ands / libr3dLinks
A small realtime software rendering library
☆16Updated 5 years ago
Alternatives and similar repositories for libr3d
Users that are interested in libr3d are comparing it to the libraries listed below
Sorting:
- Simple software rasterizer with OpenGL-like interface☆32Updated 2 years ago
- A single header library for managing game entity hierarchies.☆40Updated 4 years ago
- A cross-platform game library in the public domain☆15Updated 6 years ago
- A small software renderer☆10Updated 5 years ago
- Core OpenGL samples and tests written in C++11.☆14Updated last month
- A collection of header files that can ease OpenGL programming☆29Updated 4 years ago
- ☆29Updated 9 years ago
- ☆12Updated 5 years ago
- Simple Vulkan demo program☆14Updated 7 years ago
- Single header library for creating image atlases.☆27Updated 3 years ago
- Pure C Simple Window Framework (to be rebased soon).☆26Updated 7 years ago
- A toy game engine written in C for prototyping and goofing around.☆13Updated 2 years ago
- An immediate mode font rendering system in C.☆33Updated 5 months ago
- Graphics programming experiments. Play-around, demos. Some good, some bad.☆41Updated 3 weeks ago
- A minimalistic scripting language with parser and interpreter in a single C++ header file☆28Updated 3 years ago
- A collection of in-progress work☆14Updated 7 years ago
- A one-stop font atlas generator☆14Updated 7 years ago
- Mini Shadertoy WIP☆18Updated 6 years ago
- Single header OpenGL utility library in the public domain☆23Updated last year
- Rendering library for 2D/3D graphics☆25Updated 2 years ago
- A binary tree based memory allocator in C.☆11Updated 7 years ago
- darkHAMMER is a lightweight, open-source, multiplatform game engine. written in C (C99) language, supports python and C# bindings and lua…☆98Updated 8 years ago
- Colby Hall's C++ Standard Library☆11Updated 5 years ago
- A collection of all my single-header libraries.☆17Updated last year
- Single header Wavefront OBJ parser written in C.☆28Updated 8 years ago
- Low poly font rendering system. Uses triangles not textures, for always sharp edges.☆17Updated 2 years ago
- Brad's Quixotic C - a barebones libc in a single header file☆27Updated 7 years ago
- QLL : Level loaders☆14Updated 5 years ago
- engine used in some nesnausk! demos☆22Updated 14 years ago
- 10⁻¹⁸☆20Updated last month