ppwwyyxx / Ray-Tracing-Engine
A Photorealistic 3D Rendering Engine
☆106Updated 5 years ago
Alternatives and similar repositories for Ray-Tracing-Engine:
Users that are interested in Ray-Tracing-Engine are comparing it to the libraries listed below
- 学习和研究项目,从模仿PBRT_v2开 始,目前在重构成PBRT_v3结构☆28Updated 8 years ago
- OptiX Path Tracer☆89Updated 5 years ago
- CUDA version of my renderer (real-time raytracing!)☆65Updated 7 years ago
- An utility library including many containers, threading, OS, GUI and many other things.☆36Updated 6 years ago
- to make smallpt bigger☆46Updated 7 years ago
- GPU Photon Mapper☆38Updated 3 years ago
- Ray tracing project☆21Updated 13 years ago
- A (not too) small physically based renderer that implements the vertex connection and merging algortihm☆289Updated 3 years ago
- Simple ray tracing tutorials☆158Updated 7 years ago
- Skeletal animation demo☆30Updated last year
- A GPU-based ray tracer using CUDA☆54Updated 7 years ago
- A simple ray tracing written c++.☆31Updated 11 years ago
- A GPU implementation of smallpt (http://www.kevinbeason.com/smallpt/) with Bounding Volume Hierarchy (BVH) tree.☆44Updated 9 years ago
- Optimised BVH traversal + HDRI environment mapping☆220Updated 4 years ago
- Gradient-domain path tracing (G-PT) and gradient-domain bidirectional path tracing (G-BDPT) for Mitsuba renderer☆97Updated 5 years ago
- Progressive Photon Mapping Sample Program☆20Updated 4 months ago
- Simple monte carlo path tracer in C++☆142Updated 2 years ago
- ☆97Updated 6 years ago
- ☆24Updated 10 years ago
- 教育意义;基于物理的渲染器;闲着没事造轮子☆23Updated 5 years ago
- GPU Monte Carlo Ray Tracing Renderer using NVIDIA OptiX 7☆226Updated 3 months ago
- Fermat is a high performance research oriented physically based rendering system, trying to produce beautiful pictures following the math…☆168Updated 6 years ago
- sdkmesh decoder☆19Updated 6 years ago
- Experimental Physically Based Renderer☆91Updated 4 years ago
- Source code to pbrt, the ray tracer described in "Physically Based Rendering: From Theory To Implementation"☆82Updated 7 months ago
- Different mesh shading techniques using the NVIDIA RTX (Turing) technology.☆97Updated 4 years ago
- Interactive Path Tracing with Spatiotemporal Variance Guided Filter (SVGF)☆121Updated 4 years ago
- CMU 15-462/662 Assignment 1: A Mini-SVG Renderer☆17Updated 9 years ago
- A program with an implemented Monte Carlo Ray Tracer algorithm for global illumination of a virtual 3D scene.☆138Updated 5 years ago
- Real-time global illumination☆110Updated 9 years ago