sashaouellet / WangTile
Texture generator based on the notion of Wang Tiles
☆14Updated 7 years ago
Alternatives and similar repositories for WangTile:
Users that are interested in WangTile are comparing it to the libraries listed below
- Fast translucent object rendering with GLSL.☆21Updated 8 years ago
- PBR Baker - open source multi-functional baking tool for BRDF related work☆14Updated 5 years ago
- Fork of icculus's HLSL Bytecode -> GLSL translator with tweaks for MonoGame☆15Updated last year
- A bgfx port of lightmapper.h☆17Updated 8 years ago
- An Analytic Model for Full Spectral Sky-Dome Radiance☆13Updated 12 years ago
- Text encoder for Shadertoy☆31Updated 7 years ago
- collection of opengl effects (WIP)☆12Updated 8 years ago
- A repository for personal experimental purpose☆11Updated 7 years ago
- Indirect Occlusion Culling☆23Updated 8 years ago
- Broad-phase optimizations.☆10Updated 8 years ago
- D3D12 Root Signature/Pipeline State Object live-reloading☆15Updated 7 years ago
- A command line tool that converts game assets into a simple binary format for fast loading.☆19Updated 3 years ago
- Based on the VR Networked Physics from Glenn Fiedler☆12Updated 7 years ago
- [DEPRECATED] Virtual Machine for BlueByte☆9Updated 5 years ago
- Mesh shatter library☆24Updated 5 years ago
- Anyone can code☆11Updated 3 years ago
- ☆10Updated 4 years ago
- A demo library for rendering vector path with loop blinn algorithm☆12Updated 5 years ago
- SOCE is an Image Space Occlusion Culling Engine optimized to perform occlusion culling in CPU. If you have a densely occluded scene (e.g.…☆17Updated 9 years ago
- experimenting with Vulkan RTX☆10Updated 4 years ago
- A one-stop font atlas generator☆14Updated 7 years ago
- Some useful widgets for the Qt framework.☆9Updated 8 years ago
- ☆15Updated 9 years ago
- Exploratory Project on Fast Screen Space Global Illumination☆35Updated 5 years ago
- A Cinder block for dealing with geographic coordinates☆10Updated 5 years ago
- A hexagonal prism BVH: more efficient than AABB.☆18Updated 5 years ago
- Pathtracer pet project. Follow the interesting bits of its development in my blog.☆11Updated last year
- Colby Hall's C++ Standard Library☆11Updated 5 years ago
- A simple terrain rendering project, with some neat optimizations such as baked lightmaps and fast ambient occclusion with heighmaps.☆32Updated 10 years ago
- VFSME - Vulkan Free Surface Modeling Engine☆15Updated 8 years ago