ryanKeable / ShootySkiesOverDriveRenderPipeline
Render pipeline assets used for Shooty Skies Overdrive Post FC
☆18Updated 3 years ago
Alternatives and similar repositories for ShootySkiesOverDriveRenderPipeline:
Users that are interested in ShootySkiesOverDriveRenderPipeline are comparing it to the libraries listed below
- A beautiful advanced refractive shader with distortion for Unity URP. Suitable for complex glass scenarios.☆54Updated last year
- ☆54Updated 5 years ago
- VR Mirror Demo for unity internal renderer.☆27Updated 3 years ago
- Vertex Animation Texture tool for Unity☆17Updated 2 years ago
- Basic Unity editor window that allows you to find materials by shader.☆33Updated last year
- Unity Live Capture package and companion apps (Face Capture and Virtual Camera).☆46Updated 2 months ago
- Book Of The Dead: Environment https://assetstore.unity.com/packages/essentials/tutorial-projects/book-of-the-dead-environment-121175 upgr…☆33Updated 4 years ago
- Light Probe Intensity Adjustment Tool for Unity3D☆64Updated 2 years ago
- Hotspot UV for Unity with ProBuilder support☆65Updated 3 years ago
- ☆20Updated 4 years ago
- Unity Shader Graph: Custom Render Texture target sample☆27Updated last year
- Alpha preserving feature for Unity URP☆56Updated last week
- Collection of HDRP (post-processing) lens flares for Unity☆34Updated 4 years ago
- Vertex ambient occlusion baking tool for Unity.☆36Updated 4 years ago
- ☆74Updated 4 years ago
- Scripts for running Blender 3D inside of Unity☆49Updated 11 months ago
- A mirror shader that works with VR in URP Unity Latest version (2019.3+), though only with multi-pass☆83Updated 2 years ago
- LookDev Studio: a template for artists to import their work, and share the result with their directors, team and clients.☆71Updated 3 years ago
- Way to customize how reflection probes are baked in Unity☆73Updated 6 years ago
- A collection of URP shaders and render features.☆50Updated 2 years ago
- ☆107Updated last year
- Implementation of advanced shaders in Unity like raytracing, interior mapping, parallax mapping☆54Updated 2 years ago
- A Texture3D Atlas Import Pipeline for Unity 2019.3 and newer.☆32Updated 2 months ago
- ☆33Updated 3 months ago
- Refraction shader graph for Unity's URP (Universal Render Pipeline). Based on HDRP's Screen Space Refraction.☆61Updated last year
- ☆32Updated 2 years ago
- Hex tile sampling test (Unity)☆34Updated 2 years ago
- A system for packaging up shaders for different render pipelines/versions of unity, and making them act as if they are a single shader☆93Updated last year
- Allows using AnimationCurves in a Unity ShaderGraph.☆47Updated 4 years ago
- A tiny vertex color baker for Unity that runs on the GPU, implemented as an AssetPostprocessor☆104Updated 2 years ago