rarora7777 / MagicalHandsLinks
Source code for the prototype gesture-based animation system MagicalHands, published at UIST 2019.
☆18Updated 5 years ago
Alternatives and similar repositories for MagicalHands
Users that are interested in MagicalHands are comparing it to the libraries listed below
Sorting:
- 3D Modeling in Virtual Reality with libigl☆48Updated 4 years ago
- Source code and study data for the TOG 2021 paper: Mid-Air Drawing of Curves on 3D Surfaces in Virtual Reality.☆23Updated 3 years ago
- Hand Interfaces: Using Hands to Imitate Objects in AR/VR for Expressive Interactions (CHI '22 Honorable Mention)☆33Updated last year
- Depth Stream Compression using RVL and Temporal RVL☆40Updated 5 years ago
- Integration of Intel RealSense depth cameras with the Oculus Quest standalone VR headset usng Unity☆61Updated 5 years ago
- Azure Kinect multi-camera secure network capture/record/replay☆77Updated 5 years ago
- The MS Azure Kinect kinfu example, with dlls compiled for Windows x64 (to save us all the trouble of wrangling its 25GB of dependencies f…☆34Updated 5 years ago
- This is the Unity package for COLIBRI VR, the Core Open Lab on Image-Based Rendering Innovation for Virtual Reality.☆53Updated 5 years ago
- MoveBox is a toolbox to animate the Microsoft Rocketbox avatars using motion captured (MoCap). Motion capture is performed using a single…☆90Updated last year
- Multi-view Wire Art☆88Updated 5 years ago
- A small design system for converting meshes and/or curve networks into telescoping structures. See website and paper for more details.☆37Updated 6 years ago
- Bridging library between Record3D and Unity☆22Updated last year
- MIREVI MotionHub (MMH) is a middleware for merging body tracking data from different systems into one coordinate space in real-time in or…☆37Updated last year
- iPhone/iPad -> Unity VFX Graph demo (pre-recorded 3D Video playback)☆38Updated 4 years ago
- Fast Automatic Skinning Transformations☆69Updated 7 years ago
- Simple Volumetric Video capture & AR visualizer☆47Updated last year
- ☆35Updated 2 years ago
- This codes implement the algoirhtm of Functionality-Driven Musculature Retargeting. You can get musculoskeletal model with simple user in…☆30Updated 5 years ago
- Unity plugin for real-time mesh reconstruction with an RGBD camera.☆32Updated 4 years ago
- Implementation of mesh to SDF algorithm (from "Distance Fields for Rapid Collision Detection in Physically Based Modeling" paper) on GPU☆19Updated 8 years ago
- Dual Quaternion and Dual Quaternion Skinning tutorial☆69Updated 6 years ago
- Art Recommendations with the Microsoft HoloLens☆25Updated 3 years ago
- ☆32Updated 4 years ago
- Headbox tool to do facial animation on the Microsoft Rocketbox☆52Updated 3 years ago
- Training data and trained model for "Online Optical Marker-based Hand Tracking With Deep Labels"☆36Updated 7 years ago
- ☆114Updated 5 months ago
- Code and data for Pose-on-the-Go: Approximating User Pose with SmartphoneSensor Fusion and Inverse Kinematics☆17Updated 3 years ago
- ☆112Updated 5 years ago
- Using Draco for Animated Point Cloud rendering.☆24Updated 8 years ago
- Neural Networks for Inverse Kinematics☆73Updated 4 years ago