elliotjb / Culverin-Engine3DLinks
Created by Elliot Jimenez and Jordi Oña
☆12Updated 7 years ago
Alternatives and similar repositories for Culverin-Engine3D
Users that are interested in Culverin-Engine3D are comparing it to the libraries listed below
Sorting:
- A bgfx port of lightmapper.h☆17Updated 9 years ago
- A 3D game engine.☆21Updated 6 years ago
- A simple, configurable and extendible build system for gamedev.☆25Updated last year
- A command line tool that converts game assets into a simple binary format for fast loading.☆19Updated 3 years ago
- Entity component system geared for games☆17Updated 6 years ago
- Frustum culling with an octree and depth sorting with a mergeable heap priority queue☆12Updated 13 years ago
- 3D graphics engine designed for rapid prototyping and extensibility☆32Updated 2 years ago
- Visual scripting plugin for Lumix Engine☆10Updated last month
- 🛠️ A simple ECS library made for learning purposes (header-only)☆17Updated 4 years ago
- Graphics Framework (engine) with modular architecture☆14Updated 6 years ago
- A simple, header-only, dependency-free, C++ 11 based ThreadPool library.☆34Updated 5 years ago
- Core libraries and utilities☆35Updated 3 years ago
- A 2d physics engine with fixed-point support.☆30Updated 7 years ago
- C# plugin for Lumix Engine☆21Updated 3 weeks ago
- Open source game engine☆21Updated 2 years ago
- Automatically exported from code.google.com/p/eight☆12Updated 8 years ago
- A low-level cross platform GPU library☆20Updated 10 months ago
- Tutorial Project for Screen Space Reflection☆11Updated 10 years ago
- A simple terrain rendering project, with some neat optimizations such as baked lightmaps and fast ambient occclusion with heighmaps.☆32Updated 10 years ago
- Verus Engine is a modern 3D game engine.☆41Updated 9 months ago
- Linear Memory Allocator for Games and Embedded Systems☆76Updated 2 years ago
- GameDev framework under heavy development used as a personal test bed for rendering techniques and game mechanics. Have a look around. Yo…☆17Updated 3 weeks ago
- Dynamic, Contiguous-Memory Objects Pool☆13Updated 7 years ago
- engine used in some nesnausk! demos☆22Updated 13 years ago
- A rendering-framework for DX12 and Vulkan. Mostly intended for personal learning purposes and graphics demos☆29Updated last year
- Cascaded Shadow Mapping sample written with the dwSampleFramework.☆22Updated 5 years ago
- This repo contains older DX11-era samples that were previously hosted on CodePlex☆19Updated 3 years ago
- darkHAMMER is a lightweight, open-source, multiplatform game engine. written in C (C99) language, supports python and C# bindings and lua…☆98Updated 8 years ago
- A single header library for managing game entity hierarchies.☆40Updated 4 years ago
- Automatically exported from code.google.com/p/nvidia-mesh-tools☆11Updated 5 years ago