AyoubKhammassi / UnityBinaryOpacityGrid
Binary Opacity Grids import and rendering in Unity.
☆15Updated 5 months ago
Related projects: ⓘ
- UnityBakedSDF is a sample Unity project for importing and visualizing BakedSDF meshes.☆34Updated last year
- BakedSDF2FBX is a utility script for converting BakedSDF GLB files to FBX, allowing them to be used in real-time 3D tools like Unity and …☆25Updated last year
- ☆12Updated last year
- Experimenting with building distance fields of vertical slices of a point cloud, then generating a mesh with marching cubes.☆14Updated 7 years ago
- Unity plugin for real-time mesh reconstruction with an RGBD camera.☆27Updated 3 years ago
- UnrealBakedSDF is a sample Unreal project for importing and visualizing BakedSDF meshes.☆13Updated last year
- Object Space Raymarching in Unreal Engine 5.2☆11Updated 8 months ago
- A Non-Official Meshy Rest Client for Unity (UPM)☆15Updated 6 months ago
- ☆10Updated 9 months ago
- Procedurally generated city with Unity3D☆18Updated 5 years ago
- Demonstrate interoperability between Unity Engine and CUDA☆35Updated last month
- Camera projective uv-mapper☆50Updated 4 years ago
- Anchor-free ultra-fast object detection in Unity Engine.☆11Updated last year
- Forked version of the Seurat plugin. Supports HDRP! Seurat is a scene simplification technology designed to process very complex 3D scene…☆17Updated 3 years ago
- The Blackmagic Video package helps you leverage video capture cards from Blackmagic Design to input and output pro-grade video and audio …☆20Updated 8 months ago
- Unity demos of geometry3Sharp functionality☆22Updated 6 years ago
- a realistic eyeball shader for unity☆11Updated 3 years ago
- Pathtracing☆13Updated last year
- This tutorial series covers how to train your own style transfer model with PyTorch and implement it in Unity using the Barracuda library…☆36Updated 2 years ago
- Draco 3D Data Compression Unity Package☆12Updated last week
- Code for the non affine transformation matrices post I made☆12Updated 4 years ago
- ☆10Updated last year
- Volumetric clouds experiment using Unity. The main algorithm uses raymarching for density sampling.☆12Updated 4 years ago
- ☆18Updated 3 years ago
- segmentation shader for unity3d☆13Updated 5 years ago
- Cloth simulation plugin for Unity. It uses a mass spring physics aproach. Simple but fine.☆21Updated last year
- Unity 3D Deferred Grass☆19Updated 3 years ago
- Example of using the Vive trackers to control a character and record it to a generic animation☆18Updated 7 years ago
- A simple NvPipe wrapper for Unity☆36Updated 2 years ago
- Unity MatCap Decomposition☆14Updated 5 years ago