ubisoft / ubisoft-laforge-face-editing-face-editing-using-part-based-optimization-of-the-latent-space
Face Editing Using Part-Based Optimization of the Latent Space
☆24Updated 9 months ago
Alternatives and similar repositories for ubisoft-laforge-face-editing-face-editing-using-part-based-optimization-of-the-latent-space:
Users that are interested in ubisoft-laforge-face-editing-face-editing-using-part-based-optimization-of-the-latent-space are comparing it to the libraries listed below
- FFHQ-UV-Intrinstics: A dataset containing intrinsic face decomposition for 10k subjects of FFHQ-UV☆38Updated 10 months ago
- ☆13Updated 7 months ago
- A hair strand rendering tool using the Dear ImGui.☆64Updated 6 months ago
- Source code for the article Propagating Velocities through Animation Systems☆36Updated last year
- Retargeting of the Motorica Dance dataset onto a common skeleton☆32Updated 3 weeks ago
- Retargeting of the ZeroEGGs dataset onto a common character☆30Updated 3 weeks ago
- ☆44Updated 5 months ago
- An open source, header only, blazing fast mesh processing library; supporting both triangular mesh and tetrahedral mesh.☆35Updated 11 months ago
- ☆36Updated 2 years ago
- Code for paper "A Repulsive Force Unit for Garment Collision Handling in Neural Networks"☆35Updated 2 years ago
- Source code for the article "Animation Blend Spaces without Triangulation"☆35Updated 11 months ago
- Implementation of our paper: Komaritzan and Botsch, Fast Projective Skinning, ACM MIG 2019.☆55Updated last year
- ☆24Updated last year
- ☆127Updated 2 years ago
- A C++ header-only implementation of "Deformation Transfer for Triangle Meshes"☆44Updated 3 years ago
- A single view or sparse multi-view based hair modeling tool to help artist produce hair assets quickly!☆31Updated 5 years ago
- A vector-quantized periodic autoencoder (VQ-PAE) for motion alignment across different morphologies with no supervision [SIGGRAPH 2024]☆69Updated 3 months ago
- ☆29Updated 6 months ago
- Official data release for FaceMap, to present in Siggraph Asia 2024☆12Updated 3 months ago
- Resolving of the Ubisoft La Forge Animation dataset onto a common skeleton☆42Updated 3 weeks ago
- NeuroSkinning: Automatic Skin Binding for Production Characters with Deep Graph Networks, Siggraph 2019☆69Updated 4 years ago
- Implementation of the paper "Surface Maps via Adaptive Triangulations" (Eurographics 2023)☆49Updated last year
- ☆21Updated 2 years ago
- HAAR: Text-Conditioned Generative Model of 3D Strand-based Human Hairstyles (CVPR 2024)☆61Updated 4 months ago
- Implementation of "Compressed Skinning for Facial Blendshapes", SIGGRAPH 2024☆27Updated 7 months ago
- Motion classes, based on Holden's code http://theorangeduck.com/page/deep-learning-framework-character-motion-synthesis-and-editing☆24Updated last year
- A Collection of Papers and Codes about Hair and Fur Modeling☆38Updated 6 months ago
- Offical repo of "Neural Face Rigging for Animating and Retargeting Facial Meshes in the Wild"☆64Updated last year
- SVBRDF estimation from photographs for three different lighting conditions (directional, natural, and flash/no-flash illumination) is s…☆29Updated 5 months ago