Yakushev-NVidia / unity-cuda-interopLinks
Demo of Unity3D CUDA texture interop issue
☆17Updated 8 years ago
Alternatives and similar repositories for unity-cuda-interop
Users that are interested in unity-cuda-interop are comparing it to the libraries listed below
Sorting:
- ☆51Updated last year
- An example of a Unity plugin that allows you to leverage the power of NVIDIA Optix☆20Updated 8 years ago
- Demonstrate interoperability between Unity Engine and CUDA☆47Updated 3 weeks ago
- A clean room implementation of Structured Volume Sampling by Bowles and Zimmermann in Unity☆34Updated 8 years ago
- Unity GPU Singular Value Decomposition☆29Updated 7 years ago
- GPU ComputeShader implementation of Marching Cubes algorithm☆75Updated 8 years ago
- Atmoshperic scatter in Unity☆74Updated 3 years ago
- 3D head scan model from Infinite-Realities☆49Updated 10 years ago
- ☆30Updated 4 years ago
- How to do DXT/BCn texture compression in Unity using compute shaders☆90Updated 2 years ago
- ☆37Updated 4 years ago
- Implementation of the skin rendering technique described in GPU Gems 3 - Chapter 14 using the Unity engine☆40Updated 9 years ago
- Trying to replicate what this legend did: https://youtu.be/kCGHXlLR3l8☆170Updated 2 years ago
- ☆18Updated 8 years ago
- Unity ComputeShader implementation of BVH(Bounding Volume Hierarchy) based mesh hit checking.☆94Updated 7 months ago
- ☆52Updated 5 years ago
- A Unity demo of real-time volumetric clouds using a variety of methods as described in other scholarly material.☆78Updated 5 years ago
- Custom skinned mesh renderer in Unity☆37Updated 4 years ago
- Native plugin for Unity3d that replaces the renderer with a hardware accelerated ray tracer.☆34Updated 3 years ago
- My attempt at implementing Peter Shirley's "Ray Tracing - In One Weekend" book in Unity☆56Updated 3 years ago
- Mass spring system implemented using compute shaders in Unity.☆41Updated 8 years ago
- using CommandBuffer and DrawProcedural to generate geometry and deferred shadows☆25Updated 6 years ago
- ☆29Updated 4 years ago
- Parallelised 2D deformable bodies using the C# Job system, Unity's Burst compiler and GPU instancing☆89Updated 7 years ago
- Asynchronous GPU readback implementation for Unity on Metal (macOS/iOS)☆51Updated 3 years ago
- Spatial Hashing Algorithm with GPU Acceleration☆107Updated 6 years ago
- Soft body physics using Position Based Dynamics☆17Updated 8 years ago
- Simple DXR powered PathTracer in Unity☆56Updated 6 years ago
- Temporal reprojection example for Unity☆118Updated 7 years ago
- A custom Scriptable Render Pipeline using ray tracing only.☆25Updated 2 years ago