rlux / voronoiLinks
a C++ library to calculate voronoi diagrams for a given set of points
☆23Updated 11 years ago
Alternatives and similar repositories for voronoi
Users that are interested in voronoi are comparing it to the libraries listed below
Sorting:
- Reference Implementation of Automatic UV Mapping with Harmonic Maps.☆25Updated 8 years ago
- A realtime terrain erosion & fluid simulation running on the CPU.☆79Updated 4 years ago
- Octree library in C++☆60Updated 13 years ago
- Sample for the Voxels library☆37Updated 11 years ago
- A 2D implementation of the SCA 2008 paper "Accurate Viscous Free Surfaces[...]" by Batty & Bridson.☆17Updated 13 years ago
- Levelset-light is an open source C++ library for storing and manipulations on voxel data. It is used for representing geometry in fluid d…☆20Updated 7 years ago
- OpenGL Development Cookbook (book code with build and configuration fixes)☆22Updated 3 years ago
- Octree/BVH: building and traversal (for fast ray-triangle-intersection)☆78Updated 11 years ago
- voxel Terrain using marching cubes and transvoxel☆111Updated 8 years ago
- procedural geometry for Ogre3D☆44Updated last month
- 2D/3D C++ library focusing on mesh processing☆27Updated 9 years ago
- Real time 2D simulator of fluid mechanics in C++/Qt/OpenGl☆25Updated 11 years ago
- GPU classifies how to render millions of particles☆75Updated last year
- Header only C++ library for decomposing and slicing concave polygons into convex polygons☆72Updated 4 years ago
- A very simple marching cubes example.☆64Updated 8 years ago
- SPH simulation in OpenGL compute shader.☆68Updated 2 years ago
- A basic geometry C++ library for 2D and 3D applications☆97Updated 8 months ago
- A particle engine running on the GPU, using c++14 and OpenGL 4.4.☆195Updated 6 months ago
- Dual Contouring Implementation in C++, by Tao Ju, from http://sourceforge.net/projects/dualcontouring/☆69Updated 11 years ago
- Implementation of SPH fluid with both CPU and GPU (2D and 3D)☆63Updated 10 years ago
- Ork - An OpenGL rendering kernel from Inria☆35Updated 7 years ago
- A simplicial mesh structure that supports general non-manifold meshes and associated data☆41Updated 11 years ago
- Smoothed Particle Hydrodynamics on the GPU☆50Updated 13 years ago
- A high-performance library for multi-physics simulations and geometric computation☆32Updated 4 years ago
- A small OpenGL compute shader test. Renders millions of particles in real time, interacting with a set of force nodes.☆43Updated 10 years ago
- OpenGL-based voxel renderer☆66Updated 9 years ago
- Dual Contoruing implemented in C++☆96Updated 6 years ago
- A simple OpenCL / OpenGL fluid simulation and renderer☆26Updated 5 years ago
- GPU SPH fluids v3 from http://fluids3.com by Rama Hoetzlein☆103Updated 4 years ago
- A fast parallel CPU-based surface & solid voxelizer.☆78Updated 4 years ago