rikusalminen / spacepart
Frustum culling with an octree and depth sorting with a mergeable heap priority queue
☆12Updated 12 years ago
Alternatives and similar repositories for spacepart:
Users that are interested in spacepart are comparing it to the libraries listed below
- A bgfx port of lightmapper.h☆17Updated 8 years ago
- A command line tool that converts game assets into a simple binary format for fast loading.☆19Updated 3 years ago
- A hexagonal prism BVH: more efficient than AABB.☆18Updated 5 years ago
- D3D12 Root Signature/Pipeline State Object live-reloading☆15Updated 7 years ago
- Indirect Occlusion Culling☆23Updated 8 years ago
- Sample code for a 'Quaternions revisited' article from GPU Pro 5☆34Updated 9 years ago
- DirectX 11-based rendering framework designed for rapid prototyping☆18Updated 9 years ago
- An OpenGL sample implementation of Reflective Shadow Maps.☆14Updated 5 years ago
- Automatically exported from code.google.com/p/nvidia-mesh-tools☆11Updated 4 years ago
- Former 3D game engine, now available to public for educational and testing purposes☆16Updated 8 years ago
- Little Game Engine that aims to be Physically Based for the lighting part☆23Updated 7 years ago
- Runtime environment map prefiltering and spherical harmonics computation with OpenGL.☆14Updated 5 years ago
- Pathtracer pet project. Follow the interesting bits of its development in my blog.☆11Updated last year
- Experimentation framework for real-time light culling☆30Updated 5 years ago
- Graphics Framework (engine) with modular architecture☆14Updated 6 years ago
- VFSME - Vulkan Free Surface Modeling Engine☆15Updated 8 years ago
- A rendering-framework for DX12 and Vulkan. Mostly intended for personal learning purposes and graphics demos☆29Updated 9 months ago
- ☆12Updated 8 years ago
- DynamicResolutionRendering_source_V3_update☆34Updated 7 years ago
- ☆32Updated 2 years ago
- Performance and bandwidth tester for D3D12 memory pools☆23Updated last year
- Entity component system geared for games☆16Updated 5 years ago
- A collection of in-progress work☆14Updated 7 years ago
- Allows creating drivable tracks in the UE4 editor☆14Updated 7 years ago
- engine used in some nesnausk! demos☆22Updated 13 years ago
- Grass rendering using geometry instancing in Direct3D 10.☆13Updated 7 years ago
- SIMD-optimized math library in C++☆23Updated 6 years ago
- Visual shader editor for Lumix Engine☆11Updated 3 months ago
- Global illumination rendering engine☆27Updated 2 weeks ago
- nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shading☆36Updated 7 years ago