simul / SimulQtWidgetsLinks
Some useful widgets for the Qt framework.
☆9Updated 8 years ago
Alternatives and similar repositories for SimulQtWidgets
Users that are interested in SimulQtWidgets are comparing it to the libraries listed below
Sorting:
- Allows creating drivable tracks in the UE4 editor☆14Updated 8 years ago
- [DEPRECATED] Virtual Machine for BlueByte☆10Updated 5 years ago
- D3D12 Root Signature/Pipeline State Object live-reloading☆15Updated 7 years ago
- A bgfx port of lightmapper.h☆17Updated 8 years ago
- SIMD-optimized math library in C++☆23Updated 7 years ago
- Frustum culling with an octree and depth sorting with a mergeable heap priority queue☆12Updated 13 years ago
- ☆12Updated 8 years ago
- DXT compression and image processing☆17Updated 3 years ago
- Fork of icculus's HLSL Bytecode -> GLSL translator with tweaks for MonoGame☆15Updated 2 years ago
- A quadtree implementation in C99☆23Updated 10 years ago
- A simple terrain rendering project, with some neat optimizations such as baked lightmaps and fast ambient occclusion with heighmaps.☆32Updated 10 years ago
- Node-based Noise and Pattern Editing Software☆12Updated 7 years ago
- ☆10Updated this week
- Visual shader editor for Lumix Engine☆13Updated 7 months ago
- A set of examples and visualizations showing off FiberTaskingLib☆12Updated 8 years ago
- Automatically exported from code.google.com/p/nvidia-mesh-tools☆11Updated 5 years ago
- An OpenGL 4.3 / C++ 11 rendering engine oriented towards animation.☆32Updated 7 years ago
- Colby Hall's C++ Standard Library☆11Updated 5 years ago
- A simple, header-only, dependency-free, C++ 11 based ThreadPool library.☆34Updated 5 years ago
- VFSME - Vulkan Free Surface Modeling Engine☆15Updated 8 years ago
- A simple, header-only match maker(match making) implementation for C++.☆19Updated 6 years ago
- 🛠️ A simple ECS library made for learning purposes (header-only)☆17Updated 4 years ago
- Learn to use CMake with Visual Studio 2017☆13Updated 6 years ago
- a binary format for baked (bak3d) 3d files☆19Updated 9 years ago
- Created by Elliot Jimenez and Jordi Oña☆12Updated 7 years ago
- OpenGL / XML + Lua Game GUI library.☆19Updated 6 years ago
- Indirect Occlusion Culling☆23Updated 8 years ago
- DirectX 11-based rendering framework designed for rapid prototyping☆19Updated 10 years ago
- Sample code for a 'Quaternions revisited' article from GPU Pro 5☆34Updated 10 years ago
- A hexagonal prism BVH: more efficient than AABB.☆18Updated 6 years ago