miyehn / niarLinks
a toy renderer
☆12Updated 11 months ago
Alternatives and similar repositories for niar
Users that are interested in niar are comparing it to the libraries listed below
Sorting:
- Graphics Experiment - YCoCg Frame Buffers☆18Updated 5 years ago
- This repository contains the source of "The Machinery book " and some other books.☆10Updated 3 years ago
- A Vulkan rendergraph based renderer, with a node based editor.☆25Updated last year
- Fully multithreaded C++ CPU rasterizer☆27Updated 5 years ago
- An OpenGL sample implementation of Reflective Shadow Maps.☆16Updated 6 years ago
- HLSL Constant Buffer Layout Visualizer☆29Updated 9 months ago
- A command line tool that converts game assets into a simple binary format for fast loading.☆20Updated 3 years ago
- Fiber based job system☆24Updated 9 months ago
- physically based renderer written in DX12 with image-based lighting, classic deffered and tiled lighting approaches☆37Updated 4 years ago
- Yet another approach to developing a personal 3D graphics engine. Windows + Direct3D 12.☆38Updated 3 years ago
- Simple job system using standard C++☆74Updated 3 years ago
- Global illumination technical demo - a continuation of the Synesthesia3D (ex-LibRenderer) graphics engine used in https://github.com/ifto…☆56Updated 3 years ago
- Signed distance field (SDF) generation by amortized ray tracing, SDF AO, and SDF soft shadow☆23Updated 9 months ago
- Performance and bandwidth tester for D3D12 memory pools☆29Updated last year
- Checkerboard rendering with Magnum and OpenGL☆43Updated 3 years ago
- A tiny realtime Vulkan 3D engine with modern graphics, all implementations in the 📄ZeldaEngine.cpp file.☆11Updated last year
- FlyCube Demos☆13Updated 3 years ago
- a collections of rendering techniques based on d3d11 for study 渲染技术的收集与学习☆24Updated 5 years ago
- Runtime environment map prefiltering and spherical harmonics computation with OpenGL.☆17Updated 6 years ago
- A scalable pipeline tool for graphics applications to build assets.☆26Updated last year
- ☆21Updated last year
- This repo demonstrates 3 rendering algorithms: Forward Rendering Deferred Shading Forward+ (Tiled Forward Rendering)☆28Updated last year
- Implementation of "Real-time Global Illumination using Precomputed Light Field Probes"☆15Updated 5 years ago
- A Vulkan implementation of the Visibility Buffer rendering method with hardware tessellation☆22Updated 6 years ago
- Implementing Different Methods of Circle to Circle Collision Detection using variety of new Technologies: Vulkan Graphics/Compute API, AV…☆62Updated 4 years ago
- SSGI shader for Godot☆39Updated 7 years ago
- Render Hardware Interface. With DX11 and Vulkan backends☆29Updated 6 years ago
- A flexible rendering engine for real-time graphics R&D☆27Updated this week
- virtual texture☆20Updated 5 years ago
- Kruger Prototype Game Engine☆25Updated 3 years ago