Squareys / magnum-vr-ui
Magnum::Ui + Leap Motion + Oculus VR
☆21Updated 6 years ago
Alternatives and similar repositories for magnum-vr-ui:
Users that are interested in magnum-vr-ui are comparing it to the libraries listed below
- Basic 'photoshop' style scene graph.☆13Updated 7 years ago
- This blocks helps to create GPU based particle systems and renderers☆11Updated 6 years ago
- Some Voxel/Mesh stuff made with SdfMesher☆26Updated 2 years ago
- A self-study of simulating ocean waves. Featuring Gerstner waves and Statistic FFT approach. Using OpenGL C++☆15Updated 8 years ago
- Tensorflow C++ api for Cinder☆9Updated 5 years ago
- Study of differential geometry with Rust + WebGL☆16Updated last year
- Kapsul 3D modeler 1999-2002☆14Updated 6 years ago
- ☆16Updated 5 years ago
- ☆16Updated 5 years ago
- 3D + VR Painting application built using Unreal Engine 4.☆21Updated 8 years ago
- Cinder port of https://github.com/gangliao/Order-Independent-Transparency-GPU☆15Updated 6 years ago
- Live Code GPU Particle Systems via Transform Feedback (GLSL)☆20Updated 5 years ago
- A GPU fluid simulation written with the Cinder framework☆85Updated 4 years ago
- Small, safe and fast formatting library C++ Format packaged into a CinderBlock☆11Updated 9 years ago
- [WIP] Differential growth simulation☆11Updated 2 years ago
- ☆26Updated 6 years ago
- Based on the VR Networked Physics from Glenn Fiedler☆12Updated 6 years ago
- ☆10Updated 4 years ago
- pcache is a point and particle cache file format☆19Updated 5 years ago
- Public repository of personal cinder projects, largely for my own edification.☆14Updated 9 years ago
- A GPU radix sorter using the OpenGL compute shader.☆19Updated 9 years ago
- Fragment shader chaining for Unity.☆10Updated 5 years ago
- Cinder support for Azure Kinect depth capture device.☆12Updated last year
- ☆20Updated 6 years ago
- lightfield generator and rendering from a 3D mesh☆13Updated 12 years ago
- Due to lack of GL_TIMESTAMP impl, no inner-scope queries are allowed on OS X.☆1Updated 3 years ago