GPUOpen-LibrariesAndSDKs / DOPPEngine
☆18Updated 8 years ago
Alternatives and similar repositories for DOPPEngine:
Users that are interested in DOPPEngine are comparing it to the libraries listed below
- Barycentric coordinates GCN shader extension sample for DirectX 11☆14Updated 4 years ago
- OpenGL sample that demonstrates how to enable Framelock in an application☆18Updated 8 years ago
- Barycentric coordinates GCN shader extension sample for DirectX 12☆12Updated 4 years ago
- AMD tessellation sample based on DirectX 11☆34Updated 8 years ago
- AMD separable filter sample based on DirectX 11☆27Updated 8 years ago
- AMD supersample anti-aliasing (SSAA) sample based on DirectX 11☆45Updated 8 years ago
- ☆17Updated 2 years ago
- AMD morphological anti-aliasing (MLAA) sample based on DirectX 11☆40Updated 8 years ago
- Fork of icculus's HLSL Bytecode -> GLSL translator with tweaks for MonoGame☆15Updated last year
- A bgfx port of lightmapper.h☆16Updated 8 years ago
- VFSME - Vulkan Free Surface Modeling Engine☆15Updated 8 years ago
- AMD Crossfire API sample for DirectX 11☆26Updated 8 years ago
- OpenGL sample demonstrating the GL_AMD_sparse_texture extension introduced by the AMD FirePro W and Radeon HD 7000 series☆31Updated 8 years ago
- Grass rendering using geometry instancing in Direct3D 10.☆13Updated 7 years ago
- Trying to trim down the size of my Vulkan repo...☆29Updated 7 years ago
- ☆11Updated 7 years ago
- AMD depth bounds test DirectX 11 driver extension sample☆26Updated 5 years ago
- A hexagonal prism BVH: more efficient than AABB.☆18Updated 5 years ago
- A command line tool that converts game assets into a simple binary format for fast loading.☆19Updated 3 years ago
- SIMD-optimized math library in C++☆23Updated 6 years ago
- DXT compression and image processing☆16Updated 2 years ago
- Vulkan mbcnt sample that shows how to use the AMD_shader_ballot extension and mbcnt to perform a fast reduction within a wavefront☆16Updated 6 years ago
- D3D12 Root Signature/Pipeline State Object live-reloading☆15Updated 7 years ago
- Extension header generator based on the official Vulkan registry xml☆7Updated 2 years ago
- A rendering-framework for DX12 and Vulkan. Mostly intended for personal learning purposes and graphics demos☆29Updated 7 months ago
- A set of examples and visualizations showing off FiberTaskingLib☆12Updated 7 years ago
- Indirect Occlusion Culling☆23Updated 7 years ago
- Toy software vulkan ICD implementation☆19Updated 4 years ago
- Automatically exported from code.google.com/p/nvidia-mesh-tools☆11Updated 4 years ago
- ☆12Updated 7 years ago