AyoubKhammassi / UnityBinaryOpacityGridLinks
Binary Opacity Grids import and rendering in Unity.
☆16Updated last year
Alternatives and similar repositories for UnityBinaryOpacityGrid
Users that are interested in UnityBinaryOpacityGrid are comparing it to the libraries listed below
Sorting:
- UnityBakedSDF is a sample Unity project for importing and visualizing BakedSDF meshes.☆38Updated 2 years ago
- UnityGaussianCapture is a Unity editor tool designed to capture views from a 3D scene for use in Gaussian Splatting pipelines. It export…☆35Updated 2 months ago
- Demonstrate interoperability between Unity Engine and CUDA☆47Updated 3 weeks ago
- BakedSDF2FBX is a utility script for converting BakedSDF GLB files to FBX, allowing them to be used in real-time 3D tools like Unity and …☆28Updated 2 years ago
- Header only Parameterization and Meshing Library☆15Updated 2 months ago
- A Non-Official Meshy Rest Client for Unity (UPM)☆18Updated last year
- A Unity package for rendering 3D Gaussian Splatting.☆17Updated last week
- ☆51Updated last year
- An unofficial Unity port of the SNeRG web viewer☆73Updated 2 years ago
- Camera projective uv-mapper☆51Updated 5 years ago
- Custom skinned mesh renderer in Unity☆37Updated 4 years ago
- An unofficial Unity port of the MERF viewer☆39Updated 2 years ago
- MLS-MPM simulation running in Unity☆21Updated 4 years ago
- Unity HDRP Sample: Night sky rendering☆42Updated last year
- xatlas wrapper used by Bakery☆24Updated 3 years ago
- Update textures at runtime in Unity☆31Updated 6 years ago
- Unity sample project using instancing in HDRP path tracing.☆15Updated 5 months ago
- ☆30Updated 4 years ago
- Source code and study data for the TOG 2021 paper: Mid-Air Drawing of Curves on 3D Surfaces in Virtual Reality.☆23Updated 3 years ago
- GPU Path Tracer implemented with Compute Shaders in Unity 2019.1.7☆14Updated 6 years ago
- iPhone/iPad -> Unity VFX Graph demo (pre-recorded 3D Video playback)☆37Updated 3 years ago
- This tutorial series covers how to train your own style transfer model with PyTorch and implement it in Unity using the Barracuda library…☆38Updated 3 years ago
- Half-edge structure library for Unity (experimental; unfinished)☆25Updated 2 months ago
- An example implementation for tinybvh in Unity and a foundation for building compute based raytracing solutions.☆31Updated last month
- A compute shader implementation of the OneSweep sorting algorithm.☆69Updated last year
- ☆85Updated 4 months ago
- Converts a mesh into a voxel mesh☆20Updated 6 years ago
- ☆38Updated 2 years ago
- Gaussian Splatting in Unity☆43Updated 7 months ago
- ☆43Updated 6 years ago