rarora7777 / MagicalHandsLinks
Source code for the prototype gesture-based animation system MagicalHands, published at UIST 2019.
☆17Updated 4 years ago
Alternatives and similar repositories for MagicalHands
Users that are interested in MagicalHands are comparing it to the libraries listed below
Sorting:
- Source code and study data for the TOG 2021 paper: Mid-Air Drawing of Curves on 3D Surfaces in Virtual Reality.☆23Updated 3 years ago
- 3D Modeling in Virtual Reality with libigl☆47Updated 3 years ago
- Depth Stream Compression using RVL and Temporal RVL☆39Updated 5 years ago
- Hand Interfaces: Using Hands to Imitate Objects in AR/VR for Expressive Interactions (CHI '22 Honorable Mention)☆32Updated last year
- Integration of Intel RealSense depth cameras with the Oculus Quest standalone VR headset usng Unity☆60Updated 5 years ago
- Azure Kinect multi-camera secure network capture/record/replay☆77Updated 4 years ago
- ☆32Updated last year
- Lossy version of Zdepth using video encoders☆41Updated 5 years ago
- This codes implement the algoirhtm of Functionality-Driven Musculature Retargeting. You can get musculoskeletal model with simple user in…☆30Updated 4 years ago
- A free, fast, cross-platform volumetric codec for everyone.☆116Updated last year
- ☆114Updated last month
- iPhone/iPad -> Unity VFX Graph demo (pre-recorded 3D Video playback)☆38Updated 3 years ago
- Bridging library between Record3D and Unity☆22Updated last year
- Multi-view Wire Art☆87Updated 5 years ago
- Implementation of mesh to SDF algorithm (from "Distance Fields for Rapid Collision Detection in Physically Based Modeling" paper) on GPU☆19Updated 8 years ago
- Zdepth :: Streaming Depth Compressor in C++ for Azure Kinect DK☆104Updated 3 years ago
- This program meshes Volumetric Video recorded with LiveScan3D☆10Updated 4 years ago
- Simple Volumetric Video capture & AR visualizer☆46Updated last year
- MIREVI MotionHub (MMH) is a middleware for merging body tracking data from different systems into one coordinate space in real-time in or…☆37Updated last year
- ☆32Updated 4 years ago
- The MS Azure Kinect kinfu example, with dlls compiled for Windows x64 (to save us all the trouble of wrangling its 25GB of dependencies f…☆34Updated 5 years ago
- Unity plugin for real-time mesh reconstruction with an RGBD camera.☆32Updated 4 years ago
- Demonstrate interoperability between Unity Engine and CUDA☆47Updated this week
- A small design system for converting meshes and/or curve networks into telescoping structures. See website and paper for more details.☆36Updated 5 years ago
- Using Draco for Animated Point Cloud rendering.☆25Updated 7 years ago
- Open Source Sensor Stream Server and Client for Digitizing Reality☆72Updated 7 months ago
- A mass-spring system simulator that animates realistic hanging, pinned, falling, colliding, and folding cloth behaviors.☆11Updated 4 years ago
- Fast Automatic Skinning Transformations☆68Updated 6 years ago
- Mesh Skeleton Extraction Using Laplacian Contraction☆44Updated 7 years ago
- This is the Unity package for COLIBRI VR, the Core Open Lab on Image-Based Rendering Innovation for Virtual Reality.☆52Updated 4 years ago