☆18Dec 6, 2016Updated 9 years ago
Alternatives and similar repositories for DOPPEngine
Users that are interested in DOPPEngine are comparing it to the libraries listed below
Sorting:
- OpenGL sample that demonstrates how to enable Framelock in an application☆18Jan 27, 2016Updated 10 years ago
- ☆13Jan 27, 2016Updated 10 years ago
- AMD Crossfire API sample for DirectX 11☆26Sep 6, 2016Updated 9 years ago
- Samples showing FIrePro DirectGMA features in OpenGL and OpenCL☆21Jan 27, 2016Updated 10 years ago
- Barycentric coordinates GCN shader extension sample for DirectX 11☆13Jan 13, 2021Updated 5 years ago
- AMD depth bounds test DirectX 11 driver extension sample☆25Apr 25, 2019Updated 6 years ago
- AMD morphological anti-aliasing (MLAA) sample based on DirectX 11☆39Sep 6, 2016Updated 9 years ago
- AMD separable filter sample based on DirectX 11☆26Sep 6, 2016Updated 9 years ago
- Vulkan mbcnt sample that shows how to use the AMD_shader_ballot extension and mbcnt to perform a fast reduction within a wavefront☆16May 29, 2018Updated 7 years ago
- Sample demonstrating the use of tessellation shaders with OpenGLES☆13Jun 5, 2017Updated 8 years ago
- OpenGL sample that demonstrates terrain tessellation on the GPU☆65Jan 27, 2016Updated 10 years ago
- AMD supersample anti-aliasing (SSAA) sample based on DirectX 11☆45Sep 8, 2016Updated 9 years ago
- AMD tessellation sample based on DirectX 11☆33Sep 8, 2016Updated 9 years ago
- OpenGL sample demonstrating the GL_AMD_sparse_texture extension introduced by the AMD FirePro W and Radeon HD 7000 series☆31Jan 27, 2016Updated 10 years ago
- Barycentric coordinates GCN shader extension sample for DirectX 12☆12Jan 13, 2021Updated 5 years ago
- RapidFire SDK - interface for cloud gaming and virtualization (VDI)☆37Jan 31, 2019Updated 7 years ago
- Vulkan sample built on the Anvil framework☆16Mar 23, 2017Updated 8 years ago
- Simple example showing how to use DGMA in OpenCL☆13Feb 11, 2016Updated 10 years ago
- AMD Forward+ sample based on DirectX 11☆145Sep 6, 2016Updated 9 years ago
- AMD GPU particles sample based on DirectX 11☆122Sep 6, 2016Updated 9 years ago