GraphicsProgramming / deccer-cubesLinks
A collection of innocent cubes, to freak out your engine, or not. If not you may receive the "deccer-cubes-approval" role on our discord."
☆49Updated 5 months ago
Alternatives and similar repositories for deccer-cubes
Users that are interested in deccer-cubes are comparing it to the libraries listed below
Sorting:
- Realtime Vulkan path tracer from scratch kind of thing☆77Updated 3 years ago
- A modern, high-performance C++17 graphics and compute library based on Vulkan☆38Updated last week
- Voxel rendering experiments☆86Updated 4 months ago
- Minimal GPU video decoding sample for Vulkan, DX12 and DX11☆115Updated last month
- It's like dogfooding, but with frogs☆29Updated 2 months ago
- An abstraction layer for graphics APIs.☆208Updated 3 weeks ago
- Contains resources curated by the GraphicsProgramming discord. This includes articles, tutorials, and more.☆158Updated 7 months ago
- A D3D12-based rendering engine☆58Updated 4 years ago
- Vulkan triangle in ~380 lines of code☆62Updated last week
- Vulkan Layer for Live Introspection & Debugging. Allows to view all vulkan state live inside your application.☆112Updated 2 weeks ago
- ☆33Updated last week
- Froggy OpenGL Engoodener☆147Updated 3 weeks ago
- AZDO OpenGL techniques including multi draw indirect (MDI), visibility culling and LOD selection inside the GPU☆95Updated 2 years ago
- An indexed compendium of graphics programming papers, articles, blog posts, presentations, and more☆95Updated 3 years ago
- Toy OpenGL PBR renderer.☆33Updated last year
- A high performance realtime CUDA voxel path tracer☆86Updated 4 months ago
- (WIP) Small game engine made for fun and educational proposes. Might do something with it later, might not.☆84Updated this week
- Graphics demo (DirectX 12, PBR, IBL, C++20 modules).☆66Updated 4 years ago
- A minimal implementation of Vulkan ray tracing.☆95Updated 9 months ago
- ☆133Updated 2 years ago
- A High Quality SIMD BC1 Encoder☆123Updated 2 years ago
- Toast Engine☆35Updated last week
- Playground for doing procedurally infinite terrain rendering experiments with Vulkan☆79Updated 2 years ago
- Physically based renderer demo written using Vulkan.☆85Updated 8 months ago
- Fresh game engine written in C☆51Updated 3 years ago
- The famous OpenGL "Hello triangle" using shaders. It uses the OpenGL 4.5 functionality called Direct State Access.☆36Updated 4 years ago
- LightweightVK is a deeply refactored bindless-only fork of https://github.com/facebook/igl. It provides a lean cross-platform graphics AP…☆289Updated this week
- An OpenGL sample that demonstrates Volumetric Fog using a frustum-aligned voxel grid and compute shaders.☆128Updated last year
- Blazingly fast Vulkan glTF Viewer☆78Updated last week
- Yet another pet engine☆70Updated 4 months ago