KhronosGroup / SPIRV-Registry
SPIR-V specs
☆120Updated last week
Alternatives and similar repositories for SPIRV-Registry:
Users that are interested in SPIRV-Registry are comparing it to the libraries listed below
- SPIRV-Headers☆296Updated this week
- One stop shop for getting started with SPIR-V.☆195Updated 2 months ago
- Vulkan Profiles Tools☆128Updated last week
- Client side only Javascript to visualize a SPIR-V Module binary☆35Updated this week
- Layer providing Vulkan features when native support is unavailable☆145Updated last week
- Vulkan API Layer☆224Updated last month
- LLVM-Based Pipeline Compiler☆177Updated last month
- Vulkan Memory Model☆106Updated 7 months ago
- Graphics API Capture and Replay Tools for Reconstructing Graphics Application Behavior☆448Updated this week
- A single-header library with a simplified interface for Vulkan synchronization☆232Updated 2 years ago
- An LLVM backend generating SPIR-V binary.☆87Updated last year
- Introductory Vulkan sample☆120Updated 4 years ago
- LLVM IR and optimizer for shaders, including front-end adapters for GLSL and SPIR-V and back-end adapter for GLSL☆176Updated 4 years ago
- A micro Vulkan compute pipeline and a collection of benchmarking compute shaders☆236Updated 3 weeks ago
- GLSL Shading Language Specification and Extensions☆375Updated this week
- Vulkan Development Tools☆400Updated this week
- A tool and a library for bi-directional translation between SPIR-V and LLVM IR☆536Updated last week
- A cross-platform Vulkan layer which checks Vulkan applications for best practices on Arm Mali devices.☆116Updated 3 years ago
- Public repository for Vulkan Ecosystem issues☆132Updated 3 years ago
- SPIRV-Reflect is a lightweight library that provides a C/C++ reflection API for SPIR-V shader bytecode in Vulkan applications.☆758Updated last week
- Platform Abstraction Library☆382Updated last month
- Vulkan layers to measure and analyze graphics performance.☆55Updated last year
- Utility libraries for Vulkan developers☆73Updated last week
- SMOL-V: like Vulkan/Khronos SPIR-V, but smaller.☆331Updated 6 months ago
- ☆330Updated last week
- This OpenGL/Vulkan sample illustrates the use of "mesh shaders" for rendering CAD models.☆397Updated last year
- Vulkan ray tracing examples and tutorials using VK_NV_ray_tracing☆157Updated 3 years ago
- The Radeon GPU Analyzer (RGA) is an offline compiler and code analysis tool for Vulkan, DirectX, OpenGL, and OpenCL.☆445Updated last month
- Virtual machine for executing SPIR-V☆300Updated 5 months ago
- OpenGL and Vulkan comparison on rendering a CAD scene using various techniques☆169Updated 2 months ago