mlivesu / GraphCutsLinks
This is a C++11 friendly mirror of GraphCuts. It generates no warnings when compiled on MacOS with clang
☆15Updated 6 years ago
Alternatives and similar repositories for GraphCuts
Users that are interested in GraphCuts are comparing it to the libraries listed below
Sorting:
- Implementation of Efficient Deformable Shape Correspondence via Kernel Matching (https://arxiv.org/abs/1707.08991).☆48Updated 7 years ago
- Implementation of the sparse icp algorithm☆36Updated 7 years ago
- ☆19Updated 5 years ago
- C++ implementation of the SHOT 3D descriptor☆65Updated 4 years ago
- An implementation of the Paper SDF-2-SDF: Highly Accurate 3D Object Reconstruction☆21Updated 7 years ago
- Code for SIGGRAPH 2011 paper GlobFit: Consistently Fitting Primitives by Discovering Global Relations☆36Updated 7 years ago
- CPU implementation of "Pixelwise View Selection for Unstructured Multi-View Stereo (Schönberger et al.)"☆42Updated 5 years ago
- A fast surface reconstruction method from Hermite points☆11Updated 5 years ago
- Implementation of Hash table for Nießner's Voxel Hashing method☆14Updated 9 years ago
- A fast and robust total curvature estimation method, for both triangle meshes and point clouds.☆34Updated 6 months ago
- Dense Point-to-Point Correspondences for Genus-Zero Surfaces☆28Updated 9 months ago
- A C++ implementation of polyharmonic/thin-plate spline transformation/interpolation☆23Updated 7 years ago
- Surface Reconstruction☆30Updated 6 years ago
- A library to produce a consistent mesh from the generated point cloud of a key-frame based Visual SLAM (or Structure-From-Motion).☆28Updated 8 years ago
- Implementation of "Efficient Globally Optimal 2D-to-3D Deformable Shape Matching" (Lähner, Rodola, Schmidt, Bronstein and Cremers, 2016)☆12Updated 2 years ago
- Deep Learning for Robust Normal Estimation in Unstructured Point Clouds☆49Updated 2 years ago
- A Robust Local Spectral Descriptor for Matching Non-Rigid Shapes with Incompatible Shape Structures (CVPR 2019)☆12Updated 5 years ago
- Code for RGBD reconstruction. Modified from the code from http://redwood-data.org/indoor/pipeline.html☆21Updated 8 years ago
- ☆22Updated 4 years ago
- Efficient C++ implementation of mesh-to-mesh and mesh-to-point distance.☆60Updated 6 years ago
- Offers several algorithms to triangulate 3d scattered points☆46Updated 4 years ago
- Implementation of "Real-Time Camera Tracking and 3D Reconstruction Using Signed Distance Functions" by Bylow et al.☆27Updated 9 years ago
- Implementation of the paper Inpainting Holes in Folded Fabric Meshes☆12Updated last year
- Implementation of Patch-Based Optimization for Image-Based Texture Mapping☆17Updated 6 years ago
- Tensorflow implementation of the iterative closest point (ICP) algorithm determining a translation and scaling along specified axes☆17Updated 5 years ago
- The code of Parallel Structure, which is used to reconstruct mesh from 3D Point Cloud.☆64Updated 3 years ago
- Virtual Autonomous Scanner For Siggraph☆39Updated 10 years ago
- Reconstruction of triangulated surfaces from range-scanned point clouds☆36Updated 7 years ago
- Ponca (fomerly known as Patate) is a header only C++/CUDA library for point cloud analysis☆35Updated 3 weeks ago
- Multi-label optimization library by Olga Veksler and Andrew Delong☆63Updated 6 years ago