Digital-Humans-23 / motion-matching
Code base for the "Motion Matching for Responsive Animation For Digital Humans" project.
☆21Updated last year
Alternatives and similar repositories for motion-matching:
Users that are interested in motion-matching are comparing it to the libraries listed below
- Skeleton code for the paper "Real-Time Style Modelling of Human Locomotion via Feature-Wise Transformations and Local Motion Phases"☆15Updated last year
- Motion classes, based on Holden's code http://theorangeduck.com/page/deep-learning-framework-character-motion-synthesis-and-editing☆24Updated last year
- Code for paper "A Repulsive Force Unit for Garment Collision Handling in Neural Networks"☆35Updated 2 years ago
- Retargeting of the Motorica Dance dataset onto a common skeleton☆32Updated last month
- ☆11Updated 2 years ago
- A vector-quantized periodic autoencoder (VQ-PAE) for motion alignment across different morphologies with no supervision [SIGGRAPH 2024]☆70Updated 4 months ago
- ☆30Updated 8 months ago
- Preprocessing for the construction of statistical motion models. Provides a skeleton animation viewer and an interface to a motion databa…☆18Updated last year
- Code for the paper MultiPhys: Multi-Person Physics-aware 3D Motion Estimation (CVPR 2024)☆64Updated 2 weeks ago
- Official code for the paper "Monkey See, Monkey Do: Harnessing Self-attention in Motion Diffusion for Zero-shot Motion Transfer"☆42Updated 2 weeks ago
- ☆31Updated 7 months ago
- Physics-based Character Controllers Using Conditional VAEs (SIGGRAPH 2022)☆108Updated 2 years ago
- Code for "Physical Interaction: Reconstructing Hand-object Interactions with Physics, SIGGRAPH Asia 2022 Conference Track""☆21Updated 4 months ago
- Official implementation of dual quaternion transformations as described in the paper "Pose Representations for Deep Skeletal Animation".☆34Updated 2 years ago
- ☆38Updated 7 months ago
- Unity framework for motion alignment across different morphologies with no supervision [SIGGRAPH 2024]☆25Updated 8 months ago
- An interactive webgl demo for real-time character animation and control using Motion VAEs [SIGGRAPH 2020]☆38Updated 4 years ago
- Retargeting of the ZeroEGGs dataset onto a common character☆32Updated last month
- ☆49Updated 2 years ago
- code for *Learning and Exploring Motor Skills with Spacetime Bounds*☆22Updated 3 years ago
- Interactive Character Animiation by Learning Multi-Objective Control☆17Updated 3 years ago
- Data structures and utilities for skeleton animations.☆42Updated last year
- ☆17Updated 2 years ago
- ☆2Updated last year
- ☆12Updated 7 months ago
- A novel manifold-aware transfomer architecture for predicting garment dynamics on unseen geometries [EUROGRAPHICS 2024]☆32Updated 10 months ago
- Official implementation of "Diverse Motion Stylization for Multiple Style Domains via Spatial-Temporal Graph-Based Generative Model"☆37Updated 3 years ago
- ☆89Updated 2 years ago
- MoCaNet: Motion Retargeting in-the-wild via Canonicalization Networks (AAAI 2022)☆32Updated 2 years ago