating SPIR-V binary.☆89Updated 2 years ago
- Vulkan layers to measure and analyze graphics performance.☆57Updated 2 years ago
- Vulkan Profiles Tools☆145Updated this week
- LLVM-Based Pipeline Compiler☆183Updated 6 months ago
- 📕 A clone of @rygorous series of posts on the graphics pipeline.☆99Updated 4 years ago
- ☆68Updated 2 months ago
- Vulkan Layer for Live Introspection & Debugging. Allows to view all vulkan state live inside your application.☆119Updated 2 weeks ago
- A tool and a library for bi-directional translation between SPIR-V and LLVM IR☆584Updated last week
- Utility libraries for Vulkan developers☆83Updated this week
- Real-time GPU profiling layer for Vulkan applications.☆78Updated 2 weeks ago
- GPU Ray Tracing Library☆85Updated 6 months ago
- Talvos is a dynamic-analysis framework and debugger for Vulkan/SPIR-V programs.☆74Updated 6 years ago
- SpvGenTwo is a SPIR-V building and parsing library written in plain C++17 without any dependencies. No STL or other 3rd-Party library nee…☆172Updated 2 years ago
- A toy renderer written in C using Vulkan to perform real-time ray tracing research.☆379Updated 3 years ago
- A snapshot of our vulkan backend code☆323Updated last year
- Circle C++ shaders☆492Updated 3 years ago
- Vulkan sample on VK_EXT_device_generated_commands and NV extension☆44Updated 8 months ago
- HLSL Working Group documentation and task tracking.☆22Updated this week
- Vulkan and rust experiments, including a spectral path tracer using Vulkan ray tracing extensions☆131Updated 2 months ago
- Silhouette and toon shading post-processing with Vulkan☆96Updated 2 months ago
- SMOL-V: like Vulkan/Khronos SPIR-V, but smaller.☆347Updated last year
- A nearly complete collection of prefix sum algorithms implemented in CUDA, D3D12, Unity and WGPU. Theoretically portable to all wave/warp…☆276Updated 9 months ago