aaronvark / VRPhysicsGame
Based on the VR Networked Physics from Glenn Fiedler
☆12Updated 6 years ago
Alternatives and similar repositories for VRPhysicsGame:
Users that are interested in VRPhysicsGame are comparing it to the libraries listed below
- Marching cube implementation in Unity☆12Updated 5 years ago
- A little fix for the directional shadows with msaa enabled in Unity3d.☆12Updated 6 years ago
- https://lexdev.net/tutorials/case_studies/overwatch_shield.html☆11Updated 5 years ago
- GPU matrix multiplication in Unity.☆17Updated 6 years ago
- ☆9Updated 5 years ago
- ☆10Updated 8 months ago
- Fast Voxel Traversal testing in Unity.☆29Updated 6 years ago
- Heightmap chunk terrain☆13Updated last year
- Separated binary package of FFmpegOut Unity plugin☆22Updated 6 years ago
- Experimenting with building distance fields of vertical slices of a point cloud, then generating a mesh with marching cubes.☆14Updated 8 years ago
- Unity shaders made for various purposes, written in Cg/HLSL.☆19Updated 2 years ago
- Experimental progressive GI renderer in Unity using physics raycasts for light rays☆34Updated 7 years ago
- A utility for mesh simplification☆14Updated 9 years ago
- simple CV pipeline prototype using Unity C# jobs☆18Updated 5 years ago
- ☆14Updated last year
- Unity VR Experiements with NVIDIA's GPU Gems as Ported by Scrawk☆15Updated 9 years ago
- ☆17Updated 3 years ago
- ☆12Updated 2 years ago
- Implementation of Peter Shirley's Ray Tracing in One Weekend. Multi-threaded, ISPC, and CUDA versions.Updated 5 years ago
- Personal Code/Snippet Library for Unity 3D☆24Updated 3 years ago
- Simple matte composition with Unity☆14Updated 4 years ago
- Unity example: Single pass chroma subsampling shader☆19Updated 8 years ago
- C# Simple implementation of Usdz file format☆13Updated 3 years ago
- KDopTree Intersection Detection☆12Updated 7 years ago
- A simple example showing how to implement a DDA based screen-space ray marcher in Unity☆13Updated 7 years ago
- A small test suite for comparing blur filters.☆17Updated 7 years ago
- Basic planetary terrain generator system.☆13Updated 6 years ago
- ☆10Updated 5 years ago
- Repository for my Unite Copenhagen 2019 talk - Upgrading Your Existing Project to the Universal Render Pipeline☆17Updated 5 years ago
- ☆15Updated 6 years ago