Mirevi / MotionHubLinks
MIREVI MotionHub (MMH) is a middleware for merging body tracking data from different systems into one coordinate space in real-time in order to combine and use their individual benefits.
☆37Updated last year
Alternatives and similar repositories for MotionHub
Users that are interested in MotionHub are comparing it to the libraries listed below
Sorting:
- ☆62Updated 6 years ago
- M-LSD line segment detection model for Unity Barracuda☆63Updated 4 years ago
- Use .csv files to record, play and evaluate motion capture data.☆28Updated 4 years ago
- Repository for the SCA 2022 paper "Combining Motion Matching and Orientation Prediction to Animate Avatars for Consumer-Grade VR Devices"☆72Updated last year
- Virtual human (avatar and agent) procedural animation toolkit for Unity. https://www.youtube.com/watch?v=mstLuzTw790☆68Updated 2 months ago
- Azure Kinect multi-camera secure network capture/record/replay☆77Updated 5 years ago
- 3D Modeling in Virtual Reality with libigl☆47Updated 4 years ago
- Unity humanoid utility with bvh importer.☆105Updated 6 years ago
- iPhone/iPad -> Unity VFX Graph demo (pre-recorded 3D Video playback)☆38Updated 4 years ago
- Real-time Volumetric Video Streaming Implementation using Unity and LiteNetLib (Reliable UDP Library).☆48Updated 5 years ago
- Tracking Body Landmark using Google MediaPipe BlazePose Model in Unity Barracuda☆47Updated 4 years ago
- ☆18Updated 3 years ago
- ARKit blendshape controller / recorder for unity.☆105Updated 4 years ago
- Facial expression animation according to FACS / EM-FACS implemented in Unity☆27Updated 6 years ago
- ☆46Updated 4 years ago
- ☆24Updated 6 years ago
- RenderStream plugin for Unity☆40Updated 5 months ago
- MediaPipe face landmark detection model for Unity Barracuda☆122Updated 2 years ago
- fork of hmmr, designed to transfer the results into unity☆46Updated 5 years ago
- Full body pose estimation to be used with HMD (Quest2) built in Unity☆90Updated 3 years ago
- MNIST on Unity Barracuda☆52Updated 2 years ago
- A Unity facial animation tool using the Facial Action Coding System☆51Updated 5 years ago
- Source code and study data for the TOG 2021 paper: Mid-Air Drawing of Curves on 3D Surfaces in Virtual Reality.☆23Updated 3 years ago
- Unity plugin for real-time mesh reconstruction with an RGBD camera.☆32Updated 4 years ago
- PoseLandmarkBarracuda is a human pose landmark detecter that runs the Mediapipe Pose Landmark neural network model on the Unity Barracuda…☆17Updated 3 years ago
- An unofficial Unity port of the SNeRG web viewer☆73Updated 2 years ago
- VR IK using native Unity Mecanim IK☆58Updated 8 years ago
- Using OpenPose in a 3D animation pipeline. Based on the work of @CMU-Perceptual-Computing-Lab, @una-dinosauria, @ArashHosseini, and @keel…☆66Updated 5 years ago
- Unity Oculus Quest VR Hand Tracking Template☆33Updated 5 years ago
- HoloLens With DlibFaceLandmarkDetector Example (Support for Hololens1 and Hololens2)☆33Updated 5 months ago