treviasxk / UNanite
UNanite is an automatic LOD system intelligence for Unity.
☆36Updated 2 months ago
Alternatives and similar repositories for UNanite:
Users that are interested in UNanite are comparing it to the libraries listed below
- A collection of URP shaders and render features.☆53Updated 2 years ago
- Refraction shader graph for Unity's URP (Universal Render Pipeline). Based on HDRP's Screen Space Refraction.☆70Updated last year
- Smooth Normals to Improve backface Outline☆64Updated last year
- Volumetric Fog Package for URP Forward+☆89Updated 2 weeks ago
- URP Sea & Clouds & SkyFog☆48Updated last year
- The HairFX Custom ShaderGraph Shader for Universal RP☆36Updated 3 months ago
- A render feature to recover Unity 5.x's offical volumetric fog in Adam demo☆41Updated 2 years ago
- Implementation of an atmospheric scattering example found on ShaderToy, ported to URP and made to work with baked optical depth. Inspired…☆55Updated last year
- Foldout as a Decorator for group variables in Unity Script Inspector☆45Updated 3 years ago
- Screen space reflection for Unity 2022 and Unity6☆71Updated 4 months ago
- Easy to use GPU instance manager for Unity.☆49Updated last year
- Shader Variant Explorer lets you peek into Unity's shader compilation process to better understand the composition of shader files.☆66Updated last year
- This project use full FFT methods to make Ocean waves rendering with Tessellation shader☆78Updated last year
- ☆34Updated 5 months ago
- Use Unity's timeline to blend material properties☆76Updated last year
- ☀️ Unity URP implementation of Lens Flare optimized for mobile VR.☆11Updated last year
- ☆21Updated 11 months ago
- Based by NvBlast,using Jobs system to improve performance☆60Updated 4 years ago
- A work in progress solution for capsule shadows in Unity.☆115Updated last year
- 🌟 A Scriptable Render Pipeline (SRP) featuring modern high fidelity rendering techniques.☆55Updated 3 months ago
- Shaders and VFX experimentation in URP and BIRP☆47Updated 2 years ago
- This project demonstrates how to set the shading rate of Renderer Features for the Universal Rendering Pipeline☆77Updated 2 months ago
- Simple separable Gaussian blur function for URP☆48Updated 3 years ago
- Custom PBR Shader for Unity URP.☆31Updated last year
- Dynamic Sky Sphere System☆67Updated 6 years ago
- Procedural Grass System with Compute Shaders in Unity☆28Updated 2 years ago
- Procedural stochastic texturing node for Unity's Shader Graph☆34Updated 2 years ago
- Mobile friendly Unity sand/snow shader using the Universal Render Pipeline - Uses Unity Version 2020.1.2f1☆69Updated 3 years ago
- A realistic & physically based human skin shader☆26Updated 2 years ago
- Library for generating sharp shadow volumes in Unity3D.☆56Updated 3 years ago