nem0 / lumixengine_visualscript
Visual scripting plugin for Lumix Engine
☆9Updated this week
Related projects ⓘ
Alternatives and complementary repositories for lumixengine_visualscript
- Visual shader editor for Lumix Engine☆11Updated this week
- Render plugin for Lumix engine, raytracing (raymatching) voxel renderer☆9Updated 5 years ago
- A command line tool that converts game assets into a simple binary format for fast loading.☆19Updated 2 years ago
- This repo demonstrates 3 rendering algorithms: Forward Rendering Deferred Shading Forward+ (Tiled Forward Rendering)☆16Updated 7 months ago
- A low-level cross platform GPU library☆19Updated last week
- A bgfx port of lightmapper.h☆16Updated 8 years ago
- Game development framework under heavy development used as a personal testbed for rendering techniques and game mechanics. Have a look ar…☆15Updated this week
- C# plugin for Lumix Engine☆21Updated this week
- Runtime environment map prefiltering and spherical harmonics computation with OpenGL.☆14Updated 5 years ago
- Nabla's Tests and Examples source code☆19Updated this week
- Verus Engine is a modern 3D game engine.☆38Updated 3 months ago
- Fully multithreaded C++ CPU rasterizer☆24Updated 4 years ago
- Forward plus rendering using Vulkan☆28Updated 7 years ago
- Material Graph Editor for Urho3D engine☆26Updated 2 years ago
- A scalable pipeline tool for graphics applications to build assets.☆26Updated 6 months ago
- Lambda Game Engine☆23Updated 3 years ago
- This repo contains older DX11-era samples that were previously hosted on CodePlex☆17Updated 2 years ago
- Little Game Engine that aims to be Physically Based for the lighting part☆23Updated 6 years ago
- Cascaded Shadow Mapping sample written with the dwSampleFramework.☆20Updated 4 years ago
- Implementation of "Deep G-Buffers for Stable Global Illumination Approximation" using OpenGL 4.5☆10Updated 5 years ago
- Graphics Framework (engine) with modular architecture☆14Updated 5 years ago
- Game engine, written in C++ with OpenGL and D3D11. Has a custom shader language, that gets converted to HLSL/GLSL.☆13Updated last year
- Skeletal animation player using the WhiteBoxEngine☆13Updated 6 months ago
- An OpenGL sample implementation of Reflective Shadow Maps.☆14Updated 5 years ago
- Personal game engine project for learning real-time rendering techniques and engine architecture☆11Updated 4 years ago
- A rendering-framework for DX12 and Vulkan. Mostly intended for personal learning purposes and graphics demos☆29Updated 4 months ago
- ☆11Updated last year
- DX11 & DX 12 renderer for Lumix Engine☆9Updated 2 months ago
- Tutorial Project for Screen Space Reflection☆10Updated 9 years ago
- A game engine. That breathes fire and awesomeness☆15Updated 5 years ago