Digital-Humans-23 / motion-matchingLinks
Code base for the "Motion Matching for Responsive Animation For Digital Humans" project.
☆21Updated 2 years ago
Alternatives and similar repositories for motion-matching
Users that are interested in motion-matching are comparing it to the libraries listed below
Sorting:
- Retargeting of the 100STYLE dataset onto a common skeleton☆28Updated 2 months ago
- Retargeting of the Motorica Dance dataset onto a common skeleton☆36Updated 2 months ago
- ☆101Updated 7 months ago
- ☆11Updated 2 years ago
- ☆34Updated last year
- Code for paper "A Repulsive Force Unit for Garment Collision Handling in Neural Networks"☆36Updated 3 years ago
- An example raylib python application for viewing animation on the Geno character☆32Updated 2 months ago
- A vector-quantized periodic autoencoder (VQ-PAE) for motion alignment across different morphologies with no supervision [SIGGRAPH 2024]☆85Updated last year
- Unity framework for motion alignment across different morphologies with no supervision [SIGGRAPH 2024]☆26Updated last year
- An interactive webgl demo for real-time character animation and control using Motion VAEs [SIGGRAPH 2020]☆40Updated 4 years ago
- A novel manifold-aware transfomer architecture for predicting garment dynamics on unseen geometries [EUROGRAPHICS 2024]☆37Updated last year
- Preprocessing for the construction of statistical motion models. Provides a skeleton animation viewer and an interface to a motion databa…☆19Updated 4 months ago
- Retargeting of the ZeroEGGs dataset onto a common character☆39Updated 2 months ago
- code for *Learning and Exploring Motor Skills with Spacetime Bounds*☆22Updated 4 years ago
- ☆20Updated 2 years ago
- Resolving of the Ubisoft La Forge Animation dataset onto a common skeleton☆70Updated 2 months ago
- Implementation of Constructing Human Motion Manifold with Sequential Networks in PyTorch☆37Updated 4 years ago
- Official implementation for the paper "Semantics2Hands: Transferring Hand Motion Semantics between Avatars".☆21Updated 2 years ago
- 🕹️ Official Implementation of Conditional Motion In-betweening (CMIB) 🏃☆128Updated last year
- Code and dataset of human retargeting approach to transfer motion and appearance between monocular videos. Check the examples from our da…☆22Updated 4 years ago
- Code for "Physical Interaction: Reconstructing Hand-object Interactions with Physics, SIGGRAPH Asia 2022 Conference Track""☆24Updated 7 months ago
- Skeleton code for the paper "Real-Time Style Modelling of Human Locomotion via Feature-Wise Transformations and Local Motion Phases"☆17Updated 2 years ago
- Interactive Character Animiation by Learning Multi-Objective Control☆17Updated 4 years ago
- Motion classes, based on Holden's code http://theorangeduck.com/page/deep-learning-framework-character-motion-synthesis-and-editing☆26Updated 2 years ago
- ☆49Updated 3 years ago
- ☆20Updated 3 years ago
- Official implementation of "Diverse Motion Stylization for Multiple Style Domains via Spatial-Temporal Graph-Based Generative Model"☆38Updated 3 years ago
- ☆12Updated last year
- Code for the paper MultiPhys: Multi-Person Physics-aware 3D Motion Estimation (CVPR 2024)☆77Updated 7 months ago
- ☆17Updated last year