KhronosGroup / SPIRV-RegistryLinks
SPIR-V specs
☆121Updated this week
Alternatives and similar repositories for SPIRV-Registry
Users that are interested in SPIRV-Registry are comparing it to the libraries listed below
Sorting:
- SPIRV-Headers☆304Updated this week
- Vulkan Profiles Tools☆132Updated this week
- One stop shop for getting started with SPIR-V.☆204Updated last week
- Client side only Javascript to visualize a SPIR-V Module binary☆37Updated last month
- LLVM-Based Pipeline Compiler☆178Updated last month
- Vulkan API Layer☆225Updated 3 weeks ago
- Layer providing Vulkan features when native support is unavailable☆148Updated 3 weeks ago
- An LLVM backend generating SPIR-V binary.☆87Updated last year
- Utility libraries for Vulkan developers☆77Updated last week
- Vulkan Memory Model☆107Updated this week
- Graphics API Capture and Replay Tools for Reconstructing Graphics Application Behavior☆457Updated this week
- A micro Vulkan compute pipeline and a collection of benchmarking compute shaders☆239Updated 2 months ago
- Introductory Vulkan sample☆120Updated 4 years ago
- A single-header library with a simplified interface for Vulkan synchronization☆234Updated 2 years ago
- RTX Memory Utility Library helps to reduce and compact ray tracing memory for games☆123Updated 3 months ago
- GLSL Shading Language Specification and Extensions☆379Updated 2 weeks ago
- Platform Abstraction Library☆388Updated last month
- LLVM IR and optimizer for shaders, including front-end adapters for GLSL and SPIR-V and back-end adapter for GLSL☆176Updated 4 years ago
- ☆345Updated this week
- The Radeon GPU Analyzer (RGA) is an offline compiler and code analysis tool for Vulkan, DirectX, OpenGL, and OpenCL.☆451Updated last month
- Single Pass Downsampler (SPD)☆191Updated 2 years ago
- Vulkan Development Tools☆411Updated this week
- A cross-platform Vulkan layer which checks Vulkan applications for best practices on Arm Mali devices.☆118Updated 3 years ago
- AMD GPU Services (AGS) library and samples☆265Updated 2 weeks ago
- Vulkan layers to measure and analyze graphics performance.☆55Updated last year
- Vulkan Samples Assets☆83Updated 8 months ago
- This OpenGL/Vulkan sample illustrates the use of "mesh shaders" for rendering CAD models.☆409Updated last year
- GPU Ray Tracing Library☆78Updated last month
- A tool and a library for bi-directional translation between SPIR-V and LLVM IR☆553Updated this week
- Hello World like demo for Vulkan API☆141Updated last year