3D graphics software for mesh editing, path tracing, and animation
☆277Dec 19, 2020Updated 5 years ago
Alternatives and similar repositories for Scotty3D
Users that are interested in Scotty3D are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- CMU 15-462/662: DrawSVG☆77May 12, 2021Updated 5 years ago
- Base code for 15-462/662: Computer Graphics at Carnegie Mellon University☆569Updated this week
- Composite grid generator☆12Jul 22, 2017Updated 9 years ago
- CMU 15-462/662 Assignment 3: A Mini-Path Tracer☆27Mar 22, 2016Updated 10 years ago
- CMU 15-462/662 Assignment 1: A Mini-SVG Renderer☆16Jan 24, 2016Updated 10 years ago
- Serverless GPU API endpoints on Runpod - Get Bonus Credits • AdSkip the infrastructure headaches. Auto-scaling, pay-as-you-go, no-ops approach lets you focus on innovating your application.
- CMU 15-462/662 Assignment 2: A Mini-Mesh Editor☆20Feb 23, 2016Updated 10 years ago
- Mitsuba plugin to load ALTA BRDFs☆17Oct 12, 2017Updated 8 years ago
- GPU methods for alpha matting, including cutting edge research algorithms by Philip G. Lee.☆12Jan 8, 2014Updated 12 years ago
- Kapsul 3D modeler 1999-2002☆14Feb 6, 2018Updated 8 years ago
- Centroidal Voronoi Tessellations on Surfaces☆16Mar 15, 2017Updated 9 years ago
- A C++ half-edge data structure for a triangle mesh with no external dependencies whatsoever. Public domain.☆119Jan 12, 2012Updated 14 years ago
- Discrete mesh offsetting based on half-space Voronoi diagrams.☆45Jan 17, 2024Updated 2 years ago
- Source code repository accompanying the scientific paper "Finding Efficient Spatial Distributions for Massively Instanced 3-d Models" (S.…☆16Apr 16, 2020Updated 6 years ago
- Least squares conformal mapping implemented in C++☆117Aug 2, 2020Updated 6 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- Implementation of the Separable Subsurface Scattering technique from http://www.iryoku.com/separable-sss/ in C++ and Vulkan 1.0☆45Jan 16, 2022Updated 4 years ago
- "A Spatial Target Function for Metropolis Photon Tracing", ACM TOG, Code repository☆20Apr 24, 2023Updated 3 years ago
- VFSME - Vulkan Free Surface Modeling Engine☆15Nov 13, 2016Updated 9 years ago
- A collection of common mesh subdivision algorithms☆99Mar 14, 2018Updated 8 years ago
- A simple header library of basic C++ graph classes☆10Feb 12, 2020Updated 6 years ago
- The Polygon Mesh Processing Library☆1,505Aug 28, 2026Updated last week
- Curated list of ray tracing resources☆655Oct 23, 2025Updated 10 months ago
- ☆13Dec 17, 2019Updated 6 years ago
- A generic programming header only C++ library for processing polygonal and polyhedral meshes☆1,109Aug 19, 2026Updated 2 weeks ago
- Managed hosting for WordPress and PHP on Cloudways • AdManaged hosting for WordPress, Magento, Laravel, or PHP apps, on multiple cloud providers. Deploy in minutes on Cloudways by DigitalOcean.
- Simple MPL-2.0-licensed C++ geometry processing library.☆5,082Updated this week
- ☆15Jan 21, 2016Updated 10 years ago
- A C++ fluid simulator (SPH, OpenCL, GLSL, SSE, Fast Marching Cubes)☆20Jan 14, 2017Updated 9 years ago
- Source code for the paper on inexact Krylov iterations with FMM BEM☆12Feb 2, 2017Updated 9 years ago
- Nori: an educational ray tracer☆914Apr 23, 2026Updated 4 months ago
- Experimental Physically Based Renderer☆92Mar 2, 2020Updated 6 years ago
- fork of mantaflow (http://mantaflow.com/index.html)☆11Feb 10, 2017Updated 9 years ago
- Command Line Tools for Geometry Processing☆44Aug 24, 2026Updated 2 weeks ago
- A C++20 foundation library — explicit allocators, C-like style, compile-time reflection, and no exceptions.☆11Aug 12, 2026Updated 3 weeks ago
- GPUs on demand by Runpod - Special Offer Available • AdRun AI, ML, and HPC workloads on powerful cloud GPUs—without limits or wasted spend. Deploy GPUs in under a minute and pay by the second.
- CreativeCommons 3D surface mesh dataset created by students in CMU's intro graphics course☆39Dec 12, 2020Updated 5 years ago
- An ocean simulation based on the paper by Jerry Tessendorf.☆44Apr 11, 2016Updated 10 years ago
- Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt…☆5,081Sep 3, 2023Updated 3 years ago
- ☆14Apr 23, 2023Updated 3 years ago
- ☆151Jan 13, 2020Updated 6 years ago
- Applied 3D geometry in C++, with a focus on surface meshes.☆1,338Jun 13, 2026Updated 2 months ago
- demonstration of live reloading☆15Feb 16, 2018Updated 8 years ago