gradientspace / geometry3UnityDemos
Unity demos of geometry3Sharp functionality
☆22Updated 6 years ago
Alternatives and similar repositories for geometry3UnityDemos:
Users that are interested in geometry3UnityDemos are comparing it to the libraries listed below
- Code for the non affine transformation matrices post I made☆12Updated 5 years ago
- ☆30Updated last week
- ☆17Updated 7 years ago
- ☆20Updated 6 years ago
- Fast Voxel Traversal testing in Unity.☆29Updated 7 years ago
- Example of using the Vive trackers to control a character and record it to a generic animation☆18Updated 7 years ago
- Mesh de-indexing utility☆24Updated 2 years ago
- Generates a Texture3D using simplex noise useful for a ton of interesting FX☆28Updated 7 years ago
- Procedurally generated city with Unity3D☆21Updated 5 years ago
- Minimalist simplex library☆46Updated 2 years ago
- ☆14Updated 5 years ago
- A procedural model generator for Unity.☆23Updated 8 years ago
- ☆15Updated 7 years ago
- Using SRP to create a volumetric occlusion mask for objects to use in their render pass☆18Updated 6 years ago
- Unity Screen Space Ray Traced Depth of Field☆24Updated 7 years ago
- Using AppendStructuredBuffer / ConsumeStructuredBuffer GPU Particle Sample for Unity☆25Updated 7 years ago
- Node Editor for Raymarch Model System☆36Updated 7 years ago
- A simple skin shader based on Activision's papers. Includes dual specular lobes, cavity w/ fresnel occlusion, naive bent normal support +…☆28Updated 6 years ago
- ☆16Updated 4 years ago
- Camera projective uv-mapper☆51Updated 4 years ago
- This is a sample to run the vertex texture animation in Unity.☆37Updated 9 years ago
- ☆17Updated 3 years ago
- Reflection Probe Atlas impl. for Unity☆24Updated 6 years ago
- Unity Shader which achieves flat-shading, without the need for duplicating polygon vertices.☆10Updated 7 years ago
- Adaptation of the standard Unity PBS shader to include Toon lighting☆28Updated 7 years ago
- Unity3d DelaunayTriangulation☆14Updated 7 years ago
- ☆14Updated 7 years ago
- ☆16Updated 7 years ago
- using CommandBuffer and DrawProcedural to generate geometry and deferred shadows☆25Updated 5 years ago
- A Game-Ready Hair Authoring Tool☆34Updated 5 years ago