sergcpp / EngLinks
Embeddable cross-platform realtime engine
☆50Updated this week
Alternatives and similar repositories for Eng
Users that are interested in Eng are comparing it to the libraries listed below
Sorting:
- Yet another pet engine☆73Updated this week
- AZDO OpenGL techniques including multi draw indirect (MDI), visibility culling and LOD selection inside the GPU☆98Updated 2 years ago
- Next-gen general purpose game engine written in modern C++☆62Updated 2 months ago
- An experimental game engine.☆187Updated 2 months ago
- RavEngine Graphics Library - a thin RHI for Vulkan, DirectX12, and Metal☆70Updated 7 months ago
- Simple CPU/GPU profiler with ImGui HUD☆79Updated 2 weeks ago
- Playground for messing around with bgfx and friends☆62Updated 6 years ago
- OpenGL Renderer w/ FrameGraph☆110Updated 8 months ago
- 3D game engine using C++20 and Vulkan (WIP)☆129Updated last year
- Open source C++ 3D game engine☆164Updated this week
- A Vulkan based render engine☆126Updated last week
- Modern, flexible computer graphics and rendering engine, written in C++23 with support for Vulkan 🌋 and DirectX 12 ❎.☆107Updated last week
- (WIP) Small game engine made for fun and educational proposes. Might do something with it later, might not.☆92Updated last week
- 3D Renderers using DX12/Vulkan/OpenGL in C++☆33Updated 5 months ago
- Single file DDS header encoder and decoder☆78Updated last month
- Alternative STL aims to compile fast, runs fast, written in clear code, simple to read and understand☆72Updated 2 months ago
- Real-Time Global Illumination - University of Leeds MSc Project.☆46Updated 4 years ago
- Playground for doing procedurally infinite terrain rendering experiments with Vulkan☆82Updated 2 months ago
- 3D Game Engine☆208Updated last week
- Cross-platform rendering library that seamlessly integrates Vulkan, DirectX12 and Metal.☆61Updated last month
- Experimental DirectX 12 Rendering Engine☆91Updated 6 months ago
- Simple framework built from the ground up used for experimenting and learning different aspects of game engine architecture☆46Updated 5 years ago
- Forward plus rendering using Vulkan☆42Updated 8 years ago
- 🌋🖖🏽 PBR, IBL, Clustered Forward Shading, Path Tracing, Shadow Mapping, and more!☆104Updated last year
- Nabla's Tests and Examples source code☆55Updated this week
- Sample showcasing lifetime management and resource transfers in Vulkan☆67Updated 9 months ago
- Yet another multiplatform C++ framework to make games☆83Updated this week
- Single header "no-allocation" KTX/DDS file reader☆125Updated last week
- Tiny DDS file loader☆49Updated 6 years ago
- The Tweede Engine Framework is my third attempt to develop a cross-platform full game engine and game framework. It aims to provide one d…☆70Updated 3 weeks ago