JCSaltFish / GLShaderNodeEditor
Node Editor of OpenGL Shaders
☆29Updated last year
Related projects ⓘ
Alternatives and complementary repositories for GLShaderNodeEditor
- Major overhaul of the Zero Engine and renaming to Welder.☆53Updated 8 months ago
- Embeddable lightweight scripting language with C++ syntax☆60Updated this week
- Immediate Mode Debug Draw library☆32Updated 5 years ago
- The fastest culler ever☆35Updated 6 years ago
- Cranberry Game Engine is my Personal hobby game engine☆11Updated 4 months ago
- An entity component framework.☆50Updated 2 years ago
- Sokol based rendering module for Flecs.☆27Updated 4 months ago
- Yet another multiplatform C++ framework to make games☆68Updated this week
- An immediate mode variable control library for use with Dear ImGui☆22Updated 3 years ago
- Colorizing text editor for ImGui☆69Updated last month
- tiny_csg is a C++ library that generates meshes from brush-based level data and supports incremental updates (real-time CSG). It is inten…☆118Updated 7 months ago
- Fixed-size C++ delegates - efficient alternatives to std::function.☆41Updated 2 years ago
- Small C++ workstealing task scheduler meant for gamedev.☆32Updated 3 years ago
- Ariyana is an ECS work in progress game engine written in Orthodox C++ and Beef with a focus on cross-platform and multiplayer games☆80Updated 2 years ago
- ☆47Updated 2 years ago
- A powerful cross-platform audio engine, optimized for games.☆37Updated this week
- ☆23Updated 3 years ago
- A lightweight cross-platform C++ game engine based on bgfx and SDL2☆42Updated 2 months ago
- Engine which enliven things - C++☆9Updated 3 months ago
- Vulkan c helper library☆32Updated 3 weeks ago
- This sample demonstrates usage of cr.h (https://github.com/fungos/cr) hot reload library☆12Updated 2 years ago
- A generic game loop implementation in C++☆10Updated last year
- Game development framework / engine designed for programmers, focusing at ease of use.☆36Updated this week
- ENGINE..... vrooooommm☆34Updated 2 months ago
- A scalable pipeline tool for graphics applications to build assets.☆26Updated 6 months ago
- Bounce is a 3D physics engine for games.☆35Updated 3 years ago
- Graph based GUI tool to automate system tasks☆19Updated 4 months ago
- This is a collection of shaders written in HLSL using Evergine.☆35Updated last year