sergcpp / Eng
Embeddable cross-platform realtime engine
☆31Updated this week
Alternatives and similar repositories for Eng:
Users that are interested in Eng are comparing it to the libraries listed below
- Yet another pet engine☆69Updated 2 months ago
- (WIP) Small game engine made for fun and educational proposes. Might do something with it later, might not.☆82Updated this week
- Graphic Techniques Implemented on The Forge API, a cross-platform rendering framework on top of Vulkan, DirectX, Metal☆23Updated 5 years ago
- Next-gen general purpose game engine written in modern C++☆59Updated 3 weeks ago
- A flexible rendering engine for real-time graphics R&D☆22Updated this week
- Cross-platform rendering library that seamlessly integrates Vulkan, DirectX12 and Metal.☆52Updated 3 months ago
- Single file DDS header encoder and decoder☆74Updated 3 weeks ago
- Tiny DDS file loader☆43Updated 6 years ago
- entity component system framework☆48Updated this week
- An attempt at a fully featured Vulkan 3D engine.☆21Updated 4 years ago
- Cascaded Shadow Mapping sample written with the dwSampleFramework.☆22Updated 5 years ago
- Nabla's Tests and Examples source code☆33Updated this week
- RavEngine Graphics Library - a thin RHI for Vulkan, DirectX12, and Metal☆53Updated last month
- Real-Time Global Illumination - University of Leeds MSc Project.☆39Updated 3 years ago
- A DirectX 12 renderer featuring Deferred and Forward rendering paths, PBR, various post-processing effects, and more.☆47Updated last year
- AZDO OpenGL techniques including multi draw indirect (MDI), visibility culling and LOD selection inside the GPU☆90Updated last year
- Simple CPU/GPU profiler with ImGui HUD☆74Updated last year
- An experimental game engine.☆170Updated last month
- 🌋🖖🏽 PBR, IBL, Clustered Forward Shading, Path Tracing, Shadow Mapping, and more!☆94Updated 7 months ago
- A C++ game engine☆33Updated 4 years ago
- Sample showcasing lifetime management and resource transfers in Vulkan☆59Updated 3 months ago
- C++ Vulkan real time renderer.☆57Updated 3 years ago
- Experimental DirectX 12 Rendering Engine☆86Updated last week
- Render Hardware Interface. With DX11 and Vulkan backends☆28Updated 5 years ago
- ☆24Updated 4 years ago
- A Vulkan renderer, written in C++20☆34Updated 4 years ago
- ☆41Updated 4 years ago
- Modern OpenGL-4.6 PBR renderer using compute shaders and multi-draw-indirect. Written in C++. Made for educational purposes.☆13Updated 4 years ago
- Luna Rendering Engine☆21Updated last year
- Single header "no-allocation" KTX/DDS file reader☆118Updated last year