elliotjb / Culverin-Engine3DLinks
Created by Elliot Jimenez and Jordi Oña
☆12Updated 7 years ago
Alternatives and similar repositories for Culverin-Engine3D
Users that are interested in Culverin-Engine3D are comparing it to the libraries listed below
Sorting:
- A bgfx port of lightmapper.h☆17Updated 9 years ago
- A command line tool that converts game assets into a simple binary format for fast loading.☆20Updated 3 years ago
- Visual scripting plugin for Lumix Engine☆11Updated 2 months ago
- Verus Engine is a modern 3D game engine.☆42Updated 11 months ago
- A 3D game engine.☆21Updated 6 years ago
- Runtime environment map prefiltering and spherical harmonics computation with OpenGL.☆17Updated 6 years ago
- Frustum culling with an octree and depth sorting with a mergeable heap priority queue☆12Updated 13 years ago
- 3D graphics engine designed for rapid prototyping and extensibility☆32Updated 2 years ago
- Cascaded Shadow Mapping sample written with the dwSampleFramework.☆24Updated 5 years ago
- A simple, header-only, dependency-free, C++ 11 based ThreadPool library.☆37Updated 5 years ago
- Fork of icculus's HLSL Bytecode -> GLSL translator with tweaks for MonoGame☆15Updated 2 years ago
- An OpenGL sample implementation of Reflective Shadow Maps.☆16Updated 6 years ago
- Graphics Framework (engine) with modular architecture☆14Updated 6 years ago
- GameDev framework under heavy development used as a personal test bed for rendering techniques and game mechanics. Have a look around. Yo…☆18Updated 2 months ago
- Dynamic, Contiguous-Memory Objects Pool☆13Updated 7 years ago
- Automatically exported from code.google.com/p/eight☆12Updated 8 years ago
- C# plugin for Lumix Engine☆21Updated 2 months ago
- 🛠️ A simple ECS library made for learning purposes (header-only)☆17Updated 4 years ago
- Little Game Engine that aims to be Physically Based for the lighting part☆24Updated 7 years ago
- Entity component system geared for games☆17Updated 6 years ago
- A simple, configurable and extendible build system for gamedev.☆25Updated last year
- Fully multithreaded C++ CPU rasterizer☆27Updated 5 years ago
- Core libraries and utilities☆35Updated 3 years ago
- ☆29Updated 9 years ago
- A 2d physics engine with fixed-point support.☆29Updated 7 years ago
- random 2d engine rumblings☆18Updated 8 years ago
- Visual shader editor for Lumix Engine☆14Updated 2 months ago
- Former 3D game engine, now available to public for educational and testing purposes☆16Updated 8 years ago
- nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shading☆37Updated 7 years ago
- DirectX 11-based rendering framework designed for rapid prototyping☆20Updated 10 years ago