Custom navigation mesh generated in the Unreal environment by applying the Recast voxelization model.
☆14Mar 18, 2024Updated 2 years ago
Alternatives and similar repositories for NavmeshGeneration
Users that are interested in NavmeshGeneration are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Extending IndexBufferCompression to also support vertex compression.☆18May 3, 2015Updated 11 years ago
- Demo code for the Extended Graphics Programming unreal plugin (also on github)☆15Apr 13, 2026Updated 3 months ago
- Proportional Integral Derivative (PID) controller plugin for UE4☆10Nov 1, 2021Updated 4 years ago
- 3D file importer to UE4 project at runtime using Assimp and Procedural Mesh☆23May 10, 2020Updated 6 years ago
- AOI algorithm C language implementation☆12Nov 3, 2019Updated 6 years ago
- Serverless GPU API endpoints on Runpod - Get Bonus Credits • AdSkip the infrastructure headaches. Auto-scaling, pay-as-you-go, no-ops approach lets you focus on innovating your application.
- Navigation-mesh Toolset for jMonkeyEngine☆14Sep 10, 2025Updated 10 months ago
- Unreal Engine plugin that contains base classes to implement the Gameplay Ability System☆17Jun 8, 2022Updated 4 years ago
- HLSL Material for Unreal Engine☆20Sep 20, 2024Updated last year
- A few classes which compile faster than the classes that they replace☆12Apr 5, 2014Updated 12 years ago
- Convert an image to stereographic projection (Polar Coordinates)☆10Oct 15, 2022Updated 3 years ago
- VFSME - Vulkan Free Surface Modeling Engine☆15Nov 13, 2016Updated 9 years ago
- A collection of Unreal Engine StateTree utilities, tasks and property functions☆21Mar 22, 2025Updated last year
- QLL : Level loaders☆15Feb 18, 2020Updated 6 years ago
- A generalized library and application to handle crashes in Linux applications☆14Nov 28, 2015Updated 10 years ago
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- PoC for setting up an ElasticSearch Cluster, to serve APIs built in Flask☆11Apr 10, 2021Updated 5 years ago
- This demo project demonstrates the integration of my plugins with Unreal Engine, featuring systems like the Gameplay Ability System and C…☆19Jun 21, 2026Updated last month
- 3D Pathfinding system plugin for Unreal Engine 5.6, using Sparse Voxel Octrees. Now overhauled for UE5 with optimisations and tactical re…☆276Jan 12, 2026Updated 6 months ago
- A C++ dope vector for fast operations on multi-dimensional matrixes☆11Feb 23, 2017Updated 9 years ago
- Quickly edit parameters and snippets with your favorite editor.☆32Jan 25, 2018Updated 8 years ago
- Frustum culling with an octree and depth sorting with a mergeable heap priority queue☆12Apr 19, 2012Updated 14 years ago
- A small ray tracer supporting importance sampling, path tracing, volumetric single scattering and volumetric importance sampling.☆10Apr 3, 2018Updated 8 years ago
- Super simple sample code for using ComputeShader in Unreal Engine 4.19☆13Aug 20, 2018Updated 7 years ago
- collection of opengl effects (WIP)☆12Sep 15, 2016Updated 9 years ago
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- ☆16Oct 2, 2019Updated 6 years ago
- WProxy is an authenticated SOCKS5 and HTTP proxy tool with port multiplexing support. It helps you access the internet in a secure and ef…☆23Oct 30, 2025Updated 8 months ago
- DirectX 12 sample: real-time rendering with a sparsely volumetric representation from a mesh by depth peeling OIT. The ray-traced shadow …☆15Mar 18, 2025Updated last year
- Automatically exported from code.google.com/p/nvidia-mesh-tools☆11May 26, 2020Updated 6 years ago
- Tutorial code for how to access your render target data from the shaders☆14Dec 26, 2024Updated last year
- 九宫格和十字链表两种实现☆25Apr 18, 2019Updated 7 years ago
- CTRL Reference Visualizer is an editor plugin for Unreal Engine 5 that enables level designers to see outgoing and incoming actor referen…☆29Mar 5, 2025Updated last year
- Chernyaev’s Marching Cubes 33 is one of the first algorithms intended to preserve the topology of the trilinear interpolant. In this work…☆14Jul 19, 2013Updated 13 years ago
- AS3 ByteArray class for lua.☆19Oct 9, 2020Updated 5 years ago
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- Things that might come in handy for making a turn-based game in Unreal Engine 4☆13Nov 1, 2015Updated 10 years ago
- This repo contains lecture notes and codes for Computational Photography course on Udacity.☆18Mar 15, 2018Updated 8 years ago
- A Panda3D GPU (OGL v3.1+) Particle System☆16Aug 2, 2019Updated 6 years ago
- Unreal Plugin to add SquirrelNoise5☆10Aug 23, 2025Updated 11 months ago
- A tutorial project for using QuestSystem in addition of Nathan's Dialogue Manager☆12Sep 9, 2024Updated last year
- Unreal 5.3+ plugin to simplify advanced graphics programming tricks☆44Oct 1, 2025Updated 9 months ago
- ☆17Feb 22, 2026Updated 5 months ago