rarora7777 / MagicalHands
Source code for the prototype gesture-based animation system MagicalHands, published at UIST 2019.
☆16Updated 4 years ago
Alternatives and similar repositories for MagicalHands:
Users that are interested in MagicalHands are comparing it to the libraries listed below
- Source code and study data for the TOG 2021 paper: Mid-Air Drawing of Curves on 3D Surfaces in Virtual Reality.☆24Updated 3 years ago
- 3D Modeling in Virtual Reality with libigl☆47Updated 3 years ago
- Depth Stream Compression using RVL and Temporal RVL☆37Updated 4 years ago
- Hand Interfaces: Using Hands to Imitate Objects in AR/VR for Expressive Interactions (CHI '22 Honorable Mention)☆29Updated last year
- iPhone/iPad -> Unity VFX Graph demo (pre-recorded 3D Video playback)☆37Updated 3 years ago
- ☆38Updated 2 years ago
- Azure Kinect multi-camera secure network capture/record/replay☆76Updated 4 years ago
- ☆31Updated last year
- The MS Azure Kinect kinfu example, with dlls compiled for Windows x64 (to save us all the trouble of wrangling its 25GB of dependencies f…☆34Updated 5 years ago
- A small design system for converting meshes and/or curve networks into telescoping structures. See website and paper for more details.☆36Updated 5 years ago
- This ones for the mates☆11Updated 4 years ago
- Offical repo for "Moynihan, M., Ruano, S., Pagés, R. and Smolic, A., 2021. Autonomous Tracking For Volumetric Video Sequences"☆31Updated 3 years ago
- Official implementation of the paper titled "Mesh Neural Cellular Automata"☆15Updated 3 months ago
- Bridging library between Record3D and Unity☆21Updated 9 months ago
- Unity plugin to obtain depth map from iPhone camera.☆52Updated 3 years ago
- Unity plugin for real-time mesh reconstruction with an RGBD camera.☆30Updated 3 years ago
- A free, fast, cross-platform volumetric codec for everyone.☆113Updated last year
- PlenOctrees: NeRF-SH Training & Conversion☆44Updated last year
- This program meshes Volumetric Video recorded with LiveScan3D☆10Updated 4 years ago
- ☆108Updated 3 months ago
- Simple Volumetric Video capture & AR visualizer☆44Updated 6 months ago
- ☆32Updated 3 years ago
- Headbox tool to do facial animation on the Microsoft Rocketbox☆47Updated 2 years ago
- Physically-Based Rendering in glTF 2.0 using WebGL☆17Updated 3 years ago
- Using Draco for Animated Point Cloud rendering.☆25Updated 7 years ago
- Real-time Volumetric Video Streaming Implementation using Unity and LiteNetLib (Reliable UDP Library).☆48Updated 4 years ago
- Simple Python Module to load, construct, parse, transform, save meshes in OBJ/PLY format☆27Updated 5 years ago
- LiveScan3D is a system designed for real time 3D reconstruction using multiple Azure Kinect or Kinect v2 depth sensors simultaneously at …☆18Updated 8 months ago
- Implementation of mesh to SDF algorithm (from "Distance Fields for Rapid Collision Detection in Physically Based Modeling" paper) on GPU☆19Updated 7 years ago
- CSGNet for voxel based input☆45Updated 6 years ago