risgpta / An-intersection-algorithmLinks
☆11Updated 8 months ago
Alternatives and similar repositories for An-intersection-algorithm
Users that are interested in An-intersection-algorithm are comparing it to the libraries listed below
Sorting:
- 2D/3D C++ library focusing on mesh processing☆25Updated 10 years ago
- This doesn't work! -- Implementing the Marching Triangles Algorithm☆10Updated 10 years ago
- Fearless Boolean operations on triangle meshes 🛌💤☆47Updated 7 months ago
- an elegant, high-performance and user-friendly halfedge data structure☆88Updated 4 years ago
- TinyMesh is a light-weight mesh processing library in C/C++.☆99Updated 2 years ago
- A simple implementation of fluid-rigid-body coupling in 2D, using the method of Batty et al. 2007☆51Updated 9 years ago
- Particle sampling with SPH-based relaxation.☆15Updated 7 years ago
- Fluid simulation engine for computer graphics applications, which is based on OpenVDB☆24Updated 5 years ago
- A PBD simulation with triangulated obj and bgeo outputs for each frame for houdini input.☆34Updated 7 years ago
- The ultimate mesh handling library☆60Updated this week
- A static C++ library for the generation of discrete functions on a box-shaped domain. This is especially suited for the discretization of…☆311Updated 2 years ago
- C++ version based on the Marching Cubes library of the paper: http://jcgt.org/published/0008/03/01☆23Updated 3 years ago
- Header only, single file, simple and efficient C++11 library to compute the signed distance function (SDF) to a triangle mesh☆176Updated 3 weeks ago
- A simple OpenGL sample of Percentage Closer Soft Shadows with directional and spot lights.☆20Updated 5 years ago
- A simple 3d grid-based simulator for animating inviscid free surface liquids in irregular domains.☆112Updated 7 years ago
- Dual Contoruing implemented in C++☆100Updated 6 years ago
- Acceleration structure library (BVH-, KD-Tree) with basic parallel construction☆56Updated 7 years ago
- Cut a tetrahedral mesh with a triangle mesh in 3D.☆87Updated 4 years ago
- Dual Contouring Implementation in C++, by Tao Ju, from http://sourceforge.net/projects/dualcontouring/☆71Updated 11 years ago
- ☆27Updated 4 years ago
- An open source digital suclpting application that provides artists with many types of digital brush, dynamic topology and meshing tools☆25Updated 3 years ago
- This project contains the article "Collision Detection with Swept Spheres and Ellipsoids" by Jorrit Rouwé and source code. An article abo…☆22Updated 6 years ago
- ☆21Updated 10 years ago
- OpenTissue is a collection of generic algorithms and data structures for rapid development of interactive modeling and simulation.☆102Updated 3 years ago
- C++ math / geometry / mesh processing library☆63Updated 7 years ago
- Computer Graphics Assignment about Bounding Volume Hierarchies☆131Updated 3 years ago
- A collection of common mesh subdivision algorithms☆99Updated 7 years ago
- A 3D Geometry Processing / Collision Detection / Physics Engine with zero dependencies☆10Updated 5 months ago
- Real-time Collision Culling of a Million Bodies on Graphics Processing Units. SIGGRAPH ASIA, Dec. 2010☆18Updated 10 years ago
- A simple jelly simulation using Position Based Dynamics☆14Updated 4 years ago