Texture generator based on the notion of Wang Tiles
☆14Oct 18, 2017Updated 8 years ago
Alternatives and similar repositories for WangTile
Users that are interested in WangTile are comparing it to the libraries listed below
Sorting:
- High-performance C++ ECS with cache-friendly sector-based architecture and multithreading support.☆20Jan 10, 2026Updated last month
- Simple GPU clock stabilizer for consistent profiling☆20Sep 14, 2022Updated 3 years ago
- Generate a flame graph view.☆15Jan 24, 2026Updated last month
- The "EA IFF-85" (Interchange File Format) Repository☆32Feb 4, 2022Updated 4 years ago
- DXT compression and image processing☆17Jul 1, 2022Updated 3 years ago
- personal website☆18Jun 25, 2025Updated 8 months ago
- 网络同步移动☆17May 18, 2017Updated 8 years ago
- Yet another FBX exporter with flatbuffers serialization, goes with the Viewer (https://github.com/VladSerhiienko/Viewer, WIP).☆66Mar 23, 2019Updated 6 years ago
- etc texture decoder☆20May 31, 2019Updated 6 years ago
- Extraction tool for Activision's/Tencent's IFS archive system☆16Jan 5, 2015Updated 11 years ago
- Texture Compression Techniques in DuckTales Remastered☆17Jul 11, 2016Updated 9 years ago
- ☆21May 22, 2020Updated 5 years ago
- a collection of handle/id allocators☆20Feb 29, 2024Updated 2 years ago
- Indirect Occlusion Culling☆23Feb 25, 2017Updated 9 years ago
- ☆18Jan 14, 2021Updated 5 years ago
- Little bit of fun to see if I could create something similar to MegaTextures found in Quake Wars.☆22Aug 7, 2015Updated 10 years ago
- Wave Function Collapse and Growing Neural Grids combined!☆60Mar 21, 2020Updated 5 years ago
- Popular hash table implementation benchmarks☆27Jul 12, 2017Updated 8 years ago
- Simple C++ one-header stl based library implementing reflection for POD data types☆28May 20, 2021Updated 4 years ago
- Source code released under GPLv3 by EA in Command and Conquer: Remastered☆22Jun 7, 2020Updated 5 years ago
- MMO RPG 中可变视野及巨型实体的视野处理☆28Aug 31, 2022Updated 3 years ago
- approximate a mesh with a set of spheres☆34May 17, 2021Updated 4 years ago
- Nearly Exhaustive BC7 compressor☆28Nov 20, 2022Updated 3 years ago
- SSE Frustum Culling Demo☆74Sep 4, 2021Updated 4 years ago
- A CSG Toolkit for Unity3D that allows building of complex meshes with simple primitives.☆32Aug 26, 2015Updated 10 years ago
- ☆34Apr 23, 2018Updated 7 years ago
- Builds atlas texture from a bunch of input images.☆73Mar 26, 2020Updated 5 years ago
- GLSL shader live-reloading☆69Jul 27, 2017Updated 8 years ago
- Position-Based Dynamics in OpenCL, homework in Stanford's CS348C☆34Oct 24, 2017Updated 8 years ago
- Experimentation framework for real-time light culling☆31Jul 23, 2019Updated 6 years ago
- Catacomb Apocalypse source code☆42Jun 9, 2014Updated 11 years ago
- Visibility Determination Library: hierarchical frustum and occlusion culling algorithms☆41Feb 13, 2021Updated 5 years ago
- Comparing passing mouse coords to shader by late latching vs. by glUniform☆73Jul 24, 2017Updated 8 years ago
- Automatically exported from code.google.com/p/rg-etc1☆34Jul 23, 2016Updated 9 years ago
- Half precision floating point C++ library (imported from sourceforge upstream).☆35Aug 24, 2017Updated 8 years ago
- nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shading☆38Jan 25, 2018Updated 8 years ago
- Slotmap is a sequence container with weak reference keys written in C++17.☆39Oct 6, 2024Updated last year
- 🔺 Fast polygon triangulation library based on Seidel's algorithm.☆43Oct 30, 2025Updated 4 months ago
- a free, pixel-perfect 8x16 font☆45Sep 30, 2020Updated 5 years ago