shadeops / houdini-pbrt-v3
Houdini exporter for pbrt-v3
☆31Updated 2 years ago
Alternatives and similar repositories for houdini-pbrt-v3:
Users that are interested in houdini-pbrt-v3 are comparing it to the libraries listed below
- Houdini C++ wrangle node☆69Updated 5 years ago
- A really small getting-started project for USD based projects☆46Updated last year
- Soap film implementation in Sidefx Houdini☆61Updated 3 years ago
- Bringing MeshLab functionality into Houdini☆35Updated 7 years ago
- hdRstr: A ReSTIR/RTXDI-based Hydra Render Delegate.☆56Updated last year
- Production Shading Library☆33Updated 2 years ago
- Development repository for OpenVDB AX: a JIT expression language for VDB☆68Updated 4 years ago
- Python module for Houdini that allows users to export Houdini particles to Thinkbox PRT format☆38Updated 7 years ago
- Small collection of USD assets☆46Updated 4 months ago
- ☆28Updated 6 months ago
- C++ library for reading and writing of houdini geometry file format (json/binary json)☆40Updated 4 years ago
- Switch is a small logic game that demonstrates usage of Pixar USD and Hydra on Windows.☆38Updated 6 years ago
- Toolset for visualizing and rendering openvdb volumes in Maya☆42Updated 5 years ago
- Universal Scene Description☆19Updated 6 years ago
- A set of physical-based shaders for Mantra renderer☆57Updated 7 years ago
- A Maya plugin for the PBRT v3 renderer http://www.pbrt.org/ https://github.com/mmp/pbrt-v3/☆39Updated 4 years ago
- USD & Hydra - examples & tutorials☆25Updated 7 years ago
- ☆28Updated 3 years ago
- A Maya plugin for the Mitsuba renderer☆27Updated 4 years ago
- Siggraph 2022 OSL Shaders for RenderMan Course Supplementary Material☆23Updated last year
- Polynomial optics to Arnold. Camera shader with high-order aberrations, including bidirectional filter that adaptively samples out-of-foc…☆20Updated last year
- Quickly edit parameters and snippets with your favorite editor.☆32Updated 7 years ago
- Physically-based shading experiments in Arnold renderer.☆30Updated 2 years ago
- Blender Foundation Cycles Fork☆30Updated 3 years ago
- OpenVDB Development Repository☆34Updated 3 months ago
- ☆18Updated 7 years ago
- Converting Disney's Moana Island Scene to USD☆43Updated 4 years ago
- Cycles for Gaffer☆85Updated 2 years ago
- Complementary site for learning and integrating MaterialX☆35Updated last week
- simple integration of Nvidia Flex technology into SideFX Houdini☆99Updated 6 months ago