Squareys / magnum-vr-uiLinks
Magnum::Ui + Leap Motion + Oculus VR
β22Updated 7 years ago
Alternatives and similar repositories for magnum-vr-ui
Users that are interested in magnum-vr-ui are comparing it to the libraries listed below
Sorting:
- Samples for Oculus Rift and OpenGLβ56Updated 4 years ago
- π A paper describing a technique to render a parametric celestial skybox with the ability to light environments similar to natural colorβ¦β57Updated 8 years ago
- melo is mesh loader for OBJ, glTF2 and PLYβ47Updated 4 years ago
- Sample code that supplements the Sculpting And Simulations talk.β101Updated 6 years ago
- A real-time global illumination implementation using voxel cone tracing. Implemented in C++, GLSL, and OpenGL 4.1β38Updated 5 years ago
- GPU fluid simulationβ171Updated 13 years ago
- Implicit shape rendering (SDF) in Metal.β18Updated 4 years ago
- π¨ graphics/interaction prototyping sandboxβ322Updated 10 months ago
- CIS565: CUDA Rasterizerβ35Updated 7 years ago
- FFT visualizer for imagesβ26Updated 8 years ago
- NanoPM, single header only PatchMatchβ75Updated 2 months ago
- Signed Distance Function Sculptingβ53Updated 7 years ago
- Thin wrapper around Cmft for use with Cinderβ12Updated 8 years ago
- One-click utilities that turn images, sounds and even voxels into shadertoy code! :)β38Updated 2 years ago
- Notes and examples for getting started with libcinder - https://mottosso.gitbooks.io/cinder/content/β20Updated 9 years ago
- OpenGL sample for the new GL_NVX_linked_gpu_multicast extensionβ25Updated last year
- glTF Spec for Cinderβ15Updated 7 years ago
- Bullet Physics 3D Block for use on iOS, MacOSX, and MSWβ39Updated 7 years ago
- [deprecated] merged into https://github.com/ddiakopoulos/polymerβ160Updated 7 years ago
- A particle engine running on the GPU, using c++14 and OpenGL 4.4.β195Updated 6 months ago
- A GPU fluid simulation written with the Cinder frameworkβ86Updated 5 years ago
- NVidia Flex support for Cinder.β18Updated 7 years ago
- β42Updated 8 years ago
- Study of differential geometry with Rust + WebGLβ16Updated 2 years ago
- A header-only library which allows (un)quantifying efficiently unorganized indexed unit vector sets in 3D.β48Updated 6 years ago
- β12Updated 4 years ago
- Due to lack of GL_TIMESTAMP impl, no inner-scope queries are allowed on OS X.β1Updated 4 years ago
- A collection of Space Partitioning Algorithms for Cinderβ45Updated 8 years ago
- VFSME - Vulkan Free Surface Modeling Engineβ15Updated 8 years ago
- Generating Trees with a Space Colonization Algorithmβ39Updated 7 years ago