IRCSS / pointclouds-compute-shadersLinks
A compute shader plus some c# scripts which render a mesh as point clouds
☆92Updated 4 years ago
Alternatives and similar repositories for pointclouds-compute-shaders
Users that are interested in pointclouds-compute-shaders are comparing it to the libraries listed below
Sorting:
- Mesh volume sampler with voxelizer & 3D poisson disk sampling for Unity.☆109Updated 6 years ago
- Spatial Hashing Algorithm with GPU Acceleration☆107Updated 6 years ago
- ☆43Updated 5 years ago
- VFX examples making use of the mesh-to-sdf real-time SDF generator☆65Updated 2 years ago
- ☆111Updated 4 years ago
- GPU-based particle rendering system for Unity☆78Updated 6 years ago
- Unity sample project: Direct mesh data access from compute shaders☆127Updated 10 months ago
- 💎 Approximated crystal caustics effect in Unity.☆74Updated 5 years ago
- A Unity VFX Graph sample showing how to use the GraphicsBuffer nodes☆83Updated 3 years ago
- ☆83Updated 5 years ago
- Fulldome Camera for Unity 2019☆151Updated 3 years ago
- GPU Optical Flow on camera (webcam, kinect, Black Magic...)☆44Updated 3 years ago
- An attempt at rendering the "Dabrovic Sponza" scene with Unity.☆63Updated 4 years ago
- An experimental presentation program with Unity☆103Updated 11 months ago
- (Unity) Applying .cube LUT using Shader Graph☆33Updated 2 years ago
- A simple optical flow implementation by fragment shader for Unity.☆111Updated 7 years ago
- Biplanar mapping shader for Unity☆105Updated 4 years ago
- A Unity example that shows how to use DrawProcedural on HDRP☆97Updated 5 years ago
- Custom Add-ons for Unity Visual Effect Graph☆37Updated 4 years ago
- A testbed project for testing Unity Visual Effect Graph on Lightweight Render Pipeline.☆57Updated 6 years ago
- Raymarching x Rigidbody interaction example.☆63Updated 9 years ago
- Parallelised 2D deformable bodies using the C# Job system, Unity's Burst compiler and GPU instancing☆87Updated 6 years ago
- Procedural modeling with Unity VFX Graph☆93Updated 5 years ago
- 2D Fluid Simulation in Unity☆123Updated 3 years ago
- GPU ComputeShader implementation of Marching Cubes algorithm☆75Updated 8 years ago
- Additional Draft tools for VisualEffectGraph☆122Updated 7 months ago
- Vector field library using discrete exterior culclus☆75Updated last year
- Unity sample: Loading data from unmanaged memory to a GPU buffer.☆57Updated 3 years ago
- PointCloudExplorer is an experimental project using point cloud data on Unity.☆111Updated 4 years ago
- ☆40Updated 4 years ago