santaclose / aobaker
☆10Updated 4 years ago
Alternatives and similar repositories for aobaker
Users that are interested in aobaker are comparing it to the libraries listed below
Sorting:
- A hexagonal prism BVH: more efficient than AABB.☆18Updated 5 years ago
- D3D12 Root Signature/Pipeline State Object live-reloading☆15Updated 7 years ago
- A command line tool that converts game assets into a simple binary format for fast loading.☆19Updated 3 years ago
- A bgfx port of lightmapper.h☆17Updated 8 years ago
- ☆28Updated 7 years ago
- Visual shader editor for Lumix Engine☆12Updated 5 months ago
- Little Game Engine that aims to be Physically Based for the lighting part☆23Updated 7 years ago
- nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shading☆37Updated 7 years ago
- Grass rendering using geometry instancing in Direct3D 10.☆14Updated 8 years ago
- Runtime environment map prefiltering and spherical harmonics computation with OpenGL.☆16Updated 5 years ago
- Indirect Occlusion Culling☆23Updated 8 years ago
- Repo for working on updates to the legacy DXSDK header D3DX_DXGIFormatConvert.inl☆13Updated last week
- ☆28Updated 9 years ago
- An OpenGL sample implementation of Reflective Shadow Maps.☆15Updated 5 years ago
- This repo contains older DX11-era samples that were previously hosted on CodePlex☆18Updated 2 years ago
- random 2d engine rumblings☆18Updated 7 years ago
- Simple raytracing test using DirectX 12 Raytracing.☆8Updated 5 years ago
- Automatically exported from code.google.com/p/eight☆12Updated 8 years ago
- A game engine. That breathes fire and awesomeness☆15Updated 5 years ago
- A low-level cross platform GPU library☆20Updated 6 months ago
- Core OpenGL samples and tests written in C++11.☆13Updated 8 years ago
- A rendering-framework for DX12 and Vulkan. Mostly intended for personal learning purposes and graphics demos☆29Updated 10 months ago
- [DEPRECATED] Virtual Machine for BlueByte☆9Updated 5 years ago
- Tutorial Project for Screen Space Reflection☆10Updated 10 years ago
- Single header library for creating image atlases.☆27Updated 3 years ago
- Allows creating drivable tracks in the UE4 editor☆14Updated 7 years ago
- some helpers im using since 2009. contain usefull things like vec2, vec3, vec4, variant, actionTime and more☆18Updated 8 months ago
- Entity component system geared for games☆17Updated 5 years ago
- Ariyana is an open source and free WIP game engine.☆12Updated 6 years ago
- A database inspired entity-component system for computer games☆14Updated 4 years ago