ryanKeable / ShootySkiesOverDriveRenderPipeline
Render pipeline assets used for Shooty Skies Overdrive Post FC
☆17Updated 3 years ago
Related projects ⓘ
Alternatives and complementary repositories for ShootySkiesOverDriveRenderPipeline
- Sample project that show how to do planar reflection in unity urp☆14Updated 4 years ago
- VR Mirror Demo for unity internal renderer.☆27Updated 2 years ago
- A mirror shader that works with VR in URP Unity Latest version (2019.3+), though only with multi-pass☆81Updated 2 years ago
- A beautiful advanced refractive shader with distortion for Unity URP. Suitable for complex glass scenarios.☆49Updated last year
- A fog implementation for URP that fades to the skybox colour☆35Updated 10 months ago
- Use ShaderGraph as a texture creation tool!☆71Updated 6 months ago
- Template unity project preconfigured with ASW for the Oculus Quest 1 & 2 using a custom render pipeline☆65Updated 3 months ago
- A URP port of Unity's classic Standard Assets Effects package's Sun Shaft effect☆50Updated last year
- Procedural stochastic texturing node for Unity's Shader Graph☆30Updated last year
- Unity Live Capture package and companion apps (Face Capture and Virtual Camera).☆30Updated 2 weeks ago
- Allows using AnimationCurves in a Unity ShaderGraph.☆43Updated 4 years ago
- ☆72Updated 4 years ago
- A collection of URP shaders and render features.☆46Updated 2 years ago
- Hotspot UV for Unity with ProBuilder support☆65Updated 3 years ago
- ☆55Updated 4 years ago
- A Unity add-on to control foliage placement☆29Updated 4 years ago
- Simple camera smoothing prefab to help facilitate the capture of VR content☆26Updated 3 years ago
- Unity Terrain Shader with Height Blending and more features☆102Updated 3 years ago
- Nodes Differences Between Shadergraph And AmplifyShaderEditor☆62Updated 3 months ago
- Vertex Animation Texture tool for Unity☆16Updated 2 years ago
- ☆32Updated last year
- Way to customize how reflection probes are baked in Unity☆69Updated 5 years ago
- The project contents contain the code necessary to calculate tension data on inside Unity Shaders. It also contains some other tools like…☆70Updated last year
- A project containing samples showing the differences in implementation between uGUI and UIToolkit using the same UI references☆59Updated 11 months ago
- Implementation of advanced shaders in Unity like raytracing, interior mapping, parallax mapping☆53Updated 2 years ago
- UNanite is an automatic LOD system intelligence for Unity.☆35Updated 2 months ago
- Vertex ambient occlusion baking tool for Unity.☆35Updated 4 years ago
- Mixer for Unity's Terrain Tools 3☆53Updated 2 years ago
- ☆53Updated 4 years ago
- Simple Procedural Shader graph for interactive liquids in Unity URP☆66Updated 4 years ago