Yakushev-NVidia / unity-cuda-interopLinks
Demo of Unity3D CUDA texture interop issue
☆16Updated 8 years ago
Alternatives and similar repositories for unity-cuda-interop
Users that are interested in unity-cuda-interop are comparing it to the libraries listed below
Sorting:
- ☆51Updated last year
- An example of a Unity plugin that allows you to leverage the power of NVIDIA Optix☆20Updated 8 years ago
- Trying to replicate what this legend did: https://youtu.be/kCGHXlLR3l8☆170Updated 2 years ago
- ☆37Updated 4 years ago
- How to do DXT/BCn texture compression in Unity using compute shaders☆90Updated 2 years ago
- Unity GPU Singular Value Decomposition☆29Updated 7 years ago
- Demonstrate interoperability between Unity Engine and CUDA☆47Updated this week
- Atmoshperic scatter in Unity☆74Updated 3 years ago
- A clean room implementation of Structured Volume Sampling by Bowles and Zimmermann in Unity☆34Updated 8 years ago
- realize XPBD with rust and render in Unity☆35Updated 3 years ago
- A collection of blogs, personas and publications that act as reference points for the latest developments in Computer Graphics☆55Updated 2 years ago
- Native plugin for Unity3d that replaces the renderer with a hardware accelerated ray tracer.☆34Updated 3 years ago
- HLSL GPU ray tracer utilizing a BVH tree as an acceleration structure☆18Updated 6 years ago
- My attempt at implementing Peter Shirley's "Ray Tracing - In One Weekend" book in Unity☆56Updated 3 years ago
- 3D head scan model from Infinite-Realities☆49Updated 10 years ago
- An experimental implementation of smoothed-particle hydrodynamics (SPH) on Unity.☆69Updated 8 years ago
- Hair simulation based on FTL☆26Updated 4 years ago
- ☆13Updated 8 years ago
- Simple DXR powered PathTracer in Unity☆56Updated 6 years ago
- A static utility class for Unity which handles generating and loading periodic, cloud-like (perlin-worley) 3D noise textures on the GPU.☆133Updated 6 years ago
- Unity + Compute shaders + GPU Radix sort + LBVH + Wave intrinsics + Raytracing☆19Updated 2 years ago
- A RTX renderer☆40Updated 5 years ago
- Real-time mesh skinning with DDM implemented in Unity 2020.3.13.☆29Updated 3 years ago
- A path tracing demo using hardware accelerated ray tracing in Unity☆137Updated last year
- ☆23Updated 12 years ago
- Neural Network Ambient Occlusion for Unity☆79Updated 8 years ago
- An open-source implementation of Autodesk's FBX☆50Updated 4 years ago
- A custom Scriptable Render Pipeline using ray tracing only.☆25Updated 2 years ago
- Some brdf shaders for Disney BRDF Explorer☆18Updated 7 years ago
- Unity ComputeShader implementation of BVH(Bounding Volume Hierarchy) based mesh hit checking.☆94Updated 6 months ago