nem0 / lumixengine_visualscriptLinks
Visual scripting plugin for Lumix Engine
☆9Updated 8 months ago
Alternatives and similar repositories for lumixengine_visualscript
Users that are interested in lumixengine_visualscript are comparing it to the libraries listed below
Sorting:
- Scriptable game engine, using Ogre3D, ODE, and DirectShow.☆8Updated 4 years ago
- This repo demonstrates 3 rendering algorithms: Forward Rendering Deferred Shading Forward+ (Tiled Forward Rendering)☆21Updated last year
- Created by Elliot Jimenez and Jordi Oña☆12Updated 7 years ago
- A low-level cross platform GPU library☆20Updated 8 months ago
- A scalable pipeline tool for graphics applications to build assets.☆26Updated last year
- Low level Graphics API wrapper over D3D12 and Vulkan☆14Updated last month
- Verus Engine is a modern 3D game engine.☆41Updated 7 months ago
- A bgfx port of lightmapper.h☆17Updated 8 years ago
- GameDev framework under heavy development used as a personal test bed for rendering techniques and game mechanics. Have a look around. Yo…☆17Updated last month
- Lambda Game Engine☆24Updated 4 years ago
- Game engine, written in C++ with OpenGL and D3D11. Has a custom shader language, that gets converted to HLSL/GLSL.☆13Updated last year
- Runtime environment map prefiltering and spherical harmonics computation with OpenGL.☆17Updated 5 years ago
- Fully multithreaded C++ CPU rasterizer☆27Updated 5 years ago
- Visual shader editor for Lumix Engine☆13Updated 7 months ago
- A command line tool that converts game assets into a simple binary format for fast loading.☆19Updated 3 years ago
- C# plugin for Lumix Engine☆20Updated 7 months ago
- Skeletal animation player using the WhiteBoxEngine☆16Updated last year
- Lite 3D Game Engine☆21Updated 2 years ago
- Graphics Framework (engine) with modular architecture☆13Updated 6 years ago
- Tutorial Project for Screen Space Reflection☆10Updated 10 years ago
- A simple real time physics engine for video games.☆20Updated 11 months ago
- Experimental Dx12 engine with Voxel cone tracing for realtime GI☆11Updated 3 months ago
- Entity component system geared for games☆17Updated 6 years ago
- Game development framework / engine designed for programmers, focusing at ease of use.☆40Updated this week
- Simple raytracing test using DirectX 12 Raytracing.☆8Updated 5 years ago
- Fork of icculus's HLSL Bytecode -> GLSL translator with tweaks for MonoGame☆15Updated 2 years ago
- Another hobby cross-platform, multi-API graphics engine☆20Updated 3 years ago
- A clean and lean reimagining of the C++ standard library☆12Updated this week
- ☆20Updated 2 years ago
- Open Source Game Engine☆10Updated 2 years ago