Squareys / magnum-vr-ui
Magnum::Ui + Leap Motion + Oculus VR
☆22Updated 6 years ago
Related projects: ⓘ
- ☆24Updated this week
- This blocks helps to create GPU based particle systems and renderers☆11Updated 5 years ago
- Based on the VR Networked Physics from Glenn Fiedler☆12Updated 6 years ago
- ☆16Updated 5 years ago
- ☆12Updated this week
- Marching cube implementation in Unity☆12Updated 5 years ago
- Kapsul 3D modeler 1999-2002☆14Updated 6 years ago
- 3D scans by CODAME, decimated for real-time use.☆22Updated 7 years ago
- ☆12Updated 3 years ago
- ShapePP is a rewrite of ShapeOp, a header-only C++ library for static and dynamic geometry processing.☆16Updated 7 years ago
- Fragment shader chaining for Unity.☆10Updated 5 years ago
- Procedural Noise Shader Routines compatible with WebGL☆9Updated 7 years ago
- Nvidia OptiX Volumetric rendering test☆19Updated 8 years ago
- Curl-Noise Particle Flow using OpenCL☆21Updated 3 years ago
- Live Code GPU Particle Systems via Transform Feedback (GLSL)☆20Updated 5 years ago
- ☆26Updated 6 years ago
- Wireless shared-space mixed reality☆20Updated 6 years ago
- Small, safe and fast formatting library C++ Format packaged into a CinderBlock☆11Updated 8 years ago
- A small test suite for comparing blur filters.☆17Updated 7 years ago
- An alternative tracking method using Vive Tracker instead of HMD☆12Updated 7 years ago
- Custom stages for AnalyticalGraphicsInc/gltf-pipeline☆16Updated 3 years ago
- Thin wrapper around Cmft for use with Cinder☆12Updated 7 years ago
- A GPU radix sorter using the OpenGL compute shader.☆19Updated 8 years ago
- ☆34Updated 5 years ago
- ☆12Updated this week
- ☆14Updated 8 years ago
- [WIP] Differential growth simulation☆10Updated last year
- ☆10Updated 4 years ago
- depth camera samples☆10Updated 7 years ago
- A unified framework for example-based texture synthesis, developed alongside my master's thesis.☆17Updated 5 years ago